Shaman

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Revision as of 20:41, 23 May 2015 by Halos (talk | contribs) (battlerage)
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This page is about the class. For the House, please see Spirit Walkers.

The mystical Shaman class was born in 288 AF, when the notable Firefox Sly opened the Shaman's Guild.

Drawing their strength from the darker side of mysticism, the class of the Shamans is not inherently aligned with any ethos. Fiercely spiritual and reclusive, those of the Shaman class practise the art of Curses, Vodun and Spiritlore.


Abilities in Battlerage

Ability Description
Corruption Cause extreme pain by corrupting your opponent's flesh.
Syntax: CURSE <target> CORRUPTION
Cooldown: 16.00 seconds
Resource: 14 rage
Details:

Curse your target with a deadly affliction powered by your rage.

Korkma Bind the spirit of Korkma, the Terrifying.
Syntax: INVOKE KORKMA <target>
Cooldown: 34.00 seconds
Resource: 29 rage
Details:

Summon Korkma, the spirit of fear incarnate, to overwhelm your opponent and send it fleeing in terror.

Haemorrhage A more powerful version of the bleed curse.
Syntax: CURSE <target> HEMORRHAGE
Cooldown: 23.00 seconds
Resource: 36 rage
Details:

Expend your rage to inflict a more powerful bleed curse on your target, causing it to take heavy damage for a short time as blood literally bursts from its body.

Vurus Bind the spirit of Vurus, the Assassin.
Syntax: INVOKE VURUS <target>
Cooldown: 23.00 seconds
Resource: 25 rage
Details:

Bind the spirit of the assassin to slip behind your enemy's defences and deliver a deadly blow, doing increased damage if your target is sensitive or forgetful enough to absorb the full brunt of the blow.

Cesaret' Bind the spirit of Cesaret, the Foolhardy.
Syntax: INVOKE CESARET <target>
Cooldown: 19.00 seconds
Resource: 18 rage
Details:

The spirit of the foolhardy will fill your target with such bravery that it will continue to attack with little regard for its own safety for several seconds.