Metamorphosis
The versatile skill of Metamorphosis allows those of Druid or Sentinel class to bond with the spirit of an animal and temporarily assume the creature's unique abilities.
Being afflicted with the venom selarnia will pull the forestal adventurer back into his or her racial form, though the clasp of the animal spirit artefact (and its planned forebear, the Evermorph Ring) can protect its bearer from being thrown out of a morph. The wolverine's claws artefact allow its owner to burrow as if he or she had metamorphosed into a wolverine.
Abilities in Metamorphosis
Ability | Description |
Powers | Lists the powers you possess when morphed into a creature. |
While morphed, this command will show you what animal-specific abilities you have available to you. | |
Squirrel | A cute, bushy-tailed woodland creature. |
A cute, bushy-tailed woodland creature. | |
Wildcat | A small untamed feline. Alert and perceptive. |
A small untamed feline. Alert and perceptive. | |
Wolf | The wary white wolf. |
The form of the wary white wolf. | |
Turtle | The aquatic turtle. |
The aquatic turtle. | |
Jackdaw | The black jackdaw. |
The black jackdaw. | |
Cheetah | A creature quick of eye and fleet of foot. |
The Cheetah is quick of eye and fleet of foot. | |
Owl | The wise bird of prey. |
The wise bird of prey. | |
Hyena | A vicious, stealthy creature with a chilling howl. |
A vicious, stealthy creature with a chilling howl. | |
Condor | The swift and mighty bird of prey. |
The swift and mighty bird of prey. | |
Gopher | A cute, burrowing animal. |
A cute, burrowing animal. | |
Sloth | A slow, ponderous creature. |
A slow, ponderous creature. | |
Basilisk | The silent, magical beast of lore. |
The silent, magical beast of lore. | |
Bear | The mighty grizzly bear. |
The mighty grizzly bear. | |
Bonding | Increased rapport with the animal spirits. |
When you bond with the spirit that you have metamorphosised into, your chance of being forced back to your mortal form is greatly decreased. The downside of this is that you will lose endurance more quickly from the increased strain. | |
Nightingale | A delicate, beautiful bird with an exquisite song. |
A delicate, beautiful bird with an exquisite song. | |
Elephant | Largest of the land mammals. |
Largest of the land mammals. | |
Transmorph | The ability to morph from form to form. |
The power you wield allows you to morph directly from one animal to another, without changing back to regular form first. | |
Wolverine | Pound for pound, one of the most vicious animals. |
Pound for pound, one of the most vicious animals. | |
Jaguar | A powerful, quick, and stealthy beast. |
A powerful, quick, and stealthy beast. | |
Eagle | The king of all flighted birds. |
The king of all flighted birds. | |
Gorilla | An agile yet powerful primate. |
An agile yet powerful primate. | |
Icewyrm | A mythical creature of awesome, magical power. |
A mythical creature of awesome, magical power. | |
Affinity | Obtaining a greater affinity with an animal spirit. |
The gift of spiritual affinity indicates a level of proficiency at which metamorphosis is so second-nature that it takes a lesser toll on you. The endurance loss rate for all spirit forms is greatly decreased from the time that this ability is activated. | |
Wyvern | The cousin of dragons themselves. |
The cousin of dragons themselves. | |
Hydra | A fearsome creature steeped in mystery. |
Group 1 abilities:
Group 2 abilities:
Group 3 abilities:
** Group abilities can be used in conjunction with each other to unleash a devastating flurry of blows on your opponent. Abilities in group 1 are accessed like normal, while abilities in group 2 can be accessed while off-balance if your previous attack was an ability from group 1. Group 3 abilities are on their own balance, and can be used any time that it is available. A fearsome creature, shrouded in mystery. Its multiple heads are capable of a varied number of abilities. | |
Truemorph | Instantaneous metamorphosis. |
So attuned are you to the animal spirits, that you are able to morph instantaneously. |