Difference between revisions of "Shaman"

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:''This page is about the class. For the House, please see [[Spirit Walkers]].''
:''This page is about the class. For the House, please see [[Spirit Walkers]].''


The mystical '''Shaman''' class was born in 288 AF when [[Firefox|Firefox Sly]] opened the Shaman's Guild to the world.  
The mystical '''Shaman''' class was born in 288 AF, when the notable [[Firefox|Firefox Sly]] opened the [[Spirit Walkers|Shaman's]] [[Guild]].


Fiercely spiritual and reclusive, Shamans practise the art of [[Curses]], through which they can hex their opponents with a number of debilitating afflictions. They are also formidable foes from afar for they can craft [[Vodun]] [[dolls]] and manipulate others, breaking limbs, causing bleeding, paralysing, even utterly obliterating their enemies from a distance. A Shaman is a slippery opponent in combat, and once one has gained a full likeness of you, extremely difficult to overcome.
Drawing their strength from the darker side of mysticism, the class of the Shamans is not inherently aligned with any ethos. Fiercely spiritual and reclusive, those of the Shaman class practise the art of [[Curses]],[[Vodun]] and [[Runelore]].  
 
[[Category:Classes]]
Their studies of cryptic [[runes]] have also enabled them to sketch them with various powers upon the ground, upon themselves and others, and upon [[armour]] and [[weapons]] to strengthen them. Most importantly, they may sketch multiple runes upon [[totems]], which can then be wielded or implanted into the ground for protection. These are a valuable commodity to those who wish increased protection for their property, so those skilled enough in [[Runelore]] to produce them are valued as well.
 
[[Category:Classes]][[Category:Rewrite]]
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