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The mystical '''Shaman''' class was born in 288 A.F. when [[Firefox Sly]] opened the Shaman's guild to the world. | |||
Fiercely spiritual and reclusive, Shamans practice the art of [[Curses]], through | |||
which they can hex their opponents with a number of debilitating afflictions. | |||
They are also formidable foes from afar for they can craft [[Vodun]] [[dolls]] and | |||
manipulate others, breaking limbs, causing bleeding, paralysing, even utterly | |||
obliterating their enemies from a distance. A Shaman is a slippery opponent in | |||
combat, and once one has gained a full likeness of you, extremely difficult to | |||
overcome. | |||
Their studies of cryptic [[runes]] have also enabled them to sketch them with various powers upon the ground, upon themselves and others, and upon [[armour]] and [[weapons]] to strengthen them. Most importantly, they may sketch multiple runes upon [[totems]], which can then be wielded or implanted into the ground for protection. These are a valuable commodity to those who wish increased protection for their property, so those skilled enough in [[Runelore]] to produce them are valued as well. | |||
[[Category:Classes]] | [[Category:Classes]] | ||
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