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==Abilities in Tarot== | ==Abilities in Tarot== | ||
:''The ability of Ruinate is unique to members of the Occultist class.'' | |||
{{Skill_detail | {{Skill_detail | ||
|skill=Inscribing | |skill=Inscribing | ||
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|cooldown=Unspecified Affliction: 3.00 seconds of balance<br>Specified Affliction: 2.10 seconds of balance (at transcendent) | |cooldown=Unspecified Affliction: 3.00 seconds of balance<br>Specified Affliction: 2.10 seconds of balance (at transcendent) | ||
|detail=The moon tarot will give your enemy maladies associated with the mind. The affliction will be random if unspecified, and hidden from the victim. If you specify an affliction, the ability is faster to recover from, but the victim shall see what was delivered.<br>You may pick from: stupidity, masochism, hallucinations, hypersomnia, confusion, epilepsy, claustrophobia, or agoraphobia. | |detail=The moon tarot will give your enemy maladies associated with the mind. The affliction will be random if unspecified, and hidden from the victim. If you specify an affliction, the ability is faster to recover from, but the victim shall see what was delivered.<br>You may pick from: stupidity, masochism, hallucinations, hypersomnia, confusion, epilepsy, claustrophobia, or agoraphobia. | ||
}} | |||
{{Skill_detail | |||
|skill=Ruinate | |||
|description=Two sides of the same coin. | |||
|lessons= | |||
|syntax=RUINATE <card> at <target> | |||
|required=Adventurers | |||
|target= | |||
|unique=Yes | |||
|cooldown= | |||
|detail=So few truely understand the duality inherent in the nature of Chaos. With a minor application of your recondite knowledge, twist one of the major arcana just so to display its opposite face.<p>Cards that can be ruinated are:<br>Lovers become the betrayer. It will deliver manaleech when flung.</p><p>Justice becomes tyranny. It will convert up to four of: paralysis, sensitivity, healthleech, haemophilia, weariness, asthma, or clumsiness into broken limbs.</p><p>The wheel of fortune becomes the Wheel of Chaos. Fling it at the ground and it will begin to rotate. After rotating the number of desired times it will lash out with chaotic energy. Lesser in many ways than the karmic powered rays of Occultism, but with relatively similar results. The first ray will freeze. The second will give stuttering. The final and most dangerous of the rays will strip the speed defence if it is present or give aeon if it is not. Note that the wheel will be indiscriminate, striking everyone except you(*).</p><p>* You may specify how many rotations you wish to happen before the wheel starts lashing out such as: RUINATE WHEEL AT GROUND 4. This number must be between 1 and 7, and defaults to 1 if not specified.</p> | |||
}} | }} | ||
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