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'''Clans''' are highly customisable organisations that are usually both created and run by [[adventurer]]s with little [[:Category:Gods|Divine]] interaction. | '''Clans''' are highly customisable organisations that are usually both created and run by [[adventurer]]s with little [[:Category:Gods|Divine]] interaction. An example of clans not operating in this manner is when a clan leader transfers ownership of the clan to an organisation, such as a [[Divine Order]]. Adventurer-run clans might embody almost any group of like-minded people including family members, those who follow a certain alignment, or a club for participants of a specific game, like [[chess]]. | ||
Forming a new clan requires having already decided on a clan name, half a million [[gold]], and a visit to the [[Clan Headquarters]] in [[Delos]]. Each clan comes with its own [[news]]board, help scroll system, and the ability to invest powers to previously assigned positions within the group. | Forming a new clan requires having already decided on a clan name, half a million [[gold]], and a visit to the [[Clan Headquarters]] in [[Delos]]. Each clan comes with its own [[news]]board, help scroll system, and the ability to invest powers to previously assigned positions within the group. | ||
An exception to the above is clans which may also include denizens, such as the various [[dwarf]] clans of the [[Kongol Drak]]. | |||
[[Category:Organisations]] | [[Category:Organisations]] |
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