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;Village: [[Actar Valley]], [[Bagwar's Copse]], [[Bitterfork]], [[Caer Witrin]], [[Delos]], [[Enverren Marsh]], [[Genji]], [[Great Rock]], [[Jaru]], [[Manara]], [[Moghedu]], [[New Hope]], [[New Thera]], [[Petra]], [[Shastaan]], [[Tasur'ke]], the [[Thraasi Foothills]], [[Tir Murann]], and [[Tomacula]] | ;Village: [[Actar Valley]], [[Bagwar's Copse]], [[Bitterfork]], [[Caer Witrin]], [[Delos]], [[Enverren Marsh]], [[Genji]], [[Great Rock]], [[Jaru]], [[Manara]], [[Moghedu]], [[New Hope]], [[New Thera]], [[Petra]], [[Shastaan]], [[Tasur'ke]], the [[Thraasi Foothills]], [[Tir Murann]], and [[Tomacula]] | ||
;Personal:Adventurers can designate personal landmarks across the lands. Each adventurer starts with 15 marks, but may expand on this capability at the cost of 100 [[lessons]] per additional mark (up to a grand total of 45 additional marks). | ;Personal:Adventurers can designate personal landmarks across the lands. Each adventurer starts with 15 marks, but may expand on this capability at the cost of 100 [[lessons]] per additional mark (up to a grand total of 45 additional marks). | ||
;Walking to Denizens:Adventurers can walk to any denizen that isn't owned by another player, i.e. loyal steeds and pets. Whenever possible, it's best to use a denizen's name when walking to them. If there's more than one denizen with the same name, such as pixies or goblins, then [[gambling]] adventurers may find the results of walking to them a bit unpredictable at times. | |||
;Walking to Adventurers:One benefit of joining a house or city is the ability to WALK TO <members> of those organisations. Adventurers with the [[traits|Beloved trait]] may also walk to their [[friends|mutual friends]]. | |||
Adventurers can use the distance ability in the skill of [[:Category:Survival|Survival]] to sense the distance to a given landmark or another adventurer, but not denizens. | |||
[[Category:Travel]] | [[Category:Travel]] |
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