Difference between revisions of "Sigils"

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*'''Mushroom sigils''' are quite dangerous and should be used with great caution. When attached to an item, this sigil will destroy itself in an attempt to annihilate its new host in a large explosion that almost always damages the adventurer attaching it.
*'''Mushroom sigils''' are quite dangerous and should be used with great caution. When attached to an item, this sigil will destroy itself in an attempt to annihilate its new host in a large explosion that almost always damages the adventurer attaching it.


*'''Orb sigils''' are the anathema to Chaos thralls, severing their links to the [[Prime Material Plane]] when the two are introduced.
*'''Orb sigils''' are constructs of pure [[order]], making them anathema to [[chaos]] entities, severing their links to the [[Prime Material Plane]] when tossed at them.
 
*'''Star sigils''', when thrown at the ground, will cover everyone in the room in a fine, glittering powder. The effect serves to reveal the entrance and exit of adventurers limned by the sigil's power. It is particularly effective against skilful [[Suberfuge]] and [[Shindo]] evasion.


[[Category:Enchantment]]
[[Category:Enchantment]]
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