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The skill of '''Transmutation''' allows an [[alchemist]] to create medicinal cures from the alchemical [[primes]] and metals. Two main types of remedies may be created: solid [[minerals]], which may be eaten or smoked; and liquid [[balms]] and [[tonics]], which may be applied and drunk, respectively. Transmutation of minerals requires the Alchemist's presence in a properly stocked [[metallurgy lab]], while creation of tonics and balms may be done from anywhere, assuming the alchemist possesses an [[alembic]]. | The skill of '''Transmutation''' allows an [[alchemist]] to create medicinal cures from the alchemical [[primes]] and metals. Two main types of remedies may be created: solid [[:category:minerals|minerals]], which may be eaten or smoked; and liquid [[:category:balms|balms]] and [[:category:tonics|tonics]], which may be applied and drunk, respectively. Transmutation of minerals requires the Alchemist's presence in a properly stocked [[metallurgy lab]], while creation of tonics and balms may be done from anywhere, assuming the alchemist possesses an [[alembic]]. | ||
The pinnacle of Transmutation is the creation of the Philosopher's Stone, though little is known about the mystic properties of this highly desired substance. | The pinnacle of Transmutation is the creation of the Philosopher's Stone, though little is known about the mystic properties of this highly desired substance. |
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