Difference between revisions of "Transmutation"

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Fixed categories for mineral, balms and tonics
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The skill of '''Transmutation''' allows an [[alchemist]] to create medicinal cures from the alchemical [[primes]] and metals. Two main types of remedies may be created: solid [[minerals]], which may be eaten or smoked; and liquid [[balms]] and [[tonics]], which may be applied and drunk, respectively. Transmutation of minerals requires the Alchemist's presence in a properly stocked [[metallurgy lab]], while creation of tonics and balms may be done from anywhere, assuming the alchemist possesses an [[alembic]].
The skill of '''Transmutation''' allows an [[alchemist]] to create medicinal cures from the alchemical [[primes]] and metals. Two main types of remedies may be created: solid [[:category:minerals|minerals]], which may be eaten or smoked; and liquid [[:category:balms|balms]] and [[:category:tonics|tonics]], which may be applied and drunk, respectively. Transmutation of minerals requires the Alchemist's presence in a properly stocked [[metallurgy lab]], while creation of tonics and balms may be done from anywhere, assuming the alchemist possesses an [[alembic]].


The pinnacle of Transmutation is the creation of the Philosopher's Stone, though little is known about the mystic properties of this highly desired substance.
The pinnacle of Transmutation is the creation of the Philosopher's Stone, though little is known about the mystic properties of this highly desired substance.
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