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{{Village_infobox|villagename=Adryn's Keep|leader=[[Lord Adryn]]|founder=The first Lord Adryn|discoverer=Iocun}} | {{Village_infobox|villagename=Adryn's Keep|image=https://wiki.achaea.com/mediawiki/images/1/1b/Adrynskeep-map.png|leader=[[Lord Adryn]]|founder=The first Lord Adryn|discoverer=Iocun}} | ||
'''Adryn's Keep''' and the surrounding valley are home to a small feudal community led by the [[Lord Adryn]] and his wife, the [[Lady Adryn]]. The keep is set within a secluded valley in the [[Putoran Hills]], divided from the southern [[Zaphar River]] by thick forest, and surrounded by an immense stone wall. To the east of the keep lie the stark cliffs of the mighty [[Eastern Ocean]]. The sweepingly high escarpment of those cliffs prevents the keep from being seen from the ocean. | '''Adryn's Keep''' and the surrounding valley are home to a small feudal community led by the [[Lord Adryn]] and his wife, the [[Lady Adryn]]. The keep is set within a secluded valley in the [[Putoran Hills]], divided from the southern [[Zaphar River]] by thick forest, and surrounded by an immense stone wall. To the east of the keep lie the stark cliffs of the mighty [[Eastern Ocean]]. The sweepingly high escarpment of those cliffs prevents the keep from being seen from the ocean. | ||
== | == Geography == | ||
Within the fertile valley, numbers of serfs work the land, cultivating grapes, corn, wheat, apples, pumpkins, potatoes, and assorted vegetables under the watchful eye of [[Skelash]], the bailiff. | Within the fertile valley, numbers of serfs work the land, cultivating grapes, corn, wheat, apples, pumpkins, potatoes, and assorted vegetables under the watchful eye of [[Skelash]], the bailiff. | ||
In the southern portion of the valley a large stable has been built for horses, attached to an open training ground for Lord Adryn's knights. In the forest behind it the stable keeper, [[Ageysh]], maintains a cottage. Facing the valley's apple | In the southern portion of the valley a large stable has been built for horses, attached to an open training ground for Lord Adryn's knights. In the forest behind it the stable keeper, [[Ageysh]], maintains a cottage. Facing the valley's apple orchard, [[Caurnn]], the blacksmith, maintains a shop. Past the keep to the north there is a small mill, powered by a stream flowing from within the forest, maintained by [[Ghaban]], the miller. | ||
The keep itself, resting in the northern part of the valley, is decorated by yellow flags with purple crosses, and represents a formidable military fortification. Among some of its notable features are extensive kitchens run by [[Ryina]], a bakery overseen by [[Ashkal]], a well-stocked wine cellar frequently visited by the roguish serf [[Adelo]], and a respectable library. The Lord's hall is upstairs, as are the chambers of Lady Adryn, [[Sodiha]], [[Denod]], and [[Radlar]]. [[Zidach]], Adryn's Champion, can be found upstairs in the quarters of the Lord's loyal knights. The keep also holds a markedly less elegant set of chambers for the serfs in the basements of the building. | The keep itself, resting in the northern part of the valley, is decorated by yellow flags with purple crosses, and represents a formidable military fortification. Among some of its notable features are extensive kitchens run by [[Ryina]], a bakery overseen by [[Ashkal]], a well-stocked wine cellar frequently visited by the roguish serf [[Adelo]], and a respectable library. The Lord's hall is upstairs, as are the chambers of Lady Adryn, [[Sodiha]], [[Denod]], and [[Radlar]]. [[Zidach]], Adryn's Champion, can be found upstairs in the quarters of the Lord's loyal knights. The keep also holds a markedly less elegant set of chambers for the serfs in the basements of the building. | ||
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== History == | == History == | ||
The keep was originally founded generations ago by the first Lord Adryn, who wished to create a community isolated from the evils of the outside world. It was not until 428 AF that the outside world learned of its existence, when a dying scout shared its location with a group of adventurers -- Iocun was the first to find it. The current Lord Adryn, beset by a group of raiders led by [[Berel]], made the decision to open the keep to outsiders with the hope of gaining support for his cause. | The keep was originally founded generations ago by the first Lord Adryn, who wished to create a community isolated from the evils of the outside world. It was not until 428 AF that the outside world learned of its existence, when a dying scout shared its location with a group of adventurers -- '''Iocun''' was the first to find it. The current Lord Adryn, beset by a group of raiders led by [[Berel]], made the decision to open the keep to outsiders with the hope of gaining support for his cause. | ||
Though they dutifully accept their Lord's decree, many of the inhabitants retain a high level of distrust for visitors to their sheltered lands. Adventurers moving through Adryn's Keep should not be surprised to meet with suspicion, and occasionally even hostility. | Though they dutifully accept their Lord's decree, many of the inhabitants retain a high level of distrust for visitors to their sheltered lands. Adventurers moving through Adryn's Keep should not be surprised to meet with suspicion, and occasionally even hostility. | ||
The royal Rajamalan family, last of their line from the unknown origin of their race, hid here in secret for centuries. Led by [[Anksheptut]], their discovery played a part in the rebirth of [[Babel]], Lord of Oblivion. | |||
Aside from its medieval feudal system of governance, Adryn Keep is perhaps otherwise best known for its [[Adryn Keep Tournament]], a festival of intercity-state contests and challenges sponsored by the noble family. | |||
== Inhabitants == | == Inhabitants == |
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