Difference between revisions of "Elementals"

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1. Water - the water weird, which allows the person it is following to walk on water. <BR>
1. Water - the water weird, which allows the person it is following to walk on water. <BR>
2. Earth - the sandling, which sequesters the caster underground, protecting him. <BR>
2. Earth - the sandling, which sequesters the caster underground as protection. <BR>
3. Air - the aerial, which carries the caster into the sky, granting them the ability to fly. <BR>
3. Air - the aerial, which carries the caster into the sky and grants the ability to fly. <BR>
4. Fire - the efreeti, which attacks the caster's enemies, setting them on fire. <BR>
4. Fire - the efreeti, which attacks the caster's enemies, setting them on fire. <BR>


Of the elementals, the waterweird and the efreeti are [[denizen]] creatures, while the sandling and the aerial are not.  There is no elemental for the [[Priest]] class's Spirit element.
Of the elementals, the water weird and the efreeti are [[denizen]] creatures, while the sandling and the aerial are not.  There is no elemental for the Spirit element utilised by members of the [[Priest]] class.


[[Category:Creatures]][[Category:Class Loyals]]
[[Category:Creatures]][[Category:Class Loyals]]
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