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[[Elementals]] are creatures which derive their power from a single [[element]] of nature, representing the attributes of that specific element. They may be summoned by those who possess high enough skill level in the [[Elementalism]] skill, which is shared by the [[Magi]] and [[Sylvan]] classes. There are four known elementals, each representing a different element. They are learned in the corresponding order: | [[Elementals]] are creatures which derive their power from a single [[element]] of nature, representing the attributes of that specific element. They may be summoned by those who possess high enough skill level in the [[Elementalism]] skill, which is shared by the [[Magi]] and [[Sylvan]] classes. There are four known elementals, each representing a different element. They are learned in the corresponding order: | ||
1. Water -the | 1. Water -the water weird, which allows the person it is following to walk on water. <BR> | ||
2. Earth -the sandling, which sequesters the caster underground, protecting him. <BR> | 2. Earth -the sandling, which sequesters the caster underground, protecting him. <BR> | ||
3. Air -the aerial, which carries the caster into the sky, granting them the ability to fly. <BR> | 3. Air -the aerial, which carries the caster into the sky, granting them the ability to fly. <BR> | ||
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Of the elementals, the waterweird and the efreeti are denizen creatures, while the sandling and the aerial are not. There is no elemental for the [[Priest]] class's Spirit element. | Of the elementals, the waterweird and the efreeti are denizen creatures, while the sandling and the aerial are not. There is no elemental for the [[Priest]] class's Spirit element. | ||
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[[Category:Creatures]] |
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