Difference between revisions of "Elementals"

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[[Elementals]] are creatures which derive their power from a single [[element]] of nature, representing the attributes of that specific element.  They may be summoned by those who possess high enough skill level in the [[Elementalism]] skill, which is shared by the [[Magi]] and [[Sylvan]] classes.  There are four known elementals, one representing each element.  They are learned in the corresponding order:
[[Elementals]] are creatures which derive their power from a single [[element]] of nature, representing the attributes of that specific element.  They may be summoned by those who possess high enough skill level in the [[Elementalism]] skill, which is shared by the [[Magi]] and [[Sylvan]] classes.  There are four known elementals, each representing a different element.  They are learned in the corresponding order:


1. Water-the waterweird, which allows the person it is following to walk on water. <BR>
1. Water -the waterweird, which allows the person it is following to walk on water. <BR>
2. Earth-the sandling, which sequesters the caster underground, protecting him. <BR>
2. Earth -the sandling, which sequesters the caster underground, protecting him. <BR>
3. Air-the aerial, which carries the caster into the sky, granting them the ability to fly. <BR>
3. Air -the aerial, which carries the caster into the sky, granting them the ability to fly. <BR>
4. Fire-the efreeti, which attacks the caster's enemies, setting them on fire. <BR>
4. Fire -the efreeti, which attacks the caster's enemies, setting them on fire. <BR>


Of the elementals, the waterweird and the efreeti are denizen creatures, while the sandling and the aerial are not.  There is no elemental for the [[Priest]] class's Spirit element.
Of the elementals, the waterweird and the efreeti are denizen creatures, while the sandling and the aerial are not.  There is no elemental for the [[Priest]] class's Spirit element.
[[Category:Terms]]
[[Category:Terms]]