- This page is about the class. For the House, please see Spirit Walkers.
The mystical Shaman class was born in 288 AF when Firefox Sly opened the Shaman's Guild to the world.
Fiercely spiritual and reclusive, Shamans practise the art of Curses, through which they can hex their opponents with a number of debilitating afflictions. They are also formidable foes from afar for they can craft Vodun dolls and manipulate others, breaking limbs, causing bleeding, paralysing, even utterly obliterating their enemies from a distance. A Shaman is a slippery opponent in combat, and once one has gained a full likeness of you, extremely difficult to overcome.
Their studies of cryptic runes have also enabled them to sketch them with various powers upon the ground, upon themselves and others, and upon armour and weapons to strengthen them. Most importantly, they may sketch multiple runes upon totems, which can then be wielded or implanted into the ground for protection. These are a valuable commodity to those who wish increased protection for their property, so those skilled enough in Runelore to produce them are valued as well.