Branding adventurers formally as allies makes them susceptible to various abilities, totems, and/or angry loyal creatures or denizens, amongst other things, belonging to either the adventurer or organisation that has done the allying.
Branding adventurers formally as allies makes them susceptible to various abilities, totems, and/or angry loyal creatures or denizens, amongst other things, belonging to either the adventurer or organisation that has done the allying.