Seafaring

Revision as of 21:38, 25 March 2008 by Krypton (talk | contribs) (etch)

With the advent of ships and transoceanic exploration, the skill of Seafaring was unveiled to give adventurers abilities with which to truly excel and prosper whilst navigating the extensive oceans and seas surrounding the continent of Sapience. It is unique among all skills through a number of respects.

Firstly, access to Seafaring is acquired only by obtaining a Fully Attested Marque of Unquestioned Seaworthiness. Secondly, training in Seafaring involves specialisation in various vocational paths - Deckhand, Weapons, Helm, Watch, and Command - each of which is given a set of unique abilities. Finally, abilities in Seafaring are not gained through simple progression of skill ranks via lessons but rather by the usage of accumulated Seafaring Promotion Points (SPPs) received from advancement through the aforementioned skill ranks.

Within each of the five Seafaring specialisations are assigned ranks I, II, III, IV, and V. It is by reaching these ranks that abilities within each specialisation (as well as the four general Seafaring abilities) are gained. Each following rank requires an additional number of SPPs equal to the value of that rank number to be utilised in order for the rank to be achieved, such that rank I requires one SPP, while reaching rank II from rank I requires two more SPPs, and so on, totalling 15 SPPs needed to reach rank V. Two noteworthy facts regarding Seafaring ranks: 1) Transcendence in Seafaring bestows about 32 SPPs, which may be used in any manner, whether that be two rank V specialisations and two SPPs used elsewhere, or eight SPPs spread out equally in four specialisations, and 2) one each of the four general Seafaring abilities is attained by reaching ranks II, III, IV, and V, respectively, in any specialisation.

Abilities in Seafaring

General Ability Description
Deepseafishing Fish for the biggest there be.
Deepseadiving Dive deep for the sea's hidden treasures.
Shipreturn Return to your ship from afar (captains/owners only).
Seaprayer Return to your ship after death.


Deckhand Ability Description
Sealegs Walk with confidence aboard ship.
Cooking Improve crew morale and performance culinarily.
Sailmaintenance Repair and maintain the ship's sails.
Hullmaintenance Repair and maintain the ship's deck and hull.
Forceboarding Lead a party onto another ship, uninvited.
Salvageops Recover sunken ships.


Ship Weapons Ability Description
Fireweapon Basic use of shipboard weapons.
Harpooning The ship's harpoon.
Weaponmaintenance Ship's weapons repair and upkeep.
Weaponaiming Greater accuracy when firing.
Weaponenhancement Improvements to ship's weapons.


Ship Helm Ability Description
Helm Basic directional control for ships.
Steadygoing Maximising steadiness while under weigh.
Stationhold Holding (almost) perfectly still at sea.
Evasives Manoeuvres to avoid enemies and enemy weapons.
Bearings Finding the right way to go.
Whirlpool Creating a watery inconvenience.
Emergencies Manoeuvres to get you out of the worst situations.


Ship Watch Ability Description
Watch Climb the ship's mast to the crow's nest.
Bearings Finding the right way to go.
Shipscan Check all ships within range.
Tidalwave Summon a tidal wave to attack enemy ships.
Shipcloak Conceal your ship from detection for a time.
Barrier Summon a prismatic barrier for all allies aboard.


Ship Command Ability Description
Command Basic command ability. Crew works better/faster!
Keelhaul Special treatment for one special persona aboard.
Fleetsense Details on ships of the same ownership or fleet.
Shipmeld Summon the ship's sea spirit and share in its powers.
Sailsgird Shipmeld power to protect your ship's sails.
Hullgird Shipmeld power to protect your ship's hull.
Rainsong Shipmeld power to extinguish shipboard conflagrations.
Windsong Shipmeld power to direct nearby winds.
Etch Etch a Token of Charybdis for emergency mainland returns.
Windshield Shipmeld power to protect ship from some attacks.
Wavehammer Shipmeld power to break a ship's shield.