Branding adventurers formally as enemies makes them susceptible to various abilities, totems, and/or angry loyal creatures or denizens, amongst other things, belonging to either the adventurer or organisation that has done the enemying.
Branding adventurers formally as enemies makes them susceptible to various abilities, totems, and/or angry loyal creatures or denizens, amongst other things, belonging to either the adventurer or organisation that has done the enemying.