Ability
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Description
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Fire
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How to set forges to burning.
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- Syntax: FIRE FORGE
- Commodities: 1 coal
- Details:
The first step in any smith's learning is how to light forges for use.
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Dirk
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A weapon made for stabbing.
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- Syntax: FORGE FOR DIRK
- FORGE (to continue after interruption)
- Commodities: 2 steel, 1 iron
- Cooldown: 5.00 seconds of balance
- Details:
A weapon made for stabbing.
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Spear
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The standard weapon of the footman.
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- Syntax: FORGE FOR SPEAR
- FORGE (to continue after interruption)
- Commodities: 3 steel, 4 wood
- Cooldown: 5.00 seconds of balance
- Details:
The standard weapon of the footman.
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Shortsword
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A smaller version of the longsword.
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- Syntax: FORGE FOR SHORTSWORD
- FORGE (to continue after interruption)
- Commodities: 1 leather, 2 steel
- Cooldown: 5.00 seconds of balance
- Details:
A smaller version of the longsword.
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Axe
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The handaxe; made for throwing.
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- Syntax: FORGE FOR AXE
- FORGE (to continue after interruption)
- Commodities: 3 iron, 3 wood
- Cooldown: 5.00 seconds of balance
- Details:
The handaxe; made for throwing.
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Dagger
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Obsidian throwing daggers.
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- Syntax: FORGE FOR DAGGER
- FORGE (to continue after interruption)
- Commodities: 2 obsidian, 1 iron, 1 steel
- Cooldown: 5.00 seconds of balance
- Details:
Obsidian throwing daggers.
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Whip
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The feared weapon of those who practice serpentry.
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- Syntax: FORGE FOR WHIP
- FORGE (to continue after interruption)
- Commodities: 1 iron, 3 leather, 1 wood
- Cooldown: 5.00 seconds of balance
- Details:
The feared weapon of those who practice serpentry.
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Lash
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A lighter style of whip.
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- Syntax: FORGE FOR LASH
- FORGE (to continue after interruption)
- Commodities: 5 leather, 1 wood, 1 iron
- Cooldown: 5.00 seconds of balance
- Details:
A lighter style of whip.
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Talons
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Steel talons to equip falcons with.
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- Syntax: FORGE FOR TALONS
- FORGE (to continue after interruption)
- Commodities: 2 leather, 2 steel
- Cooldown: 5.00 seconds of balance
- Details:
Steel talons to equip falcons with.
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Morningstar
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An iron ball connected to a handle by a chain.
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- Syntax: FORGE FOR MORNINGSTAR
- FORGE (to continue after interruption)
- Commodities: 3 iron, 3 steel, 1 wood
- Cooldown: 5.00 seconds of balance
- Details:
An iron ball connected to a handle by a chain.
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Warhammer
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A large bludgeoning weapon.
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- Syntax: FORGE FOR WARHAMMER
- FORGE (to continue after interruption)
- Commodities: 5 steel, 3 wood
- Cooldown: 5.00 seconds of balance
- Details:
A large bludgeoning weapon.
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Rapier
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The weapon of the cultured urbanite.
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- Syntax: FORGE FOR RAPIER
- FORGE (to continue after interruption)
- Commodities: 5 steel
- Cooldown: 5.00 seconds of balance
- Details:
The weapon of the cultured urbanite.
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Javelin
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Nothing hurts quite as much as being hit by a javelin.
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- Syntax: FORGE FOR JAVELIN
- FORGE (to continue after interruption)
- Commodities: 1 obsidian, 3 wood
- Cooldown: 5.00 seconds of balance
- Details:
Nothing hurts quite as much as being hit by a javelin.
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Flail
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A wicked-looking variation on a morningstar.
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- Syntax: FORGE FOR FLAIL
- FORGE (to continue after interruption)
- Commodities: 3 iron, 3 steel, 1 wood
- Cooldown: 5.00 seconds of balance
- Details:
A wicked-looking variation on a morningstar.
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Trident
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Oftentimes the favourite weapon of gladiators.
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- Syntax: FORGE FOR TRIDENT
- FORGE (to continue after interruption)
- Commodities: 3 steel, 4 wood
- Cooldown: 5.00 seconds of balance
- Details:
Oftentimes the favourite weapon of gladiators.
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Battleaxe
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Favoured weapon of the mountain dwarves.
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- Syntax: FORGE FOR BATTLEAXE
- FORGE (to continue after interruption)
- Commodities: 1 leather, 7 steel, 1 wood
- Cooldown: 5.00 seconds of balance
- Details:
Favoured weapon of the mountain dwarves.
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Bastard
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The famous Delosian bastard swords.
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- Syntax: FORGE FOR BASTARD
- FORGE (to continue after interruption)
- Commodities: 2 leather, 8 steel
- Cooldown: 5.00 seconds of balance
- Details:
The famous Delosian bastard swords.
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Lance
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Weapon of the mounted knight.
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- Syntax: FORGE FOR LANCE
- FORGE (to continue after interruption)
- Commodities: 2 steel, 5 wood
- Cooldown: 5.00 seconds of balance
- Details:
Weapon of the mounted knight.
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Scimitar
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A very effective curved sword favoured in the south.
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- Syntax: FORGE FOR SCIMITAR
- FORGE (to continue after interruption)
- Commodities: 1 leather, 8 steel
- Cooldown: 5.00 seconds of balance
- Details:
A very effective curved sword favoured in the south.
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Broadsword
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A popular variation on the longsword.
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- Syntax: FORGE FOR BROADSWORD
- FORGE (to continue after interruption)
- Commodities: 1 leather, 8 steel
- Cooldown: 5.00 seconds of balance
- Details:
A popular variation on the longsword.
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Longsword
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The standard against which all is based.
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- Syntax: FORGE FOR LONGSWORD
- FORGE (to continue after interruption)
- Commodities: 1 leather, 8 steel
- Cooldown: 5.00 seconds of balance
- Details:
The standard against which all is based.
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Smelting
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Smelt a weapon back to some useful commodities.
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- Syntax: SMELT <weapon>
- Cooldown: 6.00 seconds of balance
- Details:
This will smelt a weapon down into around 10% of the component materials, providing it is large enough for some material to be salvaged.
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