Metamorphosis

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Metamorphosis is the ability to bond with the spirits of various animals, ranging from the mundane to the fantastic. To begin the process, MORPH <animal>. Once a metamporh has successfully metamorphosed, they will find it is a strain on them to stay bonded causing a greater endurance drain. UNMORPH (or HUMAN) will bring them out of the form.

Metamorphosis is available to the Druid and Sentinel classes.

Druids also have the skills of Groves and Reclamation, while Sentinels also have the skills of Woodlore and Skirmishing.

Abilities in Metamorphosis

** The Basilisk and Jaguar morphs are unique to members of the Sentinel class. **
** The Hydra and Wyvern morphs are unique to members of the Druid class. **
Powers Lists the powers you possess when morphed into a creature. Lessons: 0
Syntax: POWERS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While morphed, this command will show you what animal-specific abilities you have available to you.
Note: {{{note}}}
Squirrel A cute, bushy-tailed woodland creature. Lessons: 0
Syntax: MORPH SQUIRREL
Required: 16 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A cute, bushy-tailed woodland creature.
Powers: Forage, Digging
Note: {{{note}}}
Wildcat A small untamed feline. Alert and perceptive. Lessons: 6
Syntax: MORPH WILDCAT
Required: 20 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A small untamed feline. Alert and perceptive.
Powers: Alertness, Nightsight, Scratch
Note: {{{note}}}
Wolf The wary white wolf. Lessons: 15
Syntax: MORPH WOLF
Required: 30 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The form of the wary white wolf.
Powers: Bite, Fitness, Howl, Nightsight, Scent
Note: {{{note}}}
Turtle The aquatic turtle. Lessons: 22
Syntax: MORPH TURTLE
Required: 20 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The aquatic turtle.
Powers: Fluidswim, Snap
Note: {{{note}}}
Jackdaw The black jackdaw. Lessons: 33
Syntax: MORPH JACKDAW
Required: 30 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The black jackdaw.
Powers: Fly, Land
Note: {{{note}}}
Cheetah A creature quick of eye and fleet of foot. Lessons: 57
Syntax: MORPH CHEETAH
Required: 40 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Cheetah is quick of eye and fleet of foot.
Powers: Alertness, Bite, Fitness, Leap, Nightsight, Scent, Sprint
Note: {{{note}}}
Owl The wise bird of prey. Lessons: 88
Syntax: MORPH OWL
Required: 40 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The wise bird of prey.
Powers: Fly, Land, Nightsight, Spy, Swoop
Note: {{{note}}}
Hyena A vicious, stealthy creature with a chilling howl. Lessons: 133
Syntax: MORPH HYENA
Required: 60 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A vicious, stealthy creature with a chilling howl.
Powers: Alertness, Claw, Elusiveness, Fitness, Howl, Leap, Nightsight, Scent, Stealth
Note: {{{note}}}
Condor The swift and mighty bird of prey. Lessons: 177
Syntax: MORPH CONDOR
Required: 70 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The swift and mighty bird of prey.
Powers: Fly, Land, Nightsight, ScanArea, Spy, Swoop, Traverse, View
Note: {{{note}}}
Gopher A cute, burrowing animal. Lessons: 199
Syntax: MORPH GOPHER
Required: 14 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A cute, burrowing animal.
Powers: Burrow, Digging, Sniff
Note: {{{note}}}
Sloth A slow, ponderous creature. Lessons: 244
Syntax: MORPH SLOTH
Required: 2 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A slow, ponderous creature.
Powers: Rest
Note: {{{note}}}
Basilisk The silent, magical beast of lore. Lessons: 288
Syntax: MORPH BASILISK
Required: 80 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The silent, magical beast of lore.
Powers: Elusiveness, Bite, Flame, Glare, Negate, Gaze, Resistance, Stealth, Petrify
Note: {{{note}}}
Bear The mighty grizzly bear. Lessons: 355
Syntax: MORPH BEAR
Required: 80 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The mighty grizzly bear.
Powers: Alertness, Block, Scent, Shred, Vitality
Note: {{{note}}}
Bonding Increased rapport with the animal spirits. Lessons: 422
Syntax: BOND SPIRIT
BOND SPIRIT OFF
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 1.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When you bond with the spirit that you have metamorphosised into, your chance of being forced back to your mortal form is greatly decreased. The downside of this is that you will lose endurance more quickly from the increased strain.
Note: {{{note}}}
Nightingale A delicate, beautiful bird with an exquisite song. Lessons: 466
Syntax: MORPH NIGHTINGALE
Required: 60 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A delicate, beautiful bird with an exquisite song.
Powers: Fly, Land, Melody
Note: {{{note}}}
Elephant Largest of the land mammals. Lessons: 533
Syntax: MORPH ELEPHANT
Required: 100 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Largest of the land mammals.
Powers: Block, Fitness, Stampede, Trumpet, Vitality, Yank
Note: {{{note}}}
Transmorph The ability to morph from form to form. Lessons: 599
Syntax: MORPH <form>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The power you wield allows you to morph directly from one animal to another, without changing back to regular form first.
Note: {{{note}}}
Wolverine Pound for pound, one of the most vicious animals. Lessons: 702
Syntax: MORPH WOLVERINE
Required: 22 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Pound for pound, one of the most vicious animals.
Powers: Burrow, Digging, Claw, Ambush, Elusiveness, Nightsight, Sniff
Note: {{{note}}}
Icewyrm A mythical creature of awesome, magical power. Lessons: ?
Syntax: MORPH ICEWYRM
Required: 80 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A mythical creature of awesome, magical power.
Powers: Alertness, Icebreath, Maul, Might, Nightsight, Scent, Sprint, Temperance, Vitality
Note: {{{note}}}
Jaguar A powerful, quick, and stealthy beast. Lessons: 840
Syntax: MORPH JAGUAR
Required: 90 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A powerful, quick, and stealthy beast.
Powers: Alertness, Ambush, Dismember, Elusiveness, Fitness, Leap, Maul, Might, Nightsight, Resistance, Scent, Sprint, Stealth, Vitality
Note: {{{note}}}
Eagle The king of all flighted birds. Lessons: 943
Syntax: MORPH EAGLE
Required: 100 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The king of all flighted birds.
Powers: Fly, Hoist, Land, Nightsight, ScanArea, Spy, Swoop, Track, Traverse, View
Note: {{{note}}}
Gorilla An agile yet powerful primate. Lessons: 1116
Syntax: MORPH GORILLA
Required: 120 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: An agile yet powerful primate.
Powers: Alertness, Pound, Leap, Swinging
Note: {{{note}}}
Affinity Obtaining a greater affinity with an animal spirit. Lessons: 1426
Syntax: EMBRACE SPIRIT
Required: 500 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The gift of spiritual affinity indicates a level of proficiency at which metamorphosis is so second-nature that it takes a lesser toll on you. The endurance loss rate for all spirit forms is greatly decreased from the time that this ability is activated.
Note: {{{note}}}
Wyvern The cousin of dragons themselves. Lessons: 1598
Syntax: MORPH WYVERN
Required: 160 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The cousin of dragons themselves.
Powers: Sting, Alertness, Fitness, Flame, Fly, Hoist, Incinerate, Ignite, Inferno, Land, Leap, Maul, Might, Nightsight, ScanArea, Scent, Shred, Spy, Swoop, Temperance, Track, Traverse, View, Vitality, Wreathe
Note: {{{note}}}
Hydra A fearsome creature steeped in mystery. Lessons: 1598
Syntax: MORPH HYDRA
Required: 140 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A fearsome creature, shrouded in mystery. Its multiple heads are capable of a varied number of abilities.
Powers: Alertness, Block, Fitness, Might, Nightsight, Resistance, Scent, Stampede, Temperance, Vitality, Secretion

Group 1 abilities: Bite, Flame, Freeze
Group 2 abilities: Snap, Roar
Group 3 abilities: Sting, Negate, Armclamp, Legclamp, Bind, Shatter

Group abilities can be used in conjunction with each other to unleash a devastating flurry of blows on your opponent. Abilities in group 1 are accessed like normal, while abilities in group 2 can be accessed while off-balance if your previous attack was an ability from group 1. Group 3 abilities are on their own balance, and can be used any time that it is available.
Note: {{{note}}}
Truemorph Instantaneous metamorphosis. Lessons: 1736
Syntax: None
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: So attuned are you to the animal spirits, that you are able to morph instantaneously.
Note: {{{note}}}


Powers in Metamorphosis

Alertness Morphs: Bear, Cheetah, Gorilla, Hydra, Hyena, Icewyrm, Jaguar, Wildcat, and Wyvern
Syntax: ALERTNESS [ON|OFF]
RELAX ALERTNESS
Required: 20 mana and mana drain
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 2.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your sense of hearing is heightened enough to allow you to detect movement in adjacent locations.
Note: {{{note}}}
Ambush Morphs: Jaguar and Wolverine
Syntax: AMBUSH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When performed towards a target in an adjacent location, you spring out, knock them to the ground, stunning them briefly, and cause damage as well. This ability cannot be used from the trees or when flying, for either the ambusher or the target.
Note: {{{note}}}
Armclamp Morphs: Hydra
Syntax: HYDRA ARMCLAMP <target> LEFT/RIGHT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of hydra head balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using your many hydra heads, you can clamp down on the arm of an adventurer.
Note: {{{note}}}
BIND Morphs: Hydra
Syntax: HYDRA BIND <target>
Required: 150 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.50 seconds of hydra head balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Bind an adventurer up in your many hydra heads, preventing most forms of action.
Note: {{{note}}}
Bite Morphs: Basilisk, Cheetah, Hydra and Wolf
Syntax: BITE <target>
HYDRA BITE <target>*
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and denizens
Cooldown: 3.25 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Sink your jaws into an unruly opponent. When utilised in the basilisk morph, against adventurers, this has a chance to deliver the loki venom.

* Hydra morph only: Delivers your secreted venom into the bloodstream of your adventurer foe.
Note: {{{note}}}
Block Morphs: Bear, Elephant and Hydra
Syntax: BLOCK <direction>
UNBLOCK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will allow you to block much movement in a particular direction.
Note: {{{note}}}
Burrow Morphs: Gopher and Wolverine
Syntax: BURROW <direction>|ABOVE|BELOW
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 2.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you may, in many environments, burrow underground. While underground, you will be unable to do most actions. You will be able to drop, get, score, stat, def, i, burrow, and morph. As a gopher, you will only be able to burrow quite shallowly. However, once the wolverine morph is attained, you may burrow up to nine levels deep. In fact, you will find that you can burrow underneath many things that you can not normally burrow into. For example, though you cannot burrow down through a highway, you can, if you go at least six levels deep, burrow underneath it. Be warned, however, that anything which you cannot burrow into cannot be burrowed out of. Thus, if you decide to try burrowing underneath a large area which provides you no way of reaching the surface, be very careful, lest you become lost, for you will have no way of getting out. Remember, to go up or down levels, use BURROW ABOVE, or BURROW BELOW.

It is rumoured that there are other races living beneath the earth, and if you leave items buried at any depth beyond the first level down, these races may seek out and steal whatever you left deep in the earth.
Note: {{{note}}}
Claw Morphs: Hyena and Wolverine
Syntax: CLAW <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and denizens
Cooldown: 3.25 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Attack an opponent with your claws.
Note: {{{note}}}
Digging Morphs: Squirrel, Gopher and Wolverine
Syntax: DIG
BURY <item>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you may use your little claws to dig up buried things, and to bury things.
Note: {{{note}}}
Dismember Morphs: Jaguar
Syntax: DISMEMBER
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.40 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The savage spirit of the jaguar is ferocious indeed. Once you have bound and impaled an opponent, you can fall upon your helpless prey, ending their life in a bloody frenzy.
Note: {{{note}}}
Elusiveness Morphs: Basilisk, Hyena, Jaguar and Wolverine
Syntax: ELUSIVENESS [ON|OFF]
RELAX ELUSIVENESS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 3.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you cannot be easily followed, allowing you to roam about the land in more safety.
Note: {{{note}}}
Fitness Morphs: Cheetah, Elephant, Hydra, Hyena, Jaguar, Wolf and Wyvern
Syntax: FITNESS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With your mastery of your own body, you are able to purge yourself of the asthma affliction.
Note: {{{note}}}
Flame Morphs: Basilisk, Hydra, Wyvern
Syntax: SUMMON FIRE
FLAME <target>
FLAME <icewall-direction>
FLAME GROUND
BELCH
RELAX FLAME
HYDRA FLAME <target>*
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers, room, and self
Cooldown: Equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Before this ability may be used, you must build up fire inside you. Type SUMMON FIRE to begin this process. When you are ready to breathe yellow fire, you may FLAME <target> or FLAME <icewall-direction>. BELCH or RELAX FLAME will get rid of the flame prematurely.

* Hydra morph only. Unleashes a devastating blast of magical fire towards your target.
Note: {{{note}}}
Fluidswim Morphs: Turtle
Syntax: SWIM <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Move across flooding, rivers, lakes, and oceans with confidence and speed.
Note: {{{note}}}
Fly Morphs: Condor, Eagle, Jackdaw, Nightingale, Owl and Wyvern
Syntax: FLY
LAND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 4.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Soar up into the heavens and fly above the land. LAND to come back to the earth once again.
Note: {{{note}}}
Forage Morphs: Squirrel
Syntax: FORAGE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Attempt to scamper about forestal locations, searching for food.
Note: {{{note}}}
Freeze Morphs: Hydra
Syntax: HYDRA FREEZE <target>
Required: 150 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.75 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Release a bone-chilling blast towards your foe, freezing him to the core.
Note: {{{note}}}
Gaze Morphs: Basilisk
Syntax: GAZE <target> [PARALYSIS|CONFUSION]
Required: 150 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The gaze of the basilisk is a powerful and fearful one indeed. With it, you may paralyse or confuse an opponent.
Note: {{{note}}}
Glare Morphs: Basilisk
Syntax: GLARE <target> [STUPIDITY|IMPATIENCE]
Required: 200 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you may curse your foe with stupidity or impatience.
Note: {{{note}}}
Hoist Eagle and Wyvern
Syntax: HOIST <target>
RELEASE <target>
DEPOSIT [<target>]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of balance. (Deposit and Release)
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: From within the skies, you may swoop down on an opponent and HOIST them off the ground. Once you have them clasped within your mighty talons, you can move about with them and either RELEASE them, causing them great damage if they are unfortunate enough not to be able to fly, or DEPOSIT them on the ground somewhere.
Note: {{{note}}}
Howl Morphs: Hyena and Wolf
Syntax: HOWL <target>
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Drain the mental strength of an opponent with your blood-curdling howl.
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details:
Note: {{{note}}}