Shaman
- This page is about the class. For the House, please see Spirit Walkers.
The mystical Shaman class was born in 288 AF, when the notable Firefox Sly opened the Shaman's Guild.
Drawing their strength from the darker side of mysticism, the class of the Shamans is not inherently aligned with any ethos. Fiercely spiritual and reclusive, those of the Shaman class practise the art of Curses, Vodun and Spiritlore.
Abilities in Battlerage
Ability | Description |
Corruption | Cause extreme pain by corrupting your opponent's flesh. |
Curse your target with a deadly affliction powered by your rage. | |
Korkma | Bind the spirit of Korkma, the Terrifying. |
Summon Korkma, the spirit of fear incarnate, to overwhelm your opponent and send it fleeing in terror. | |
Haemorrhage | A more powerful version of the bleed curse. |
Expend your rage to inflict a more powerful bleed curse on your target, causing it to take heavy damage for a short time as blood literally bursts from its body. | |
Vurus | Bind the spirit of Vurus, the Assassin. |
Bind the spirit of the assassin to slip behind your enemy's defences and deliver a deadly blow, doing increased damage if your target is sensitive or forgetful enough to absorb the full brunt of the blow. | |
Cesaret | Bind the spirit of Cesaret, the Foolhardy. |
The spirit of the foolhardy will fill your target with such bravery that it will continue to attack with little regard for its own safety for several seconds. |