Striking
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Striking is the mastered art of locating the physical vulnerabilities of another and utilising this knowledge within combat. Those of the Blademaster class possess this deadly skill, using precise strikes to pressure points and sensitive locations in order to stand victorious within combat.
Abilities in Striking
Ability | Description |
Constitution | Maintaining your intestinal equilibrium. |
Sternum | A painful blow to the breastbone. |
Shoulder | Induce a state of weariness in your target. |
Hands | Send a numbing pain into your foe's hands. |
Fitness | Control your breathing. |
Ears | Turn your opponent into a clumsy fool. |
Nose | A disfiguring strike to turn even the most loyal. |
Knees | Send your target sprawling to the ground. |
Alleviate | Cure yourself of pesky afflictions. |
Neck | Cause your opponent's limbs to lock up. |
Kidneys | Drive aggressive urges from your foe. |
Eyes | Force your enemy to witness madness. |
Hamstring | Cripple your target's movement. |
Temple | Send your foe into a stupor. |
Chin | Envelop your opponent in a restful sleep. |
Icefist | Channel Shindo into an icy strike. |
Flamefist | Channel Shindo into a fiery strike. |
Airfist | Channel Shindo into a blustering gale. |
Voidfist | Channel Shindo into a powerful vortex. |
Groin | Instil a sense of heroism into your target. |
Chest | Afflict your enemy with constant affliction. |
Throat | Remove your foe's ability to breathe. |
Stomach | Imbue a loss of desire to eat. |
Underarm | Force them to secrete a slick sweat. |
Deathstrike | Unleash the fury of your martial prowess. |