Metamorphosis is the ability to bond with the spirits of various animals, ranging from the mundane to the fantastic. To begin the process, MORPH <animal>. Once a metamporh has successfully metamorphosed, they will find it is a strain on them to stay bonded causing a greater endurance drain. UNMORPH (or HUMAN) will bring them out of the form.
Metamorphosis is available to the Druid and Sentinel classes.
Druids also have the skills of Groves and Reclamation, while Sentinels also have the skills of Woodlore and Skirmishing.
Abilities in Metamorphosis
- ** The Basilisk and Jaguar morphs are unique to members of the Sentinel class. **
- ** The Hydra and Wyvern morphs are unique to members of the Druid class. **
Powers
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Lists the powers you possess when morphed into a creature.
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Lessons: 0
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Syntax:
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POWERS
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Required:
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Channels:
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{{{channels}}}
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Shapes:
|
{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Self
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Cooldown:
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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While morphed, this command will show you what animal-specific abilities you have available to you.
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Note:
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{{{note}}}
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Squirrel
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A cute, bushy-tailed woodland creature.
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Lessons: 0
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Syntax:
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MORPH SQUIRREL
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Required:
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16 mana
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
|
{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Self
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Cooldown:
|
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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A cute, bushy-tailed woodland creature. Powers: Forage, Digging
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Note:
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{{{note}}}
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Wildcat
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A small untamed feline. Alert and perceptive.
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Lessons: 6
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Syntax:
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MORPH WILDCAT
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Required:
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20 mana
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Self
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Cooldown:
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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A small untamed feline. Alert and perceptive. Powers: Alertness, Nightsight, Scratch
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Note:
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{{{note}}}
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Wolf
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The wary white wolf.
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Lessons: 15
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Syntax:
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MORPH WOLF
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Required:
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30 mana
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Self
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Cooldown:
|
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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The form of the wary white wolf. Powers: Bite, Fitness, Howl, Nightsight, Scent
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Note:
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{{{note}}}
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Turtle
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The aquatic turtle.
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Lessons: 22
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Syntax:
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MORPH TURTLE
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Required:
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20 mana
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Self
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Cooldown:
|
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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The aquatic turtle. Powers: Fluidswim, Snap
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Note:
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{{{note}}}
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Jackdaw
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The black jackdaw.
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Lessons: 33
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Syntax:
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MORPH JACKDAW
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Required:
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30 mana
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Self
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Cooldown:
|
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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The black jackdaw. Powers: Fly, Land
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Note:
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{{{note}}}
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Cheetah
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A creature quick of eye and fleet of foot.
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Lessons: 57
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Syntax:
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MORPH CHEETAH
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Required:
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40 mana
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Self
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Cooldown:
|
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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The Cheetah is quick of eye and fleet of foot. Powers: Alertness, Bite, Fitness, Leap, Nightsight, Scent, Sprint
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Note:
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{{{note}}}
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Owl
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The wise bird of prey.
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Lessons: 88
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Syntax:
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MORPH OWL
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Required:
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40 mana
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
|
{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Self
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Cooldown:
|
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Attune Effect:
|
{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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The wise bird of prey. Powers: Fly, Land, Nightsight, Spy, Swoop
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Note:
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{{{note}}}
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Hyena
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A vicious, stealthy creature with a chilling howl.
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Lessons: 133
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Syntax:
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MORPH HYENA
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Required:
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60 mana
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Self
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Cooldown:
|
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Attune Effect:
|
{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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A vicious, stealthy creature with a chilling howl. Powers: Alertness, Claw, Elusiveness, Fitness, Howl, Leap, Nightsight, Scent, Stealth
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Note:
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{{{note}}}
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Condor
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The swift and mighty bird of prey.
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Lessons: 177
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Syntax:
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MORPH CONDOR
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Required:
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70 mana
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
|
{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Self
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Cooldown:
|
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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The swift and mighty bird of prey. Powers: Fly, Land, Nightsight, ScanArea, Spy, Swoop, Traverse, View
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Note:
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{{{note}}}
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Gopher
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A cute, burrowing animal.
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Lessons: 199
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Syntax:
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MORPH GOPHER
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Required:
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14 mana
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
|
{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Self
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Cooldown:
|
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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A cute, burrowing animal. Powers: Burrow, Digging, Sniff
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Note:
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{{{note}}}
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Sloth
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A slow, ponderous creature.
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Lessons: 244
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Syntax:
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MORPH SLOTH
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Required:
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2 mana
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Self
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Cooldown:
|
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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A slow, ponderous creature. Powers: Rest
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Note:
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{{{note}}}
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Basilisk
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The silent, magical beast of lore.
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Lessons: 288
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Syntax:
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MORPH BASILISK
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Required:
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80 mana
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Self
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Cooldown:
|
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Attune Effect:
|
{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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The silent, magical beast of lore. Powers: Elusiveness, Bite, Flame, Glare, Negate, Gaze, Resistance, Stealth, Petrify
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Note:
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{{{note}}}
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Bear
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The mighty grizzly bear.
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Lessons: 355
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Syntax:
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MORPH BEAR
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Required:
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80 mana
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Channels:
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{{{channels}}}
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Shapes:
|
{{{shapes}}}
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Transitions:
|
{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Self
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Cooldown:
|
|
Attune Effect:
|
{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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The mighty grizzly bear. Powers: Alertness, Block, Scent, Shred, Vitality
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Note:
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{{{note}}}
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Bonding
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Increased rapport with the animal spirits.
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Lessons: 422
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Syntax:
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BOND SPIRIT BOND SPIRIT OFF
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Required:
|
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Channels:
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{{{channels}}}
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Shapes:
|
{{{shapes}}}
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Transitions:
|
{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Self
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Cooldown:
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1.50 seconds of equilibrium
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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When you bond with the spirit that you have metamorphosised into, your chance of being forced back to your mortal form is greatly decreased. The downside of this is that you will lose endurance more quickly from the increased strain.
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Note:
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{{{note}}}
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Nightingale
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A delicate, beautiful bird with an exquisite song.
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Lessons: 466
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Syntax:
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MORPH NIGHTINGALE
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Required:
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60 mana
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Channels:
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{{{channels}}}
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Shapes:
|
{{{shapes}}}
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Transitions:
|
{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Self
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Cooldown:
|
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Attune Effect:
|
{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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A delicate, beautiful bird with an exquisite song. Powers: Fly, Land, Melody
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Note:
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{{{note}}}
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Elephant
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Largest of the land mammals.
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Lessons: 533
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Syntax:
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MORPH ELEPHANT
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Required:
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100 mana
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Channels:
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{{{channels}}}
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Shapes:
|
{{{shapes}}}
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Transitions:
|
{{{transitions}}}
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Attacks:
|
{{{attacks}}}
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Works against:
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Self
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Cooldown:
|
|
Attune Effect:
|
{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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Largest of the land mammals. Powers: Block, Fitness, Stampede, Trumpet, Vitality, Yank
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Note:
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{{{note}}}
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Transmorph
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The ability to morph from form to form.
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Lessons: 599
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Syntax:
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MORPH <form>
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Required:
|
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Channels:
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{{{channels}}}
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Shapes:
|
{{{shapes}}}
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Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
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Works against:
|
Self
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Cooldown:
|
|
Attune Effect:
|
{{{attune}}}
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Symbol:
|
{{{symbol}}}
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Details:
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The power you wield allows you to morph directly from one animal to another, without changing back to regular form first.
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Note:
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{{{note}}}
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Wolverine
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Pound for pound, one of the most vicious animals.
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Lessons: 702
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Syntax:
|
MORPH WOLVERINE
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Required:
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22 mana
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Channels:
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{{{channels}}}
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Shapes:
|
{{{shapes}}}
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Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
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Works against:
|
Self
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Cooldown:
|
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
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Details:
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Pound for pound, one of the most vicious animals. Powers: Burrow, Digging, Claw, Ambush, Elusiveness, Nightsight, Sniff
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Note:
|
{{{note}}}
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Icewyrm
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A mythical creature of awesome, magical power.
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Lessons: ?
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Syntax:
|
MORPH ICEWYRM
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Required:
|
80 mana
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Self
|
Cooldown:
|
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
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Details:
|
A mythical creature of awesome, magical power. Powers: Alertness, Icebreath, Maul, Might, Nightsight, Scent, Sprint, Temperance, Vitality
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Note:
|
{{{note}}}
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Jaguar
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A powerful, quick, and stealthy beast.
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Lessons: 840
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Syntax:
|
MORPH JAGUAR
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Required:
|
90 mana
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Self
|
Cooldown:
|
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
A powerful, quick, and stealthy beast. Powers:Alertness, Ambush, Dismember, Elusiveness, Fitness, Leap, Maul, Might, Nightsight, Resistance, Scent, Sprint, Stealth, Vitality
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Note:
|
{{{note}}}
|
Eagle
|
The king of all flighted birds.
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Lessons: 943
|
Syntax:
|
MORPH EAGLE
|
Required:
|
100 mana
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Self
|
Cooldown:
|
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
The king of all flighted birds. Powers: Fly, Hoist, Land, Nightsight, ScanArea, Spy, Swoop, Track, Traverse, View
|
Note:
|
{{{note}}}
|
Gorilla
|
An agile yet powerful primate.
|
Lessons: 1116
|
Syntax:
|
MORPH GORILLA
|
Required:
|
120 mana
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Self
|
Cooldown:
|
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
An agile yet powerful primate. Powers: Alertness, Pound, Leap, Swinging
|
Note:
|
{{{note}}}
|
Affinity
|
Obtaining a greater affinity with an animal spirit.
|
Lessons: 1426
|
Syntax:
|
EMBRACE SPIRIT
|
Required:
|
500 mana
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
|
Cooldown:
|
4.00 seconds of equilibrium
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
The gift of spiritual affinity indicates a level of proficiency at which metamorphosis is so second-nature that it takes a lesser toll on you. The endurance loss rate for all spirit forms is greatly decreased from the time that this ability is activated.
|
Note:
|
{{{note}}}
|
Wyvern
|
The cousin of dragons themselves.
|
Lessons: 1598
|
Syntax:
|
MORPH WYVERN
|
Required:
|
160 mana
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Self
|
Cooldown:
|
4.00 seconds of equilibrium
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
The cousin of dragons themselves. Powers: Sting, Alertness, Fitness, Flame, Fly, Hoist, Incinerate, Ignite, Inferno, Land, Leap, Maul, Might, Nightsight, ScanArea, Scent, Shred, Spy, Swoop, Temperance, Track, Traverse, View, Vitality, Wreathe
|
Note:
|
{{{note}}}
|
Hydra
|
A fearsome creature steeped in mystery.
|
Lessons: 1598
|
Syntax:
|
MORPH HYDRA
|
Required:
|
140 mana
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Self
|
Cooldown:
|
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
A fearsome creature, shrouded in mystery. Its multiple heads are capable of a varied number of abilities. Powers: Alertness, Block, Fitness, Might, Nightsight, Resistance, Scent, Stampede, Temperance, Vitality, Secretion
Group 1 abilities: Bite, Flame, Freeze Group 2 abilities: Snap, Roar Group 3 abilities: Sting, Negate, Armclamp, Legclamp, Bind, Shatter
Group abilities can be used in conjunction with each other to unleash a devastating flurry of blows on your opponent. Abilities in group 1 are accessed like normal, while abilities in group 2 can be accessed while off-balance if your previous attack was an ability from group 1. Group 3 abilities are on their own balance, and can be used any time that it is available.
|
Note:
|
{{{note}}}
|
Truemorph
|
Instantaneous metamorphosis.
|
Lessons: 1736
|
Syntax:
|
None
|
Required:
|
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
|
Cooldown:
|
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
So attuned are you to the animal spirits, that you are able to morph instantaneously.
|
Note:
|
{{{note}}}
|
Powers in Metamorphosis