Hypnosis
Where a skill like Venom is a naturally developed ability, and a skill like Subterfuge is an ability with many magical elements, Hypnosis is a science. It has long been known that our subconscious mind is a powerful force and that it can be influenced in mysterious ways, but until a forgotten Serpentlord discovered the principles of Hypnosis, there was no way to use it.
With this skill, a practitioner of Hypnosis will be able to sink someone into a hypnotic trance, possibly even without them realising it, and implant various subliminal suggestions. They can then seal their victim's mind and implant a timer that determines how long after the hypnosis has been triggered until the suggestions start becoming active.
They Hypnosis skill is available to members of the Serpent class, along with Subterfuge and Venom.
Abilities in Hypnosis
Hypnotise | Their minds are yours. | |
Syntax: | HYPNOTISE <target> SUGGEST <target> <suggestion> SEAL <target> <delay in seconds> SNAP <target> | |
Works against: | Adventurers | |
Details: | This ability is the basis for all hypnotic manipulation. First you must hypnotise a victim, to seize control of his or her mind. This can take several seconds. Once a trance is secured, you may begin implanting hypnotic suggestions, and finally seal the victim's trance. Once this is complete, you may snap your victim to trigger their trance, and the hypnotic suggestions shall begin to fire in rapid succession. |
Impatience | Inability to concentrate on focused tasks. | |
Syntax: | SUGGEST <target> IMPATIENCE | |
Works against: | Adventurers | |
Details: | Inability to concentrate on focused tasks. |
Clumsiness | Inability to use weaponry effectively. | |
Syntax: | SUGGEST <target> CLUMSINESS | |
Works against: | Adventurers | |
Details: | Inability to use weaponry effectively. |
Amnesia | Causes the victim to forget to do his next action. | |
Syntax: | SUGGEST <target> AMNESIA | |
Works against: | Adventurers | |
Details: | Causes the victim to forget to do his next action. |
Addiction | A terrible addiction. | |
Syntax: | SUGGEST <target> ADDICTION | |
Works against: | Adventurers | |
Details: | A terrible addiction. |
Paranoia | They are out to get you, believe me. | |
Syntax: | SUGGEST <target> PARANOIA | |
Works against: | Adventurers | |
Details: | They are out to get you, believe me. |
Loneliness | Fear of being left on your own. | |
Syntax: | SUGGEST <target> LONELINESS | |
Works against: | Adventurers | |
Details: | Fear of being left on your own. |
Claustrophobia | Fear of enclosed spaces. | |
Syntax: | SUGGEST <target> CLAUSTROPHOBIA | |
Works against: | Adventurers | |
Details: | Fear of enclosed spaces. |
Stuttering | Anxious difficulty with speech. | |
Syntax: | SUGGEST <target> STUTTERING | |
Works against: | Adventurers | |
Details: | Anxious difficulty with speech. |
Hallucinations | Vivid hallucinations to plague your foe. | |
Syntax: | SUGGEST <target> HALLUCINATIONS | |
Works against: | Adventurers | |
Details: | Vivid hallucinations to plague your foe. |
Pacifism | Loss of desire to cause anyone harm. | |
Syntax: | SUGGEST <target> PACIFISM | |
Works against: | Adventurers | |
Details: | Loss of desire to cause anyone harm. |
Hypersomnia | A condition that prevents insomnia. | |
Syntax: | SUGGEST <target> HYPERSOMNIA | |
Works against: | Adventurers | |
Details: | A condition that prevents insomnia. |
Dementia | Hugely distorts victim's perception of the world. | |
Syntax: | SUGGEST <target> DEMENTIA | |
Works against: | Adventurers | |
Details: | Hugely distorts victim's perception of the world. |
Deadening | Weakening of the mind. | |
Syntax: | SUGGEST <target> DEADENING | |
Works against: | Adventurers | |
Details: | Weakening of the mind. |
Epilepsy | Throw your victim's nervous system into disarray. | |
Syntax: | SUGGEST <target> EPILEPSY | |
Works against: | Adventurers | |
Details: | Throw your victim's nervous system into disarray. |
Agoraphobia | Fear of open spaces. | |
Syntax: | SUGGEST <target> AGORAPHOBIA | |
Works against: | Adventurers | |
Details: | Fear of open spaces. |
Masochism | The love of your own pain. | |
Syntax: | SUGGEST <target> MASOCHISM | |
Works against: | Adventurers | |
Details: | The love of your own pain. |
Analyse | Discover the implanted suggestions in someone. | |
Syntax: | ANALYSE <target|ME> | |
Works against: | Adventurers and self | |
Cooldown: | 1.50 seconds of equilibrium | |
Details: | With this ability, you may analyse a person's state of mind (including your own), to determine any hypnotic suggestions that may be implanted. |
Recklessness | Ignorance of health and disregard for well-being. | |
Syntax: | SUGGEST <target> RECKLESSNESS | |
Works against: | Adventurers | |
Details: | Ignorance of health and disregard for well-being. |
Vertigo | Fear of heights. | |
Syntax: | SUGGEST <target> VERTIGO | |
Works against: | Adventurers | |
Details: | Fear of heights. |
Cleanse | Clean yourself or another of suggestions. | |
Syntax: | CLEANSE <adventurer/ME> <suggestion> | |
Works against: | Adventurers and self | |
Details: | This ability allows you to cleanse hypnotic suggestions from an individual. You may also cleanse yourself, but in this instance you can only remove suggestions that would force you to carry out a physical action. |
Lethargy | A distinct lack of energy. | |
Syntax: | SUGGEST <target> LETHARGY | |
Works against: | Adventurers | |
Details: | A distinct lack of energy. |
Anorexia | Loss of desire to eat. | |
Syntax: | SUGGEST <target> ANOREXIA | |
Works against: | Adventurers | |
Details: | Loss of desire to eat. |
Disrupt | Destroy your opponent's mental equilibrium. | |
Syntax: | SUGGEST <target> DISRUPT | |
Works against: | Adventurers | |
Details: | Destroy your opponent's mental equilibrium. |
Mesmerise | Much subtler, near-undetectable hypnosis. | |
Syntax: | MESMERISE <target> | |
Works against: | Adventurers | |
Details: | By mesmerising a victim, you will be able to greatly increase the chance of them overlooking your attempts to remove their hard earned possessions via pickpocketing. |
Confusion | Causes the mind to become confounded. | |
Syntax: | SUGGEST <target> CONFUSION | |
Works against: | Adventurers | |
Details: | Causes the mind to become confounded. |
Stupidity | Abject, stumbling idiocy. | |
Syntax: | SUGGEST <target> STUPIDITY | |
Works against: | Adventurers | |
Details: | Abject, stumbling idiocy. |
Generosity | Indiscriminate, overwhelming generosity. | |
Syntax: | SUGGEST <target> GENEROSITY | |
Works against: | Adventurers | |
Details: | Indiscriminate, overwhelming generosity. |
Action | The ability to suggest an action of your choice. | |
Syntax: | SUGGEST <target> ACTION <command> | |
Works against: | Adventurers | |
Details: | This potent suggestion will allow you to directly implant a command into the mind of your victim, which they will have no choice but to perform once their trance is activated. |
Imprint | Store the mental state of your subject. | |
Syntax: | HYPNOTIC IMPRINT <target> HYPNOTIC IMPRINT FORGET <person> HYPNOTIC IMPRINT FORGET ALL HYPNOTIC IMPRINT LIST | |
Works against: | Adventurers | |
Details: | This greatest of the hypnotic arts allows you to store the mental state of a subject, greatly increasing the speed of future hypnosis attempts against that person. Note that you may only hold up to five imprints at any one time. |
Hypochondria | The conviction that one is constantly afflicted. | |
Syntax: | SUGGEST <target> HYPOCHONDRIA | |
Works against: | Adventurers | |
Details: | The conviction that one is constantly afflicted. |