Difference between revisions of "Concoctions"
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# | Utilised by members of the [[Druid]], [[Sylvan]], and [[Sentinel]] [[:category:classes|classes]], '''Concoctions''' enables adventurers to brew healing [[:category:elixirs|elixirs]] and [[:category:salves|salves]] from a variety of medicinal [[:category:herbs|herbs]]. A concoctionist may also harvest these herbs himself, provided the corresponding ability in [[Groves]] or [[Woodlore]] has been learned. Concoctionists often find the [[:category:artefacts|artefact]] [[Gloves of Harvesting]] a useful aide in their quest to fill up their [[rift]] with plants. | ||
In the past, some other [[Lost Elixirs|elixirs]] were known but with the discovery of herbs with similiar healing properties during the second century A.F., mortals forgot the ability to create these. | |||
===Abilities in Concoctions=== | |||
{| border=0 cellpadding=2 cellspacing=2 | |||
| bgcolor=#cccccc | '''Ability''' | |||
| bgcolor=#cccccc | '''Description''' | |||
|- | |||
| bgcolor=00CC66 | Ginseng | |||
| bgcolor=00CC66 | An herb that may purify the blood when eaten. | |||
|- | |||
| bgcolor=00CC66 | PricklyAsh | |||
| bgcolor=00CC66 | A swamp-dwelling tree with bark that restores sanity. | |||
|- | |||
| bgcolor=00CC66 | Echinacea | |||
| bgcolor=00CC66 | The purple-coneflower that grows in the forests. | |||
|- | |||
| bgcolor=00CC66 | Ginger | |||
| bgcolor=00CC66 | A low-lying forest plant. | |||
|- | |||
| bgcolor=00CC66 | Myrrh gum | |||
| bgcolor=00CC66 | A sticky bush that, when eaten, increases scholasticism. | |||
|- | |||
| bgcolor=00CC66 | Planting | |||
| bgcolor=00CC66 | Planting herbs and plants in new locations. | |||
|- | |||
| bgcolor=00CC66 | Bellwort | |||
| bgcolor=00CC66 | A wildflower that counters the effects of altruism. | |||
|- | |||
| bgcolor=00CC66 | Sac | |||
| bgcolor=00CC66 | The venom sac of a rattlesnake. | |||
|- | |||
| bgcolor=00CC66 | Immunity | |||
| bgcolor=00CC66 | A brew to help you shrug off deadly poisons. | |||
|- | |||
| bgcolor=00CC66 | Lastharvest | |||
| bgcolor=00CC66 | The ability to see who last harvested in a room. | |||
|- | |||
| bgcolor=00CC66 | Naturalism | |||
| bgcolor=00CC66 | Discover who exterminated a room last. | |||
|- | |||
| bgcolor=00CC66 | Bloodroot | |||
| bgcolor=00CC66 | An underground root that can cure paralysis, among others. | |||
|- | |||
| bgcolor=00CC66 | Hawthorn | |||
| bgcolor=00CC66 | The berry of the hill-dwelling hawthorn bush. | |||
|- | |||
| bgcolor=00CC66 | Kuzu | |||
| bgcolor=00CC66 | The fast-growing jungle vine. | |||
|- | |||
| bgcolor=00CC66 | Epidermal | |||
| bgcolor=00CC66 | A salve to cure certain exterior afflictions. | |||
|- | |||
| bgcolor=00CC66 | Skullcap | |||
| bgcolor=00CC66 | This downy plant has an interesting effect when smoked. | |||
|- | |||
| bgcolor=00CC66 | Slipper | |||
| bgcolor=00CC66 | The lady's slipper plant is found in the Savannah. | |||
|- | |||
| bgcolor=00CC66 | Mana | |||
| bgcolor=00CC66 | A brew to replenish your mental strength. | |||
|- | |||
| bgcolor=00CC66 | Goldenseal | |||
| bgcolor=00CC66 | This Savannah-dwelling plant restores harmony when eaten. | |||
|- | |||
| bgcolor=00CC66 | Valerian | |||
| bgcolor=00CC66 | A mountain-dwelling plant with smokeable properties. | |||
|- | |||
| bgcolor=00CC66 | Health | |||
| bgcolor=00CC66 | A brew that will heal your wounds. | |||
|- | |||
| bgcolor=00CC66 | Bayberry | |||
| bgcolor=00CC66 | A hill-dwelling tree with valuable bark. | |||
|- | |||
| bgcolor=00CC66 | Cohosh | |||
| bgcolor=00CC66 | The curiously white plant that induces insomnia. | |||
|- | |||
| bgcolor=00CC66 | Lobelia | |||
| bgcolor=00CC66 | A beautiful scarlet wildflower with therapeutic properties. | |||
|- | |||
| bgcolor=00CC66 | Pear | |||
| bgcolor=00CC66 | The fruit of the prickly pear cactus. | |||
|- | |||
| bgcolor=00CC66 | Weed | |||
| bgcolor=00CC66 | The mind-altering cactus weed. | |||
|- | |||
| bgcolor=00CC66 | Irid | |||
| bgcolor=00CC66 | Iridescent moss growing underground. | |||
|- | |||
| bgcolor=00CC66 | Sileris | |||
| bgcolor=00CC66 | A lush, berry-bearing plant which grows in valleys. | |||
|- | |||
| bgcolor=00CC66 | Kelp | |||
| bgcolor=00CC66 | The grass of the sea. It has strengthening attributes. | |||
|- | |||
| bgcolor=00CC66 | Venom | |||
| bgcolor=00CC66 | A brew to increase your resistance to poison damage. | |||
|- | |||
| bgcolor=00CC66 | Frost | |||
| bgcolor=00CC66 | A mixture to increase your resistance to fire. | |||
|- | |||
| bgcolor=00CC66 | Caloric | |||
| bgcolor=00CC66 | A salve to increase your resistance to the cold. | |||
|- | |||
| bgcolor=00CC66 | Feathers | |||
| bgcolor=00CC66 | The feathers of various birds. | |||
|- | |||
| bgcolor=00CC66 | Levitation | |||
| bgcolor=00CC66 | A mixture that allows you to hover. | |||
|- | |||
| bgcolor=00CC66 | Diamond | |||
| bgcolor=00CC66 | Powdered diamond dust. | |||
|- | |||
| bgcolor=00CC66 | Mending | |||
| bgcolor=00CC66 | A salve to repair your broken body. | |||
|- | |||
| bgcolor=00CC66 | Mass | |||
| bgcolor=00CC66 | A salve that will greatly increase your weight. | |||
|- | |||
| bgcolor=00CC66 | Sidewinder | |||
| bgcolor=00CC66 | The powdered skin of a sidewinder. | |||
|- | |||
| bgcolor=00CC66 | Speed | |||
| bgcolor=00CC66 | An elixir to slow your perception of time. | |||
|- | |||
| bgcolor=00CC66 | Kola | |||
| bgcolor=00CC66 | The nut of this jungle tree can keep you quite alert. | |||
|- | |||
| bgcolor=00CC66 | Elm | |||
| bgcolor=00CC66 | Slippery elm from the red elm tree. | |||
|- | |||
| bgcolor=00CC66 | Gold | |||
| bgcolor=00CC66 | Liquid gold. | |||
|- | |||
| bgcolor=00CC66 | Restoration | |||
| bgcolor=00CC66 | A necessary salve for healing mutilated body parts. | |||
|- | |||
|} | |||
[[Category:Skills]] |
Revision as of 03:43, 3 August 2007
Utilised by members of the Druid, Sylvan, and Sentinel classes, Concoctions enables adventurers to brew healing elixirs and salves from a variety of medicinal herbs. A concoctionist may also harvest these herbs himself, provided the corresponding ability in Groves or Woodlore has been learned. Concoctionists often find the artefact Gloves of Harvesting a useful aide in their quest to fill up their rift with plants.
In the past, some other elixirs were known but with the discovery of herbs with similiar healing properties during the second century A.F., mortals forgot the ability to create these.
Abilities in Concoctions
Ability | Description |
Ginseng | An herb that may purify the blood when eaten. |
PricklyAsh | A swamp-dwelling tree with bark that restores sanity. |
Echinacea | The purple-coneflower that grows in the forests. |
Ginger | A low-lying forest plant. |
Myrrh gum | A sticky bush that, when eaten, increases scholasticism. |
Planting | Planting herbs and plants in new locations. |
Bellwort | A wildflower that counters the effects of altruism. |
Sac | The venom sac of a rattlesnake. |
Immunity | A brew to help you shrug off deadly poisons. |
Lastharvest | The ability to see who last harvested in a room. |
Naturalism | Discover who exterminated a room last. |
Bloodroot | An underground root that can cure paralysis, among others. |
Hawthorn | The berry of the hill-dwelling hawthorn bush. |
Kuzu | The fast-growing jungle vine. |
Epidermal | A salve to cure certain exterior afflictions. |
Skullcap | This downy plant has an interesting effect when smoked. |
Slipper | The lady's slipper plant is found in the Savannah. |
Mana | A brew to replenish your mental strength. |
Goldenseal | This Savannah-dwelling plant restores harmony when eaten. |
Valerian | A mountain-dwelling plant with smokeable properties. |
Health | A brew that will heal your wounds. |
Bayberry | A hill-dwelling tree with valuable bark. |
Cohosh | The curiously white plant that induces insomnia. |
Lobelia | A beautiful scarlet wildflower with therapeutic properties. |
Pear | The fruit of the prickly pear cactus. |
Weed | The mind-altering cactus weed. |
Irid | Iridescent moss growing underground. |
Sileris | A lush, berry-bearing plant which grows in valleys. |
Kelp | The grass of the sea. It has strengthening attributes. |
Venom | A brew to increase your resistance to poison damage. |
Frost | A mixture to increase your resistance to fire. |
Caloric | A salve to increase your resistance to the cold. |
Feathers | The feathers of various birds. |
Levitation | A mixture that allows you to hover. |
Diamond | Powdered diamond dust. |
Mending | A salve to repair your broken body. |
Mass | A salve that will greatly increase your weight. |
Sidewinder | The powdered skin of a sidewinder. |
Speed | An elixir to slow your perception of time. |
Kola | The nut of this jungle tree can keep you quite alert. |
Elm | Slippery elm from the red elm tree. |
Gold | Liquid gold. |
Restoration | A necessary salve for healing mutilated body parts. |