Difference between revisions of "Augmentation"
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: '''Extra Information:''' Enchanted onto wands, rings, gloves, gauntlets. | : '''Extra Information:''' Enchanted onto wands, rings, gloves, gauntlets. | ||
: '''Details:''' | : '''Details:''' | ||
Actions: | Actions: 3, 6, 9, 8, 5, chant "fo icti re eschle lok ast suh hrat", 1, 4, 7, 3x13 | ||
3, 6, 9, 8, 5, chant "fo icti re eschle lok ast suh hrat", 1, 4, 7, 3x13 | |||
Comms: | Comms: 1 gold, 1 silver, 2 diamond dust | ||
By lashing out with fire, you may damage a denizen or an adventurer, or melt an icewall. Note that you can hit adventurers with this from an adjacent room. | By lashing out with fire, you may damage a denizen or an adventurer, or melt an icewall. Note that you can hit adventurers with this from an adjacent room. | ||
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This item must be worn. | This item must be worn. | ||
Type: | Type: Enchanted on earrings. | ||
Actions: | Actions: 3, 6, 10, 11, 6, 10, 3, 11, 11, 10, 6, 3, 3, 15, 1 | ||
Comms: | Comms: 3 silver, 4 stag's horn | ||
While wearing one of these earrings, you will be able to hear while deaf. | While wearing one of these earrings, you will be able to hear while deaf. | ||
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| colspan=2 bgcolor=#85A3E0 | | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Syntax:''' BEGIN ENCHANTMENT OF <ring> WITH COLD RESISTANCE | : '''Syntax:''' BEGIN ENCHANTMENT OF <ring> WITH COLD RESISTANCE | ||
::: ACTIVATE COLD RESISTANCE | |||
: '''Details:''' | : '''Details:''' | ||
Type: Enchanted on rings. | |||
Type: | |||
Actions: | Actions: 2x3, 2x7, 2x12, 2x7, 2x5, 2x8, 2x13, 2x8, 2x5, 2x7 | ||
Comms: | Comms: 2 gold, 2 stag's horn, 2 diamond dust | ||
A ring of cold resistance will grant a defence reducing the effects of cold damage. | A ring of cold resistance will grant a defence reducing the effects of cold damage. | ||
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: '''Syntax:''' BEGIN ENCHANTMENT OF <shoes/boots> WITH WALK ON WATER | : '''Syntax:''' BEGIN ENCHANTMENT OF <shoes/boots> WITH WALK ON WATER | ||
: '''Details:''' | : '''Details:''' | ||
To use: | To use: Just wear them. | ||
Type: | Type: Enchanted on shoes or boots. | ||
Actions: | Actions: 17, 3x14, 2x8, 11, 4x3, 13, 15 | ||
Comms: | Comms: 1 elemental ice, 2 gold, 1 silver | ||
While wearing footwear enchanted with this, you will be able to move about on the water | While wearing footwear enchanted with this, you will be able to move about on the water | ||
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::: While wearing an enchanted ring: ACTIVATE ELECTRIC RESISTANCE | ::: While wearing an enchanted ring: ACTIVATE ELECTRIC RESISTANCE | ||
: '''Details:''' | : '''Details:''' | ||
Type: | Type: Enchanted on rings. | ||
Actions: | Actions: 2x5, 2x9, 2x12, 2x9, 2x7, 2x10, 2x15, 2x10, 4x7 | ||
Comms: | Comms: 5 gold bars | ||
A ring of electric resistance will grant a defence reducing the effects of electric | A ring of electric resistance will grant a defence reducing the effects of electric | ||
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::: POINT <item> <direction> | ::: POINT <item> <direction> | ||
: '''Details:''' | : '''Details:''' | ||
Type: | Type: Enchanted on wands, ring, gloves, or gauntlets. | ||
Actions: | Actions: Chant 'firth ilith rhedo een', 7, 4, 8, 17, 2x3, 3x10 | ||
Comms: | Comms: 3 stag's horn, 1 diamond dust, 3 silver | ||
Channeling the power of elemental fire, you will create walls of burning flame. | Channeling the power of elemental fire, you will create walls of burning flame. | ||
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This item is destroyed upon use. | This item is destroyed upon use. | ||
Type: | Type: Created arrow. | ||
Actions: | Actions: 14, 16, chant "minlo ecta tu ecta oloth rhedo", 3 | ||
Comms: | Comms: 1 diamond dust, 1 arrow | ||
Creates an arrow that will be able to be shot by someone with the skill of archery at | Creates an arrow that will be able to be shot by someone with the skill of archery at | ||
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::: While wearing an enchanted ring: ACTIVATE MAGIC RESISTANCE | ::: While wearing an enchanted ring: ACTIVATE MAGIC RESISTANCE | ||
: '''Details:''' | : '''Details:''' | ||
Type: | Type: Enchanted on rings. | ||
Actions: | Actions: 2x7, 2x11, 2x16, 2x11, 2x9, 2x12, 2x17, 2x12, 2x9, 2x11 | ||
Comms: | Comms: 5 stag's horn, 1 gold, 2 silver | ||
A ring of magic resistance will grant a defence reducing the effects of magic damage. | A ring of magic resistance will grant a defence reducing the effects of magic damage. | ||
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::: POINT <item> <direction> | ::: POINT <item> <direction> | ||
: '''Details:''' | : '''Details:''' | ||
Type: | Type: Enchanted on wands, rings, gloves, or gauntlets. | ||
Actions: | Actions: Chant 'incula cela ecta' 3x10, 2x3, 17, 8, 4, 7 | ||
Comms: | Comms: 1 elemental ice, 1 diamond dust | ||
This spell will create a wall of elemental ice, blocking the passage of those who would | This spell will create a wall of elemental ice, blocking the passage of those who would | ||
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::: While wearing an enchanted ring: ACTIVATE FIRE RESISTANCE | ::: While wearing an enchanted ring: ACTIVATE FIRE RESISTANCE | ||
: '''Details:''' | : '''Details:''' | ||
Type: | Type: Enchanted on rings. | ||
Actions: | Actions: 2x1, 2x5, 2x10, 2x5, 2x3, 2x6, 2x11, 2x6, 2x3, 2x5 | ||
Comms: | Comms: 1 elemental ice, 2 silver | ||
A ring of fire resistance will grant a defence reducing the effects of fire damage. | A ring of fire resistance will grant a defence reducing the effects of fire damage. | ||
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::: PUT <weapon> IN SCABBARD | ::: PUT <weapon> IN SCABBARD | ||
: '''Details:''' | : '''Details:''' | ||
Type: | Type: Enchanted item. | ||
Usable items: Scabbard, sheath, beltloop, belthook, baldric. | |||
Actions: | Actions: 2x16, 3x13, 2x14, 15, chant "drabbacs statorium", 11, 2x16, 3x17, 16 | ||
Comms: | Comms: 3 gold, 3 elemental ice, 3 stag's horn, 3 diamond dust, 2 silver | ||
This magical enchantment gives the same advantages to a scabbard as with a bag of | This magical enchantment gives the same advantages to a scabbard as with a bag of |
Revision as of 04:24, 29 January 2015
Augmentation is the skill of enchanting pre-existing items with magical powers. Like Enchantment, the now defunct skill from which its abilities are derived, it requires ritualistic actions, commodities, and the presence of two ourobori. It shares this trait with the skill called Conjuration.
Abilities in Augmentation
Ability | Description |
Firelash | A lash of burning fire. |
Actions: 3, 6, 9, 8, 5, chant "fo icti re eschle lok ast suh hrat", 1, 4, 7, 3x13 Comms: 1 gold, 1 silver, 2 diamond dust By lashing out with fire, you may damage a denizen or an adventurer, or melt an icewall. Note that you can hit adventurers with this from an adjacent room. | |
Hearing | Hear while otherwise deaf. |
This item must be worn. Type: Enchanted on earrings. Actions: 3, 6, 10, 11, 6, 10, 3, 11, 11, 10, 6, 3, 3, 15, 1 Comms: 3 silver, 4 stag's horn While wearing one of these earrings, you will be able to hear while deaf. | |
Cold | Enchant rings with the power to resist cold. |
Type: Enchanted on rings. Actions: 2x3, 2x7, 2x12, 2x7, 2x5, 2x8, 2x13, 2x8, 2x5, 2x7 Comms: 2 gold, 2 stag's horn, 2 diamond dust A ring of cold resistance will grant a defence reducing the effects of cold damage. | |
Waterwalk | Enchant shoes with the power to walk on water. |
To use: Just wear them. Type: Enchanted on shoes or boots. Actions: 17, 3x14, 2x8, 11, 4x3, 13, 15 Comms: 1 elemental ice, 2 gold, 1 silver While wearing footwear enchanted with this, you will be able to move about on the water as though walking. (Note: the term "walking" is important; walking is not dashing, running, sprinting, etc.) | |
Electric | Enchant rings with electric resistance. |
Type: Enchanted on rings. Actions: 2x5, 2x9, 2x12, 2x9, 2x7, 2x10, 2x15, 2x10, 4x7 Comms: 5 gold bars A ring of electric resistance will grant a defence reducing the effects of electric damage. | |
Firewall | Create a wall of fire. |
Type: Enchanted on wands, ring, gloves, or gauntlets. Actions: Chant 'firth ilith rhedo een', 7, 4, 8, 17, 2x3, 3x10 Comms: 3 stag's horn, 1 diamond dust, 3 silver Channeling the power of elemental fire, you will create walls of burning flame. | |
Meteor | Turn arrows into flaming meteors. |
This item is destroyed upon use. Type: Created arrow. Actions: 14, 16, chant "minlo ecta tu ecta oloth rhedo", 3 Comms: 1 diamond dust, 1 arrow Creates an arrow that will be able to be shot by someone with the skill of archery at anyone within the local area. It will descend upon the hapless victim like a meteor. | |
Magic | Enchant rings with magic resistance. |
Type: Enchanted on rings. Actions: 2x7, 2x11, 2x16, 2x11, 2x9, 2x12, 2x17, 2x12, 2x9, 2x11 Comms: 5 stag's horn, 1 gold, 2 silver A ring of magic resistance will grant a defence reducing the effects of magic damage. | |
Icewall | Create a blocking wall of ice. |
Type: Enchanted on wands, rings, gloves, or gauntlets. Actions: Chant 'incula cela ecta' 3x10, 2x3, 17, 8, 4, 7 Comms: 1 elemental ice, 1 diamond dust This spell will create a wall of elemental ice, blocking the passage of those who would seek to pass by. | |
Fire | Enchant rings with fire resistance. |
Type: Enchanted on rings. Actions: 2x1, 2x5, 2x10, 2x5, 2x3, 2x6, 2x11, 2x6, 2x3, 2x5 Comms: 1 elemental ice, 2 silver A ring of fire resistance will grant a defence reducing the effects of fire damage. | |
Scabbard | Enchant a scabbard of stasis. |
Type: Enchanted item. Usable items: Scabbard, sheath, beltloop, belthook, baldric. Actions: 2x16, 3x13, 2x14, 15, chant "drabbacs statorium", 11, 2x16, 3x17, 16 Comms: 3 gold, 3 elemental ice, 3 stag's horn, 3 diamond dust, 2 silver This magical enchantment gives the same advantages to a scabbard as with a bag of stasis, slowing the decay rate of weapons stored inside it. | |
Imbue | Imbue scrolls with transferrable enchantments. |
Your mastery in the field of augmenting items has progressed to such a degree that you are now able to imbue scrolls with enchantments rather than standard items. This is done in the normal way, simply by substituting one of the enchantable scrolls for the target item. Once you have enchanted a scroll, anyone may recite the scroll on an item, transferring the stored enchantment to that item. This will destroy the scroll, and normal limitations apply (such as only being able to recite the scroll on footwear if it is storing the walk on water enchantment). You may purchase scrolls from most general stores around Sapience. |