Difference between revisions of "Housing upgrades"

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(Added to Category:Housing)
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| bgcolor=#aaaaaa | Veils the room, effectively blocking eavesdropping, various types of listening, mindreading and overhearing [[Tells | tells]].
| bgcolor=#aaaaaa | Veils the room, effectively blocking eavesdropping, various types of listening, mindreading and overhearing [[Tells | tells]].
|}
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[[Category:Housing]]

Revision as of 05:44, 22 May 2010

Personal housing can be upgraded, adding various functional aspects. Housing upgrades are purchased with room credits.

Like all housing purchases, housing upgrades cost twice as much out of the subdivision. Housing upgrades can be destroyed, redeeming half the value of their purchasing price in the subdivision, and a quarter of their value outside the subdivision.

Name Cost Function
Health Regeneration 4 room credits You and your allies will slowly regenerate health.
Mana Regeneration 4 room credits You and your allies will slowly regenerate mana.
Endurance Regeneration 6 room credits You and your allies will slowly regenerate endurance.
Willpower Regeneration 6 room credits You and your allies will slowly regenerate willpower.
News Room 8 room credits One may write to the news from here.
Outdoor Room 1 room credit Removes the roof and allows for outdoor effects.
Garden Environment 2 room credits Changes the room into a garden, adding trees and allowing for garden plants. Cannot be freshwater.
Freshwater Environment 2 room credits Changes the environment to a freshwater environment, allowing for water plants. Cannot be a garden.
Privacy Room 8 room credits Veils the room, effectively blocking eavesdropping, various types of listening, mindreading and overhearing tells.