Difference between revisions of "Category:Afflictions"

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There many [[:Category:Afflictions|afflictions]] that may befall adventurers in Achaea. Each is unique in its effects. While most are detrimental some may actually be considered advantageous, under certain circumstances. As with all things in nature, every ailment has a corresponding cure, whether it be an [[:Category: Herbs|herb]], [[:Category: Salves|salve]], or [[:Category: Elixirs|elixir]]. The powerful [[Tree Tattoo|Tree of Life tattoo]] can also cure almost all afflictions, along with the priestly skill of [[Healing]].
There many [[:Category:Afflictions|afflictions]] that may befall adventurers in Achaea. Each is unique in its effects. While most are detrimental some may actually be considered advantageous, under certain circumstances. Afflictions include any of the altered states of being brought on by [[venoms]], [[curses]], psychic manipulation, and various other [[abilities]] used by combatants and creatures.
 
As with all things in nature, every ailment has a corresponding cure, whether it be an [[:Category: Herbs|herb]], [[:Category: Salves|salve]], or [[:Category: Elixirs|elixir]]. The powerful [[Tree Tattoo|Tree of Life tattoo]] can also cure almost all afflictions, along with the priestly skill of [[Healing]].
 
Some afflictions may also be considered [[defence]]s, such as [[deafness]] and [[blindness]].


[[Category:Combat]]
[[Category:Combat]]
[[Category:Biology]]
[[Category:Biology]]

Revision as of 15:55, 30 March 2007

There many afflictions that may befall adventurers in Achaea. Each is unique in its effects. While most are detrimental some may actually be considered advantageous, under certain circumstances. Afflictions include any of the altered states of being brought on by venoms, curses, psychic manipulation, and various other abilities used by combatants and creatures.

As with all things in nature, every ailment has a corresponding cure, whether it be an herb, salve, or elixir. The powerful Tree of Life tattoo can also cure almost all afflictions, along with the priestly skill of Healing.

Some afflictions may also be considered defences, such as deafness and blindness.