Difference between revisions of "Terminus"

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  |target=
  |cooldown=
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  |detail=While both Aeonics and Shadowmancy made the Tsol'teth terrible indeed, it was the art of Terminus that allowed them to perform many of their more cataclysmic feats of power. Terminus allows one to use the ancient Tsol'teth language to enact various outcomes; some are relatively minor, and some are near miracles in their scope.<br><br>However, the knowledge of the Tsol'teth was guarded jealously, and no one person could learn it all. As you progress through the skill you shall gain access to various research trees that you may study. The more you study a tree, the more abilities you shall unlock. As you progress you shall also be able to study more trees, as your mental capacity shall expand to accommodate.<br><br>Note: tier 1 through 4 abilities all cost one research point. Tier 5 abilities cost 2, though tier 5 abilities are not available until later in Terminus.<br>You must be in an equipped Terminus lab to research trees - the only currently known lab is accessed through the MEMORY ability in Aeonics.  
  |detail=While both Aeonics and Shadowmancy made the Tsol'teth terrible indeed, it was the art of Terminus that allowed them to perform many of their more cataclysmic feats of power. Terminus allows one to use the ancient Tsol'teth language to enact various outcomes; some are relatively minor, and some are near miracles in their scope.<p>However, the knowledge of the Tsol'teth was guarded jealously, and no one person could learn it all. As you progress through the skill you shall gain access to various research trees that you may study. The more you study a tree, the more abilities you shall unlock. As you progress you shall also be able to study more trees, as your mental capacity shall expand to accommodate.</p><p>Note: tier 1 through 4 abilities all cost one research point. Tier 5 abilities cost 2, though tier 5 abilities are not available until later in Terminus.<br>You must be in an equipped Terminus lab to research trees - the only currently known lab is accessed through the MEMORY ability in Aeonics.</p>
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  |target=Self
  |target=Self
  |cooldown=8.00 seconds of word balance
  |cooldown=8.00 seconds of word balance
  |detail=Your fulcrum is both a haven and staging point. By speaking this word of power you may mark a location; then you may return to it from anywhere. It is said the true Tsol'teth can cross both planar and continental boundaries. You are not so knowledgeable to accomplish such a task, so are confined to only being able to return to your fulcrum from the same continent and plane. <br><br>Note that all fulcrums are purged at dawn, without exception. Not even the Tsol'teth were able to overcome this limitation, though the weakness was religiously guarded. Additionally, a fulcrum once placed cannot be changed until the next dawn, and you may only have one fulcrum in existence at a time. Choose wisely!
  |detail=Your fulcrum is both a haven and staging point. By speaking this word of power you may mark a location; then you may return to it from anywhere. It is said the true Tsol'teth can cross both planar and continental boundaries. You are not so knowledgeable to accomplish such a task, so are confined to only being able to return to your fulcrum from the same continent and plane.<p>Note that all fulcrums are purged at dawn, without exception. Not even the Tsol'teth were able to overcome this limitation, though the weakness was religiously guarded. Additionally, a fulcrum once placed cannot be changed until the next dawn, and you may only have one fulcrum in existence at a time. Choose wisely!</p>
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=3.40 seconds of word balance
  |cooldown=3.40 seconds of word balance
  |detail=The power to tap the ancestral memories of the Tsol'teth line is one usually restricted to those of the true blood, but due to your studies you are now able to glance back a single generation. <br><br>Speak the lamentation of deSangre, and all those that you see as allies shall be granted an enhancement truly terrible in nature. Whenever one under the effect of the lamentation slays another(*), they shall become stronger, faster, tougher(**). <br><br>Due to the taxing nature of tapping the ancestral memories, this abilitycarries a fairly significant cooldown. <br>* Killing an enemy does not reset the lamentation timer.<br>** Each kill grants them +1 to each stat and a balance/equilibrium bonus.
  |detail=The power to tap the ancestral memories of the Tsol'teth line is one usually restricted to those of the true blood, but due to your studies you are now able to glance back a single generation.<p>Speak the lamentation of deSangre, and all those that you see as allies shall be granted an enhancement truly terrible in nature. Whenever one under the effect of the lamentation slays another(*), they shall become stronger, faster, tougher(**).</p><p>Due to the taxing nature of tapping the ancestral memories, this ability carries a fairly significant cooldown. <br>* Killing an enemy does not reset the lamentation timer.<br>** Each kill grants them +1 to each stat and a balance/equilibrium bonus.</p>
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=9.00 seconds of word balance
  |cooldown=9.00 seconds of word balance
  |detail=One of the most feared power of the Tsol'teth Overlords was their ability to bend an entire battlefield to their will with nothing but the power of their voice. After mastering this research tree, that power is now yours.<br><br>When you utter the litany and specify the command that you wish to dictate, all those that stand in your location or adjacent to it shall be forced to carry out that command.<br>This ability both has a windup time and informs both your location and those adjacent when you begin to initiate it.
  |detail=One of the most feared power of the Tsol'teth Overlords was their ability to bend an entire battlefield to their will with nothing but the power of their voice. After mastering this research tree, that power is now yours.<p>When you utter the litany and specify the command that you wish to dictate, all those that stand in your location or adjacent to it shall be forced to carry out that command.<br>This ability both has a windup time and informs both your location and those adjacent when you begin to initiate it.</p>
}}
}}


[[Category: Skills]]
[[Category:Skills]][[Category:Edit needed]]

Revision as of 17:08, 26 March 2019

The Tsol'teth are perhaps the greatest wielders of arcane forces known to Achaea. The skill that made much of this possible was Terminus; the art of discovering and utilising the words of power to invoke changes upon the world. No-one has ever truly mastered this skill; indeed, the reason for Tsol'teth rarely working alone is that diversification is the only way that all of the various branches of Terminus could be available to them simultaneously.

Though Terminus supplies many great and terrible powers--the Litany of Obedience being a prime example--its true strength comes from its diversity. One day a Depthswalker may subjugate the wills of those that stand in opposition; the next call down lightning to scourge an opposing army. Knowing is half the battle.

The Terminus skill is available to members of the Depthswalker class, along with Aeonics and Shadowmancy.

Abilities in Terminus

Research Knowledge is power.
Syntax: RESEARCH <tree>
RESEARCH STATUS
RESEARCH POINTS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While both Aeonics and Shadowmancy made the Tsol'teth terrible indeed, it was the art of Terminus that allowed them to perform many of their more cataclysmic feats of power. Terminus allows one to use the ancient Tsol'teth language to enact various outcomes; some are relatively minor, and some are near miracles in their scope.

However, the knowledge of the Tsol'teth was guarded jealously, and no one person could learn it all. As you progress through the skill you shall gain access to various research trees that you may study. The more you study a tree, the more abilities you shall unlock. As you progress you shall also be able to study more trees, as your mental capacity shall expand to accommodate.

Note: tier 1 through 4 abilities all cost one research point. Tier 5 abilities cost 2, though tier 5 abilities are not available until later in Terminus.
You must be in an equipped Terminus lab to research trees - the only currently known lab is accessed through the MEMORY ability in Aeonics.

Note: {{{note}}}
Hunting The acquisition of strength.
Syntax: None
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You have now unlocked the hunting research tree. This tree has a focus on being able to defeat denizens more efficiently.
Note: {{{note}}}
Longevity Who doesn't want to live forever?
Syntax: None
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You have now unlocked the longevity research tree. This has a focus on abilities to make you heal yourself more efficiently, or to push the boundaries of what is possible in that capacity.
Note: {{{note}}}
Augmentation Only the best.
Syntax: None
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You have now unlocked the augmentation research tree. This tree allows you to make improvements to the tools of Shadowmancy, among other things.
Note that augmented items only function at their improved capacity while you retain knowledge of the requisite ability from this tree.
Note: {{{note}}}
Environmental The world is your weapon.
Syntax: None
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You have now unlocked the environmental research tree. This tree focuses upon manipulation of the surrounding environments, both for offensive and defensive purposes.
Note: {{{note}}}
Conquest The might of the warlords.
Syntax: None
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You have now unlocked the conquest research tree. This tree focuses upon ways to optimise confrontations between armies, and was a favoured branch by the Tsol'teth of old.
Note: {{{note}}}
Purge The mind is malleable.
Syntax: RESEARCH FORGET
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You are now able to purge your mind of progress in a given research tree. This will not remove your ability to access that tree, just any progress you have made in currently studying it.
This has a 24 hours cooldown.
Note: {{{note}}}
Mastery Master your chosen field.
Syntax: None
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You are now able to complete your study of a research tree, learning it all the way to completion.
Note that you may only master one research tree at this time.
Note: {{{note}}}
Fulcrum The centre of your power.
Syntax: INTONE MORUDAI
GO FULCRUM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 8.00 seconds of word balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your fulcrum is both a haven and staging point. By speaking this word of power you may mark a location; then you may return to it from anywhere. It is said the true Tsol'teth can cross both planar and continental boundaries. You are not so knowledgeable to accomplish such a task, so are confined to only being able to return to your fulcrum from the same continent and plane.

Note that all fulcrums are purged at dawn, without exception. Not even the Tsol'teth were able to overcome this limitation, though the weakness was religiously guarded. Additionally, a fulcrum once placed cannot be changed until the next dawn, and you may only have one fulcrum in existence at a time. Choose wisely!

Note: {{{note}}}
Truevoice True voice of the Tsol'teth.
Syntax: None
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your voice now possesses such power that your incantations can bypass even the power of the silence vibrations that magi may bring forth in their feeble attempts to thwart you.
Note: {{{note}}}
Dominion Control, control, control.
Syntax: None
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You have now unlocked the dominion research tree. Possibly one of the things that made the Tsol'teth so infamous was their ability to bend others to their will. This research tree was what permitted them to do so.
Note: {{{note}}}
Diversify Mediocrity is unacceptable.
Syntax: None
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your mastery has reached such a point that you may now learn up to two research trees to completion, gaining the capstone ability of both.
Note: {{{note}}}


Research Trees in Terminus

Hunting

Trusad Your precision is without compare.
Syntax: INTONE TRUSAD
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 5.00 seconds of word balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This word of power enhances your precision against denizens, raising your critical hits chance.
Note: {{{note}}}
Tsuura The first step is survival.
Syntax: INTONE TSUURA
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 5.00 seconds of word balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This word of power shall convey a defence upon you that shall make you more able to resist the damage dealt by denizens.
Note: {{{note}}}
Kail Turn aside your foes.
Syntax: INTONE KAIL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 12.00 seconds of word balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This word of power shall summon forth a prismatic barrier to protect you.
This ability incurs an equilibrium cost in addition to the standard word balance cost.
Note: {{{note}}}
Hailad You can take them all.
Syntax: INTONE HAILAD
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens and room
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Upon uttering this word, all denizens in your location shall immediately become hostile to you.
This does not work against denizens loyal to other adventurers or organisations.
Note: {{{note}}}
Laiad The weak of will shall serve your ends.
Syntax: INTONE LAIAD <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 15.00 seconds of word balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You may intone this word of power at a denizen of the land, causing their sense of danger to be greatly inhibited. This allows you to exploit openings for a short time, doing increased damage with all scythe attacks.
Note that there is a per user cooldown and a longer per denizen cooldown on this ability.
Note: {{{note}}}

Longevity

Ukhia Your blood is not for them to spill.
Syntax: INTONE UKHIA
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 6.00 seconds of word balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This word of power conveys a defence that shall have a chance to entirely remove the willpower cost on an attempt to clot your bleeding.
Note: {{{note}}}
Qamad A deeper trance.
Syntax: INTONE QAMAD
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 5.50 seconds of word balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This word of power allows you to, while meditating, sink into a deeper trance and increase your rate of regeneration.
Note: {{{note}}}
Thi No wound can stop you.
Syntax: INTONE THI
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 10.00 seconds of word balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This word will fully restore your health, mana, willpower and endurance.
Note that it may only be uttered once every 8 hours.
Note: {{{note}}}
Fliennad Twice is better than once.
Syntax: INTONE FLIENNAD
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 16.00 seconds of word balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will reset all of your tattoos, causing them to come off cooldown. It may only be used once every 8 minutes.
Note: {{{note}}}
Uraiad Why settle for worse?
Syntax: INTONE URAIAD <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and self
Cooldown: 10.00 seconds of word balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A truly potent ability, speak this word targeted at one who considers you a mutual ally. For the next thirty minutes you shall possess the same constitution and strength as your chosen target.
* Note that this carries a one hour cooldown.
** Additionally note that this is a direct link. If your linked target's stats change while you are linked with them, your stats shall also change to mirror them.
Note: {{{note}}}

Augmentation

Dalem A superior model.
Syntax: INTONE DALEM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 6.00 seconds of word balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While holding a phylactery created via Shadowmancy, you may utter this word to enhance said phylactery, making it able to hold an additional five shadows.
Note: {{{note}}}
Mainaad You have certainly not lost your edge.
Syntax: INTONE MAINAAD <SCYTHE|DAGGER>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4.00 seconds of word balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By uttering this word over one of the respective weapons created via Shadowmancy, you may enhance its cutting edge, causing it to deal more damage against your foes.
Note: {{{note}}}
Balateth Strike like lightning.
Syntax: INTONE BALATETH <SCYTHE|DAGGER>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4.00 seconds of word balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By uttering this word over the respective weapon created via Shadowmancy, you may enhance its speed.
Note: {{{note}}}
Tah'maal Yet closer to the elusive legend.
Syntax: INTONE TAH'MAAL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 5.00 seconds of word balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Though the true cloak of the Tsol'teth overlords is far out of your reach, this word when uttered over a Shadowmancy cloak brings you yet one step closer. It shall improve the cloak so that, when worn, it shall grant you increased resistance to the destructive force of fire. In addition, one wearing an augmented cloak who performs the rebirth ability from Aeonics shall return with more health and mana than one without. The recovery time of the rebirth ability shall also be significantly reduced.
Note: {{{note}}}
Mainaas The greatest feat of augmentation.
Syntax: INTONE MAINAAS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 6.50 seconds of word balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The greatest feat of augmentation is using your own body as your canvas. By augmenting your own skin, you shall become more resistant to both cutting and blunt attacks.
Note: {{{note}}}

Environmental

Saihan Let the water be no more.
Syntax: INTONE SAIHAN
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 6.00 seconds of word balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Speaking this word shall immediately dispel any magically summoned forth water in your location.
Note: {{{note}}}
Tasha Snuff the flames with a single word.
Syntax: INTONE TASHA
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 6.00 seconds of word balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Speak this word and snuff a firewall in your location.
Note that you may not choose which to destroy; this word of power is unpredictable.
Note: {{{note}}}
Har'bain Let the ground swallow you up.
Syntax: INTONE HAR'BAIN
BURROW ABOVE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 7.00 seconds of word balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Speak this word and let the ground swallow you up.
Note: {{{note}}}
Heila None stand above you.
Syntax: INTONE HEILA
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and room
Cooldown: 6.00 seconds of word balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Speak this word and bring all that fly above you in the skies down to your level.
Note: {{{note}}}
Bahar A final strike.
Syntax: INTONE BAHAR <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 7.00 seconds of word balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Summon forth a lightning strike against an enemy. They must be within three rooms of you and outdoors.
Note: {{{note}}}

Conquest

Tooros Cause pain with but a word.
Syntax: INTONE TOOROS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 10.00 seconds of word balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Speak a word and cause damage to all that stand in your location.
Beware: this word is indiscriminate and will strike at you as well.
Note: {{{note}}}
Trointeth Heresy is not even the beginning.
Syntax: INTONE TROINTETH <shrine>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 5.00 seconds of word balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Speak this heretical word over a shrine, and cause all active effects that shrine may be supporting to pause for a short time.
Note: {{{note}}}
Booreth It's not paranoia if...
Syntax: INTONE BOORETH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4.50 seconds of word balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The sound of this word shall instill a madness in all who hear it, making them believe that anyone and everyone is an enemy.
Note: {{{note}}}
Tuad Deny their salvation.
Syntax: INTONE TUAD <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 7.50 seconds of word balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this word of power, you may shatter an ice or stonewall that bars your path, causing it to explode and deal damage to all that stand on either side of it.
Note that stonewalls shall cause more damage when they shatter.
Note: {{{note}}}
Lament And thus, they fell.
Syntax: UTTER LAMENT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.40 seconds of word balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The power to tap the ancestral memories of the Tsol'teth line is one usually restricted to those of the true blood, but due to your studies you are now able to glance back a single generation.

Speak the lamentation of deSangre, and all those that you see as allies shall be granted an enhancement truly terrible in nature. Whenever one under the effect of the lamentation slays another(*), they shall become stronger, faster, tougher(**).

Due to the taxing nature of tapping the ancestral memories, this ability carries a fairly significant cooldown.
* Killing an enemy does not reset the lamentation timer.
** Each kill grants them +1 to each stat and a balance/equilibrium bonus.

Note: {{{note}}}

Dominion

Elad They have no choice in the matter.
Syntax: INTONE ELAD <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By targeting this word of power at one of the weak-willed, you can force them into following you around the land. Instantly obtain your army!
Note: {{{note}}}
Gaiartha Your mind is your own.
Syntax: INTONE GAIARTHA
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 15.50 seconds of word balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Speaking this word of power shall convey a defence upon you that shall prevent the next attempt to force you to carry out an action against your will from being successful.
Note: {{{note}}}
Steelmind Your grace is limitless.
Syntax: INTONE GAIARTHA <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You have reached a sufficient level of proficiency that, with this ability, you will be able to target the gaiartha word of power at another, granting them its beneficial effects.
Note: {{{note}}}
Kharan They shall do your bidding.
Syntax: INTONE KHARAN <target> <command>
Required:
Channels: {{{channels}}}
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Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 6.50 seconds of word balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This word of power shall allow you to command a subject to carry out a single action. Unfortunately, as this is a fairly temperamental word of power, it requires that the subject in question lack the deafness defence.
Additionally, this word of power will consume equilibrium.
Note: {{{note}}}
Litany A power out of legend.
Syntax: INTONE LITANY <command>
Required:
Channels: {{{channels}}}
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Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 9.00 seconds of word balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: One of the most feared power of the Tsol'teth Overlords was their ability to bend an entire battlefield to their will with nothing but the power of their voice. After mastering this research tree, that power is now yours.

When you utter the litany and specify the command that you wish to dictate, all those that stand in your location or adjacent to it shall be forced to carry out that command.
This ability both has a windup time and informs both your location and those adjacent when you begin to initiate it.

Note: {{{note}}}