Difference between revisions of "Tarot"

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'''Tarot''' is a skill available to members of the [[Jester]] and [[Occultist]] [[class|classes]] (the latter having learned the art of Tarot from [[Silvestri]] and his famous [[Carnivalis]] [[:Category:Families|family]] of Jesters), and it involves the [[:Category:Abilities|ability]] to inscribe cards with various images, each able to empower the card's wielder with a unique type of magic.
Tarot is the occult skill of inscribing magical cards with various inks in order to create a powerful image. Each of the major arcana of the Tarot deck is represented here. To use the skill, one must first find some blank tarot cards. Then, you may inscribe the cards with various images, each unique image empowers the card's wielder with different types of magic. Inscribing takes intense concentration and one cannot do much else while focusing on the task.


===Abilities in Tarot===
The '''Tarot''' skill is available to members of the [[Jester]] and [[Occultist]] [[class|classes]].
{| border=0 cellpadding=2 cellspacing=2
| bgcolor=#cccccc | '''Ability'''
| bgcolor=#cccccc | '''Description'''
|-
| bgcolor=#999999 | Inscribing         
| bgcolor=#999999 | The ability to inscribe images upon blank Tarot cards.
|-
| colspan=2 bgcolor=c9c9c9 |
: '''Syntax:''' INSCRIBE BLANK WITH [1-20] <IMAGE>
: '''Details:'''
With this ability, you may inscribe blank tarot cards with the various images of the Major Arcana.
|-
| bgcolor=#999999 | [[Sun]]               
| bgcolor=#999999 | Create a portable light source.
|-
| colspan=2 bgcolor=c9c9c9 |
: '''Syntax:''' FLING SUN AT GROUND
: '''Works on/against:''' Room
: '''Details:'''
This Tarot will create a small ball of light to illuminate your surroundings. In addition, for as long as the globe of light remains at your location, it shall periodically heal you of afflictions.
|-
| bgcolor=#999999 | Cardpacks         
| bgcolor=#999999 | Use the handy cardpacks for easier storage.
|-
| colspan=2 bgcolor=c9c9c9 |
: '''Syntax:''' IND [number|ALL] <card>
:::OUTD [ALL|number] <card>
:::DECKLIST
:'''Details:'''
Cardpacks is the ability to store and retrieve tarot cards using a tarot deck. You may store up to 5000 of each card type. This ability requires that you have a tarot deck in your inventory.
|-
| bgcolor=#999999 | Emperor           
| bgcolor=#999999 | Create the compulsion in others to follow you.
|-
| colspan=2 bgcolor=c9c9c9 |
: '''Syntax:''' FLING EMPEROR AT <target>
: '''Works on/against:''' Adventurers
: '''Details:'''
The Emperor is a symbol of leadership and power. With this card, you will force other adventurers to recognize your leadership and follow you.
|-
| bgcolor=#999999 | Magician           
| bgcolor=#999999 | Replenish your [[mana (statistic)|mana]] with the might of the Magician.
|-
| colspan=2 bgcolor=c9c9c9 |
: '''Syntax:''' FLING MAGICIAN AT <target>
: '''Works on/against:''' Adventurers
: '''Details:'''
The Magician represents the power of magic and the power of the mind. This card will replenish the mana of the adventurer it is thrown at.
|-
| bgcolor=#999999 | Priestess         
| bgcolor=#999999 | [[health (statistic)|Heal]] yourself with the benevolence of the Priestess.
|-
| colspan=2 bgcolor=c9c9c9 |
: '''Syntax:''' FLING PRIESTESS AT <target>
: '''Works on/against:''' Adventurers
: '''Details:'''
The Priestess represents benevolent healing. Flinging this card at an adventurer will heal some of his health.
|-
| bgcolor=#999999 | Fool               
| bgcolor=#999999 | Shrug off [[afflictions]] with blind courage.
|-
| colspan=2 bgcolor=c9c9c9 |
: '''Syntax:''' FLING FOOL AT <target>
: '''Works on/against:''' Adventurers
: '''Details:'''
The Fool is pictured as being immune to fear and full of courage. With this Tarot you may throw off three afflictions by denying their existence.
|-
| bgcolor=#999999 | Chariot           
| bgcolor=#999999 | Create an infernal chariot to ride.
|-
| colspan=2 bgcolor=c9c9c9 |
: '''Syntax:''' FLING CHARIOT AT GROUND
:::BOARD CHARIOT
:::SPUR CHARIOT SKYWARDS
:::LAND
::: DISMOUNT
: '''Details:'''
The Chariot will create an infernal chariot upon which you may ride. It has the ability to fly also. BOARD CHARIOT will board your chariot. SPUR CHARIOT SKYWARDS will drive it up to the sky. LAND will bring you back down again. While in the Chariot, you may move about using the usual commands. Be warned: flinging cards at the ground while flying is a useless endeavour.
|-
| bgcolor=#999999 | [[Hermits|Hermit]]            
| bgcolor=#999999 | Teleport to an uninhabited location.
|-
| colspan=2 bgcolor=c9c9c9 |
: '''Syntax:''' ACTIVATE HERMIT
::: FLING HERMIT AT GROUND
::: SNIFF HERMIT
: '''Details:'''
The Hermit is a solitary person. When you activate the hermit card, it will remember the location at which you activated it. Then, when you fling it, you will be transported to that location, provided there are no adventurers in that location at the time. SNIFF HERMIT will tell you the name of the location at which the hermit was activated.
|-
| bgcolor=#999999 | Empress           
| bgcolor=#999999 | Summon your friends to you.
|-
| colspan=2 bgcolor=c9c9c9 |
: '''Syntax:''' FLING EMPRESS AT <target>
::: SNIFF EMPRESS <target>
: '''Works on/against:''' Adventurers
: '''Details:'''
With this ability, you may summon someone from anywhere within the local area, provided you are on his or her allies list. If you have forced yourself onto that list via the Lust tarot, then you will be able to summon that person from anywhere on the continent.


You may also SNIFF a card inscribed with this image to determine if you have someone lusted.
Jesters also have the skills of [[Pranks]] and [[Puppetry]], while Occultists also have the skills of [[Occultism]] and [[Domination]].
|-
| bgcolor=#999999 | Lovers             
| bgcolor=#999999 | Create a strong love for you in your target.
|-
| colspan=2 bgcolor=c9c9c9 |
: '''Syntax:''' FLING LOVERS AT <target>
: '''Works on/against:''' Adventurers
: '''Details:'''
The Lovers tarot will inspire your target to fall deeply in love with you. While in love with you, he or she will be generally unwilling to cause you harm.
|-
| bgcolor=#999999 | Hierophant         
| bgcolor=#999999 | Compulse your victim to do your bidding.
|-
| colspan=2 bgcolor=c9c9c9 |
: '''Syntax:''' FLING HIEROPHANT AT <target>
::: ORDER <target> <command>
: '''Works on/against:''' Adventurers
: '''Details:'''
This tarot card will allow you to order your opponent to do one thing. Fling the card, and then, when you have recovered balance, you may ORDER him to do whatever you wish.
|-
| bgcolor=#999999 | Hangedman         
| bgcolor=#999999 | Hinder your opponent with a mass of ropes.
|-
| colspan=2 bgcolor=c9c9c9 |
: '''Syntax:''' FLING HANGEDMAN AT <target>
: '''Works on/against:''' Adventurers
: '''Details:'''
The Hangedman will entangle your foe in a mass of ropes.
|-
| bgcolor=#999999 | Tower             
| bgcolor=#999999 | Cause a crumbling tower to appear in your location.
|-
| colspan=2 bgcolor=c9c9c9 |
: '''Syntax:''' FLING TOWER AT GROUND
: '''Works on/against:''' Room
: '''Details:'''
The Tower card will cause a crumbling tower to appear in your location, which will then collapse, making it difficult to leave via some of the exits.
|-
| bgcolor=#999999 | Wheel             
| bgcolor=#999999 | Spin the wheel and take your chances.
|-
| colspan=2 bgcolor=c9c9c9 |
: '''Syntax:''' FLING WHEEL AT GROUND
: '''Works on/against:''' Room
: '''Details:'''
The Wheel of Fortune is mysterious and represents luck, neither good nor bad. Sometimes it will bring good things, sometimes bad. The effects of this card are permanent, except those affecting adventurer statistics.


Use of this card which affects anyone unwillingly could result in very serious repercussions.
==Abilities in Tarot==
|-
{{Skill_detail
| bgcolor=#999999 | Creator           
|skill=Inscribing
| bgcolor=#999999 | Create an [[illusion]] in an adjacent room.
|description=The ability to inscribe images upon blank Tarot cards.
|-
|lessons=
| colspan=2 bgcolor=c9c9c9 |
|syntax=INSCRIBE BLANK WITH [1-20] <IMAGE>
: '''Syntax:''' FLING CREATOR <direction> <illusion text>
|required=10 mana
: '''Works on/against:''' ROOM
|target=
: '''Details:'''
|cooldown=
This Tarot card will allow you to create an illusion of your choosing in an adjacent location. You may embed a single newline by including the characters \n at the appropriate spot. For limitations and restrictions, please refer to HELP ILLUSIONS.
|detail=With this ability, you may inscribe blank tarot cards with the various images of the Major Arcana.
|-
}}
| bgcolor=#999999 | Justice           
| bgcolor=#999999 | Bring justice to the unjust.
|-
| colspan=2 bgcolor=c9c9c9 |
: '''Syntax:''' FLING JUSTICE AT <target>
: '''Works on/against:''' Adventurers
: '''Details:'''
The Justice tarot will bring the wrath of Miramar, the Even-Handed, down upon your foe.
|-
| bgcolor=#999999 | Star               
| bgcolor=#999999 | Strike down a foe with a flaming [[meteor]].
|-
| colspan=2 bgcolor=c9c9c9 |
: '''Syntax:''' FLING STAR AT <target>
: '''Works on/against:''' Adventurers
: '''Details:'''
The Star tarot will bring down a flaming meteor upon your unlucky foe's head. Your foe may be anywhere within the area but both you and he must be outdoors.
|-
| bgcolor=#999999 | [[aeon (affliction)|Aeon]]               
| bgcolor=#999999 | Curse your foe with the mark of [[Chronos]].
|-
| colspan=2 bgcolor=c9c9c9 |
: '''Syntax:''' FLING AEON AT <target>
: '''Works on/against:''' Adventurers
: '''Details:'''
The Aeon tarot will give the curse of Chronos the Eternal to an adventurer, slowing his passage through time.
|-
| bgcolor=#999999 | Lust               
| bgcolor=#999999 | Cause an opponent to hopelessly lust after you.
|-
| colspan=2 bgcolor=c9c9c9 |
: '''Syntax:''' FLING LUST AT <target>
: '''Works on/against:''' Adventurers
: '''Details:'''
With this Tarot, you may instill a lust for you in another adventurer, so that he or she will consider you an ally.
|-
| bgcolor=#999999 | Universe           
| bgcolor=#999999 | Transport yourself around the land.
|-
| colspan=2 bgcolor=c9c9c9 |
: '''Syntax:'''FLING UNIVERSE AT GROUND
::: TOUCH <area>
: '''Details:'''
The Universe tarot will allow you to quickly travel throughout Achaea, with instant transport to a number of locations on the mainland of Sapience. The general areas and the keywords to get there are below:


:AZDUN        - the Azdun Dungeon
{{Skill_detail
:BITTERFORK  - the Village of Bitterfork
|skill=Sun
:BLACKROCK    - the Halls of Blackrock
|description=Create a portable light source.
:BRASSLANTERN - the Brass Lantern Inn
|lessons=
:CAERWITRIN  - the Town of Caer Witrin
|syntax=FLING SUN AT GROUND
:GENJI        - the Village of Genji
|required=
:MANARA      - Manara Burrow
|target=Room
:MANNASEH    - Mannaseh Swamp
|cooldown=3.00 seconds of balance
:MANUSHA      - the Village of Manusha
|detail=This Tarot will create a small ball of light to illuminate your surroundings.<br>In addition, for as long as the globe of light remains at your location, it shall periodically heal you of afflictions. 
:MHOJAVE      - the Mhojave Desert
}}
:NEWHOPE      - the Isle of New Hope
:NEWTHERA    - the Town of New Thera
:SHASTAAN    - the Village of Shastaan
:THRAASI      - the Thraasi Foothills


|-
{{Skill_detail
| bgcolor=#999999 | Devil             
|skill=Cardpacks
| bgcolor=#999999 | Call a Devil to serve you, though no more than once.
|description=Use the handy cardpacks for easier storage.
|-
|lessons=
| colspan=2 bgcolor=c9c9c9 |
|syntax=IND [number{{!}}ALL] <card><br>OUTD [ALL{{!}}number] <card><br>DECKLIST
: '''Syntax:''' FLING DEVIL AT GROUND
|required=
:::SUPPRESS DEVIL
|target=
: '''Details:'''
|cooldown=
The Devil is a rather unique card. When you fling it at the ground, a Devil will be called up, who will serve you once, and only once. He will possess your body and, the next Tarot card you fling, he will cause you to immediately fling another one of six random tarot cards.
|detail=Cardpacks is the ability to store and retrieve tarot cards using a tarot deck. You may store up to 5000 of each card type. This ability requires that you have a tarot deck in your inventory.  
|-
}}
| bgcolor=#999999 | Moon               
| bgcolor=#999999 | Bestow the maladies of the moon upon your enemy.
|-
| colspan=2 bgcolor=c9c9c9 |
: '''Syntax:''' FLING MOON AT <target> [affliction]
: '''Works on/against:''' Adventurers
: '''Details:'''
The moon tarot will give your enemy maladies associated with the mind. The affliction will be random if unspecified, and hidden from the victim. If you specify an affliction, the ability is faster to recover from, but the victim shall see what was delivered.  


You may pick from:
{{Skill_detail
stupidity, masochism, hallucinations, hypersomnia, confusion, or epilepsy.
|skill=Emperor
|-
|description=Create the compulsion in others to follow you.
| bgcolor=#999999 | [[Death]]             
|lessons=
| bgcolor=#999999 | Call down Death itself to claim the soul of your enemy.
|syntax=Adventurers
|-
|required=
| colspan=2 bgcolor=c9c9c9 |
|target=
: '''Syntax:''' RUB DEATH ON <target>
|cooldown=3.00 seconds of balance
::: SNIFF DEATH
|detail=The Emperor is a symbol of leadership and power. With this card, you will force other adventurers to recognise your leadership and follow you.  
::: FLING DEATH AT <target>
}}
: '''Works on/against:''' Adventurers
: '''Details:'''
To attune Death, you must first rub it on your enemy seven times. Sniffing the card will tell you how many times you have rubbed it on your foul oppressor, while flinging it will begin the process of calling Death himself to gather the soul of your enemy to him. Be warned though that this process takes concentration and you may not do anything else while Death is on his way.
|}


{{Skill_detail
|skill=Magician
|description=Replenish your mana with the might of the Magician.
|lessons=
|syntax=FLING MAGICIAN AT <target>
|required=
|target=Adventurers
|cooldown=3.00 seconds of balance
|detail=The Magician represents the power of magic and the power of the mind. This card will replenish the mana of the adventurer it is thrown at.
}}
{{Skill_detail
|skill=Priestess
|description=Heal yourself with the benevolence of the Priestess.
|lessons=
|syntax=FLING PRIESTESS AT <target>
|required=
|target=Adventurers
|cooldown=3.00 seconds of balance
|detail=The Priestess represents benevolent healing. Flinging this card at an adventurer will heal some of his health.
}}
{{Skill_detail
|skill=Fool
|description=Shrug off afflictions with blind courage.
|lessons=
|syntax=FLING FOOL AT <target>
|required=
|target=Adventurers
|cooldown=3.00 seconds of balance
|detail=The Fool is pictured as being immune to fear and full of courage. With this Tarot you may throw off three afflictions by denying their existence.
}}
{{Skill_detail
|skill=Chariot
|description=Create an infernal chariot to ride.
|lessons=
|syntax=FLING CHARIOT AT GROUND<br>BOARD CHARIOT<br>SPUR CHARIOT SKYWARDS<br>LAND<br>DISMOUNT
|required=
|target=3.00 seconds of balance
|cooldown=
|detail=The Chariot will create an infernal chariot upon which you may ride. It has the ability to fly also. BOARD CHARIOT will board your chariot. SPUR CHARIOT SKYWARDS will drive it up to the sky. LAND will bring you back down again. While in the Chariot, you may move about using the usual commands. Be warned: flinging cards at the ground while flying is a useless endeavour.
}}
{{Skill_detail
|skill=Hermit
|description=Teleport to an uninhabited location.
|lessons=
|syntax=ACTIVATE HERMIT [tag]<br>FLING HERMIT AT GROUND [tag]<br>SNIFF HERMIT<br>HERMITS
|required=
|target=
|cooldown=Activation: 2.00 seconds of equilibrium<br>Fling: 3.00 seconds of balance
|detail=The Hermit is a solitary person. When you activate the hermit card, it will remember the location at which you activated it. Then, when you fling it, you will be transported to that location, provided there are no adventurers in that location at the time. SNIFF HERMIT will tell you the name of the location at which the hermit was activated.
}}
{{Skill_detail
|skill=Empress
|description=Summon your friends to you.
|lessons=
|syntax=FLING EMPRESS AT <target><br>SNIFF EMPRESS <target>
|required=
|target=Adventurers
|cooldown=3.00 seconds of balance
|detail=With this ability, you may summon someone from anywhere within the local area, provided you are on his or her allies list. If you have forced yourself onto that list via the Lust tarot, then you will be able to summon that person from anywhere on the continent.<br>You may also SNIFF a card inscribed with this image to determine if you have someone lusted.
}}
{{Skill_detail
|skill=Lovers
|description=Create a strong love for you in your target.
|lessons=
|syntax=FLING LOVERS AT <target>
|required=
|target=Adventurers
|cooldown=3.00 seconds of balance
|detail=The Lovers tarot will inspire your target to fall deeply in love with you. While in love with you, he or she will be generally unwilling to cause you harm.
}}
{{Skill_detail
|skill=Hierophant
|description=Compel your victim to do your bidding.
|lessons=
|syntax=FLING HIEROPHANT AT <target><br>ORDER <target> <command>
|required=
|target=Adventurers
|cooldown=3.00 seconds of balance
|detail=This tarot card will allow you to order your opponent to do one thing. Fling the card, and then, when you have recovered balance, you may ORDER him to do whatever you wish.
}}
{{Skill_detail
|skill=Hangedman
|description=Hinder your opponent with a mass of ropes.
|lessons=
|syntax=FLING HANGEDMAN AT <target>
|required=
|target=Adventurers
|cooldown=3.00 seconds of balance
|detail=The Hangedman will entangle your foe in a mass of ropes.
}}
{{Skill_detail
|skill=Tower
|description=Cause a crumbling tower to appear in your location.
|lessons=
|syntax=FLING TOWER AT GROUND
|required=
|target=Room
|cooldown=3.00 seconds of balance
|detail=The Tower card will cause a crumbling tower to appear in your location, which will then collapse, making it difficult to leave via some of the exits.
}}
{{Skill_detail
|skill=Wheel
|description=Spin the wheel and take your chances.
|lessons=
|syntax=FLING WHEEL AT GROUND
|required=
|target=Room
|cooldown=3.00 seconds of balance
|detail=The Wheel of Fortune is mysterious and represents luck, neither good nor bad. Sometimes it will bring good things, sometimes bad. The effects of this card are permanent, except those affecting adventurer statistics.<br>Use of this card which affects anyone unwillingly could result in very serious repercussions.
}}
{{Skill_detail
|skill=Creator
|description=Create an illusion in an adjacent room.
|lessons=
|syntax=FLING CREATOR <direction> <illusion text>
|required=
|target=Room
|cooldown=3.00 seconds of balance
|detail=This Tarot card will allow you to create an illusion of your choosing in an adjacent location. You may embed a single newline by including the characters \n at the appropriate spot. For limitations and restrictions, please refer to HELP ILLUSIONS.
}}
{{Skill_detail
|skill=Justice
|description=Bring justice to the unjust.
|lessons=
|syntax=FLING JUSTICE AT <target>
|required=
|target=Adventurers
|cooldown=3.00 seconds of balance
|detail=The Justice tarot will bring the wrath of Miramar, the Even-Handed, down upon your foe.
}}
{{Skill_detail
|skill=Star
|description=Strike down a foe with a flaming meteor.
|lessons=
|syntax=FLING STAR AT <target>
|required=
|target=Adventurers
|cooldown=3.00 seconds of balance
|detail=The Star tarot will bring down a flaming meteor upon your unlucky foe's head. Your foe must be within three rooms of your line of sight and both you and he must be outdoors. 
}}
{{Skill_detail
|skill=Aeon
|description=Curse your foe with the mark of Chronos.
|lessons=
|syntax=FLING AEON AT <target>
|required=
|target=Adventurers
|cooldown=3.70 seconds of balance
|detail=The Aeon tarot will give the curse of Chronos the Eternal to an adventurer, slowing his passage through time.
}}
{{Skill_detail
|skill=Lust
|description=Cause an opponent to hopelessly lust after you.
|lessons=
|syntax=FLING LUST AT <target>
|required=
|target=Adventurers
|cooldown=3.00 seconds of balance
|detail=With this Tarot, you may instill a lust for you in another adventurer, so that he or she will consider you an ally.
}}
{{Skill_detail
|skill=Universe
|description=Transport yourself around the land.
|lessons=
|syntax=FLING UNIVERSE AT GROUND<br>TOUCH <area>
|required=
|target=
|cooldown=3.00 seconds of balance
|detail=The Universe tarot will allow you to quickly travel throughout Achaea, with instant transport to a number of locations on the mainland of Sapience.<br>The general areas and the keywords to get there are below:<br><span style="float:left;width:100px">AZDUN</span>- the Azdun Dungeon<br><span style="float:left;width:100px">BITTERFORK</span>- the Village of Bitterfork<br><span style="float:left;width:100px">BLACKROCK</span>- the Halls of Blackrock<br><span style="float:left;width:100px">BRASSLANTERN</span>- the Brass Lantern Inn<br><span style="float:left;width:100px">CAERWITRIN</span>- the Town of Caer Witrin<br><span style="float:left;width:100px">GENJI</span>- the Village of Genji<br><span style="float:left;width:100px">MANARA</span>- Manara Burrow<br><span style="float:left;width:100px">MANNASEH</span>- Mannaseh Swamp<br><span style="float:left;width:100px">MANUSHA</span>- the Village of Manusha<br><span style="float:left;width:100px">MHOJAVE</span>- the Mhojave Desert<br><span style="float:left;width:100px">NEWHOPE</span>- the Isle of New Hope<br><span style="float:left;width:100px">NEWTHERA</span>- the Town of New Thera<br><span style="float:left;width:100px">SHASTAAN</span>- the Village of Shastaan<br><span style="float:left;width:100px">THRAASI</span>- the Thraasi Foothills
}}
{{Skill_detail
|skill=Devil
|description=Call a Devil to serve you, though no more than once.
|lessons=
|syntax=FLING DEVIL AT GROUND<br>SUPPRESS DEVIL
|required=
|target=
|cooldown=3.00 seconds of balance
|detail=The Devil is a rather unique card. When you fling it at the ground, a Devil will be called up, who  will serve you once, and only once. He will possess your body and, the next Tarot card you fling, he will cause you to immediately fling another one of six random tarot cards.
}}
{{Skill_detail
|skill=Moon
|description=Bestow the maladies of the moon upon your enemy.
|lessons=
|syntax=FLING MOON AT <target> [affliction]
|required=
|target=Adventurers
|cooldown=Unspecified Affliction: 3.00 seconds of balance<br>Specified Affliction: 2.10 seconds of balance (at transcendent)
|detail=The moon tarot will give your enemy maladies associated with the mind. The affliction will be random if unspecified, and hidden from the victim. If you specify an affliction, the ability is faster to recover from, but the victim shall see what was delivered.<br>You may pick from: stupidity, masochism, hallucinations, hypersomnia, confusion, epilepsy, claustrophobia, or agoraphobia. 
}}
{{Skill_detail
|skill=Death
|description=Call down Death itself to claim the soul of your enemy.
|lessons=
|syntax=RUB DEATH ON <target><br>SNIFF DEATH<br>FLING DEATH AT <target>
|required=
|target=Adventurers
|cooldown=Fling: 3.00 seconds of balance<br>Rub: 3.20 seconds of equilibrium
|detail=To attune Death, you must first rub it on your enemy seven times. Sniffing the card will tell you how many times you have rubbed it on your foul oppressor, while flinging it will begin the process of calling Death himself to gather the soul of your enemy to him. Be warned though that this process takes concentration and you may not do anything else while Death is on his way.
}}


[[Category:Skills]]
[[Category:Skills]]

Revision as of 20:33, 2 March 2019

Tarot is the occult skill of inscribing magical cards with various inks in order to create a powerful image. Each of the major arcana of the Tarot deck is represented here. To use the skill, one must first find some blank tarot cards. Then, you may inscribe the cards with various images, each unique image empowers the card's wielder with different types of magic. Inscribing takes intense concentration and one cannot do much else while focusing on the task.

The Tarot skill is available to members of the Jester and Occultist classes.

Jesters also have the skills of Pranks and Puppetry, while Occultists also have the skills of Occultism and Domination.

Abilities in Tarot

Inscribing The ability to inscribe images upon blank Tarot cards.
Syntax: INSCRIBE BLANK WITH [1-20] <IMAGE>
Required: 10 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you may inscribe blank tarot cards with the various images of the Major Arcana.
Note: {{{note}}}
Sun Create a portable light source.
Syntax: FLING SUN AT GROUND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This Tarot will create a small ball of light to illuminate your surroundings.
In addition, for as long as the globe of light remains at your location, it shall periodically heal you of afflictions.
Note: {{{note}}}
Cardpacks Use the handy cardpacks for easier storage.
Syntax: IND [number|ALL] <card>
OUTD [ALL|number] <card>
DECKLIST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cardpacks is the ability to store and retrieve tarot cards using a tarot deck. You may store up to 5000 of each card type. This ability requires that you have a tarot deck in your inventory.
Note: {{{note}}}
Emperor Create the compulsion in others to follow you.
Syntax: Adventurers
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Emperor is a symbol of leadership and power. With this card, you will force other adventurers to recognise your leadership and follow you.
Note: {{{note}}}
Magician Replenish your mana with the might of the Magician.
Syntax: FLING MAGICIAN AT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Magician represents the power of magic and the power of the mind. This card will replenish the mana of the adventurer it is thrown at.
Note: {{{note}}}
Priestess Heal yourself with the benevolence of the Priestess.
Syntax: FLING PRIESTESS AT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Priestess represents benevolent healing. Flinging this card at an adventurer will heal some of his health.
Note: {{{note}}}
Fool Shrug off afflictions with blind courage.
Syntax: FLING FOOL AT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Fool is pictured as being immune to fear and full of courage. With this Tarot you may throw off three afflictions by denying their existence.
Note: {{{note}}}
Chariot Create an infernal chariot to ride.
Syntax: FLING CHARIOT AT GROUND
BOARD CHARIOT
SPUR CHARIOT SKYWARDS
LAND
DISMOUNT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: 3.00 seconds of balance
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Chariot will create an infernal chariot upon which you may ride. It has the ability to fly also. BOARD CHARIOT will board your chariot. SPUR CHARIOT SKYWARDS will drive it up to the sky. LAND will bring you back down again. While in the Chariot, you may move about using the usual commands. Be warned: flinging cards at the ground while flying is a useless endeavour.
Note: {{{note}}}
Hermit Teleport to an uninhabited location.
Syntax: ACTIVATE HERMIT [tag]
FLING HERMIT AT GROUND [tag]
SNIFF HERMIT
HERMITS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: Activation: 2.00 seconds of equilibrium
Fling: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Hermit is a solitary person. When you activate the hermit card, it will remember the location at which you activated it. Then, when you fling it, you will be transported to that location, provided there are no adventurers in that location at the time. SNIFF HERMIT will tell you the name of the location at which the hermit was activated.
Note: {{{note}}}
Empress Summon your friends to you.
Syntax: FLING EMPRESS AT <target>
SNIFF EMPRESS <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you may summon someone from anywhere within the local area, provided you are on his or her allies list. If you have forced yourself onto that list via the Lust tarot, then you will be able to summon that person from anywhere on the continent.
You may also SNIFF a card inscribed with this image to determine if you have someone lusted.
Note: {{{note}}}
Lovers Create a strong love for you in your target.
Syntax: FLING LOVERS AT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Lovers tarot will inspire your target to fall deeply in love with you. While in love with you, he or she will be generally unwilling to cause you harm.
Note: {{{note}}}
Hierophant Compel your victim to do your bidding.
Syntax: FLING HIEROPHANT AT <target>
ORDER <target> <command>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This tarot card will allow you to order your opponent to do one thing. Fling the card, and then, when you have recovered balance, you may ORDER him to do whatever you wish.
Note: {{{note}}}
Hangedman Hinder your opponent with a mass of ropes.
Syntax: FLING HANGEDMAN AT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Hangedman will entangle your foe in a mass of ropes.
Note: {{{note}}}
Tower Cause a crumbling tower to appear in your location.
Syntax: FLING TOWER AT GROUND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Tower card will cause a crumbling tower to appear in your location, which will then collapse, making it difficult to leave via some of the exits.
Note: {{{note}}}
Wheel Spin the wheel and take your chances.
Syntax: FLING WHEEL AT GROUND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Wheel of Fortune is mysterious and represents luck, neither good nor bad. Sometimes it will bring good things, sometimes bad. The effects of this card are permanent, except those affecting adventurer statistics.
Use of this card which affects anyone unwillingly could result in very serious repercussions.
Note: {{{note}}}
Creator Create an illusion in an adjacent room.
Syntax: FLING CREATOR <direction> <illusion text>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This Tarot card will allow you to create an illusion of your choosing in an adjacent location. You may embed a single newline by including the characters \n at the appropriate spot. For limitations and restrictions, please refer to HELP ILLUSIONS.
Note: {{{note}}}
Justice Bring justice to the unjust.
Syntax: FLING JUSTICE AT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Justice tarot will bring the wrath of Miramar, the Even-Handed, down upon your foe.
Note: {{{note}}}
Star Strike down a foe with a flaming meteor.
Syntax: FLING STAR AT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Star tarot will bring down a flaming meteor upon your unlucky foe's head. Your foe must be within three rooms of your line of sight and both you and he must be outdoors.
Note: {{{note}}}
Aeon Curse your foe with the mark of Chronos.
Syntax: FLING AEON AT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.70 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Aeon tarot will give the curse of Chronos the Eternal to an adventurer, slowing his passage through time.
Note: {{{note}}}
Lust Cause an opponent to hopelessly lust after you.
Syntax: FLING LUST AT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this Tarot, you may instill a lust for you in another adventurer, so that he or she will consider you an ally.
Note: {{{note}}}
Universe Transport yourself around the land.
Syntax: FLING UNIVERSE AT GROUND
TOUCH <area>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Universe tarot will allow you to quickly travel throughout Achaea, with instant transport to a number of locations on the mainland of Sapience.
The general areas and the keywords to get there are below:
AZDUN- the Azdun Dungeon
BITTERFORK- the Village of Bitterfork
BLACKROCK- the Halls of Blackrock
BRASSLANTERN- the Brass Lantern Inn
CAERWITRIN- the Town of Caer Witrin
GENJI- the Village of Genji
MANARA- Manara Burrow
MANNASEH- Mannaseh Swamp
MANUSHA- the Village of Manusha
MHOJAVE- the Mhojave Desert
NEWHOPE- the Isle of New Hope
NEWTHERA- the Town of New Thera
SHASTAAN- the Village of Shastaan
THRAASI- the Thraasi Foothills
Note: {{{note}}}
Devil Call a Devil to serve you, though no more than once.
Syntax: FLING DEVIL AT GROUND
SUPPRESS DEVIL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Devil is a rather unique card. When you fling it at the ground, a Devil will be called up, who will serve you once, and only once. He will possess your body and, the next Tarot card you fling, he will cause you to immediately fling another one of six random tarot cards.
Note: {{{note}}}
Moon Bestow the maladies of the moon upon your enemy.
Syntax: FLING MOON AT <target> [affliction]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: Unspecified Affliction: 3.00 seconds of balance
Specified Affliction: 2.10 seconds of balance (at transcendent)
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The moon tarot will give your enemy maladies associated with the mind. The affliction will be random if unspecified, and hidden from the victim. If you specify an affliction, the ability is faster to recover from, but the victim shall see what was delivered.
You may pick from: stupidity, masochism, hallucinations, hypersomnia, confusion, epilepsy, claustrophobia, or agoraphobia.
Note: {{{note}}}
Death Call down Death itself to claim the soul of your enemy.
Syntax: RUB DEATH ON <target>
SNIFF DEATH
FLING DEATH AT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: Fling: 3.00 seconds of balance
Rub: 3.20 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: To attune Death, you must first rub it on your enemy seven times. Sniffing the card will tell you how many times you have rubbed it on your foul oppressor, while flinging it will begin the process of calling Death himself to gather the soul of your enemy to him. Be warned though that this process takes concentration and you may not do anything else while Death is on his way.
Note: {{{note}}}