Difference between revisions of "Weaponmastery"

From AchaeaWiki
Jump to navigation Jump to search
Line 38: Line 38:
The decision to specialise in a specific school of weaponry shall dictate the rest of your growth  
The decision to specialise in a specific school of weaponry shall dictate the rest of your growth  
as a knight. You shall learn abilities specific to your chosen school as you progress further in  
as a knight. You shall learn abilities specific to your chosen school as you progress further in  
weaponmastery. The different schools are: Two handed: a style which focuses on single, powerful  
weaponmastery.  
blows with warhammers and bastard swords. Sword and shield: a style that focuses on combination  
 
attacks, balancing offense and defence. Dual cutting: a style that focuses on wielding two bladed  
The different schools are:  
weapons simultaneously. Typically based around swifter strikes to overwhelm opponents. Dual blunt:  
 
Two handed: a style which focuses on single, powerful  
blows with warhammers and bastard swords.  
 
Sword and shield: a style that focuses on combination  
attacks, balancing offense and defence.  
 
Dual cutting: a style that focuses on wielding two bladed  
weapons simultaneously. Typically based around swifter strikes to overwhelm opponents.  
 
Dual blunt:  
a style that focuses on wielding two blunt weapons simultaneously, and generating momentum to  
a style that focuses on wielding two blunt weapons simultaneously, and generating momentum to  
unleash exceptionally damaging strikes against an opponent. Note: you may switch your  
unleash exceptionally damaging strikes against an opponent.  
 
Note: you may switch your  
specialisation, but it shall cost you 100 lessons each time that you do so (outside of your initial  
specialisation, but it shall cost you 100 lessons each time that you do so (outside of your initial  
selection).
selection).

Revision as of 03:20, 12 January 2015

Masters of melee weapons, knights with the weaponmastery skill are a force to be reckoned with.

Weaponmasters can select a specialisation based on the weapons they wish to use, either dual cutting, dual blunt, two-handed, or sword and shield.

Abilities in Weaponmastery

The following skills are available to all who practice weaponmastery, regardless of specialisation.

Abilities in Weaponmastery

Ability Description
Swordplay Increased mastery of the shortsword.
Known: Yes
Syntax: None
Details:

Passive Ability This ability works to automatically increase your damage and accuracy with a shortsword. Be warned that it will only work when you're wielding a shortsword.

Specialise Gain proficiency in one of the schools of weaponry.
Known: Yes
Syntax: SPECIALISE IN <weapon style>
Details:

The decision to specialise in a specific school of weaponry shall dictate the rest of your growth as a knight. You shall learn abilities specific to your chosen school as you progress further in weaponmastery.

The different schools are:

Two handed: a style which focuses on single, powerful blows with warhammers and bastard swords.

Sword and shield: a style that focuses on combination attacks, balancing offense and defence.

Dual cutting: a style that focuses on wielding two bladed weapons simultaneously. Typically based around swifter strikes to overwhelm opponents.

Dual blunt: a style that focuses on wielding two blunt weapons simultaneously, and generating momentum to unleash exceptionally damaging strikes against an opponent.

Note: you may switch your specialisation, but it shall cost you 100 lessons each time that you do so (outside of your initial selection).

Arc Swing your blade in a controlled arc.
Known: Yes
Syntax: ARC
Details:

By swinging your sword in a controlled arc, you will be able to damage everyone in the room with your sword. If you optionally specify a target, the arc shall only strike that person, but the blow is far swifter to recover from.

Dual cutting

Proficient in the use of two cutting weapons, knights with this specialisation use scimitars or battle axes to decimate their foes with damage and venoms.

Abilities in the Dual Cutting Specialisation

Ability Description
Predict Predict when your blows will damage their limbs.
Raze Attack the defences that would keep your weapons out.
Duality The ability to wield and use two weapons simultaneously.
Lunge A deep, piercing blow from an adjacent location.
Impale Sink your blade into an opponent.
Razeslash First penetrate his defences, then give him the sharp end.
Cleave Rend your opponent's body in two.
Mastery Through intense concentration, increase your blade mastery.
Disembowel Tear the entrails from a target.

Dual blunt

Master of destruction, these specialists obliterate an opponents limbs with flails and morningstars.

Abilities in the Dual Blunt Specialisation

Ability Description
Momentum Strike them with ever greater power.
Whirl The most basic of blunt attacks.
Fracture Fracture the defences that would protect your opponent.
Doublewhirl Strike twice as fast.
Predict Predict when your blows will damage their limbs.
Skullcrush Crush their skulls.
Expend Expend your momentum for crippling effects.
Assault Unleash a terrible assault against a helpless opponent.
Pulp End their life in a single strike.

Two-handed

Wielding the largest weapons available, these warriors conquer their enemies with bastard swords and warhammers.

Abilities in the Two-handed Specialisation

Ability Description
Continuation Shrug off afflictions like the trivialities they are.
Slaughter Dispense with your opposition.
Overhand Split their skulls with a mighty blow.
Carve Carve through your victim's defences.
Splinter Splinter the defences protecting your opponent.
Perceive Perceive the state of your opponent.
Underhand Deliver a devastating rising stroke.
Upset Bring them down in a tangle of limbs.
Hew Deliver precision strikes against your opponent's limbs.
Pulverize Pulp your opponent's limbs with crushing blows.
Focus Alter your technique.
Cleave Rend your opponent's body in two.
Skullcrush Crush their skulls.
Recover A true knight will die on their feet.
Devastate Destroy their limbs utterly.
Impale Sink your blade into an opponent.
Disembowel Tear the entrails from a target.

Sword and shield

Using their shields for both offence and defence, masters of the sword and shield specialisation are a foe to fear. They are also armed with longswords and broadswords.

Abilities in the Sword and Shield Specialisation

Ability Description
Rend Rend the flesh of your foes.
Raze Remove the defences that would keep your weapons from your foe.
Smash Deliver a crushing blow with your shield.
Combination Link your blade and shield attacks into devastating combinations.
Drive Deny them of breath with a precise strike to the throat.
Slice Speed is the mark of a true master.
Impale Pin them to the ground with your blade.
Concuss Rattle their brain with a mighty blow.
Trip Send them sprawling.
Club A brutal display of power.
Cleave Rend your opponent's body in two.
Dedication Your dedication to victory can overcome all barriers.
Ferocity Channel the ferocity of battle.
Strike Unleash your ferocity against your foe.
Guardbreak Exploit holes in their guard.
Disembowel Tear the entrails from a target.

Picking/Changing a specialisation

Picking and changing a specialisation is a simple task:

SPECIALISE IN <specialisation>

If you're already specialised, and wish to change, you can use the above command to change it. There is a fee of one hundred lessons to change a specialisation.