23
edits
Line 161: | Line 161: | ||
| bgcolor=#cccccc | '''Description''' | | bgcolor=#cccccc | '''Description''' | ||
|- | |- | ||
| bgcolor=#3366CC | Continuation | | bgcolor=#3366CC | '''Continuation''' | ||
| bgcolor=#3366CC | Shrug off afflictions like the trivialities they are. | | bgcolor=#3366CC | Shrug off afflictions like the trivialities they are. | ||
|- | |- | ||
| bgcolor=#3366CC | Slaughter | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' BATTLEFURY CONTINUATION | |||
: '''Details:''' | |||
You may use this ability to shrug off the affects of paralysis. There is a fairly substantial delay | |||
before you may utilise this ability for a second time. Your body takes time to recover from this | |||
ability, removing your capability to utilise fitness for a short time following it. | |||
|- | |||
| bgcolor=#3366CC | '''Slaughter''' | |||
| bgcolor=#3366CC | Dispense with your opposition. | | bgcolor=#3366CC | Dispense with your opposition. | ||
|- | |- | ||
| bgcolor=#3366CC | Overhand | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' SLAUGHTER <target> [venom] | |||
: '''Details:''' | |||
Deliver a single, powerful blow to shatter bone and rend flesh. | |||
|- | |||
| bgcolor=#3366CC | '''Overhand''' | |||
| bgcolor=#3366CC | Split their skulls with a mighty blow. | | bgcolor=#3366CC | Split their skulls with a mighty blow. | ||
|- | |- | ||
| bgcolor=#3366CC | Carve | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' OVERHAND <target> | |||
: '''Details:''' | |||
This powerful blow aimed at the head shall deliver skull fractures. The more skull fractures your | |||
victim suffers from, the longer it shall take them to recover from sipping a healing elixir or | |||
tonic. | |||
|- | |||
| bgcolor=#3366CC | '''Carve''' | |||
| bgcolor=#3366CC | Carve through your victim's defences. | | bgcolor=#3366CC | Carve through your victim's defences. | ||
|- | |- | ||
| bgcolor=#3366CC | Splinter | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' CARVE <target> | |||
: '''Details:''' | |||
This ability allows the user to carve through defences that would keep them from their opponent. If | |||
both the rebounding aura and shield defence are present, both are stripped if only one is, a | |||
followup damaging slash will be dealt. This can only be done using a bladed weapon. | |||
|- | |||
| bgcolor=#3366CC | '''Splinter''' | |||
| bgcolor=#3366CC | Splinter the defences protecting your opponent. | | bgcolor=#3366CC | Splinter the defences protecting your opponent. | ||
|- | |- | ||
| bgcolor=#3366CC | Perceive | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' SPLINTER <target> | |||
: '''Details:''' | |||
This ability allows the user to smash through defences that would keep them from their opponent. If | |||
both the rebounding aura and shield defence are present, both are stripped if only one is, a | |||
followup damaging slash blow be dealt. This can only be done using a warhammer of some description. | |||
|- | |||
| bgcolor=#3366CC | '''Perceive''' | |||
| bgcolor=#3366CC | Perceive the state of your opponent. | | bgcolor=#3366CC | Perceive the state of your opponent. | ||
|- | |- | ||
| bgcolor=#3366CC | Underhand | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' BATTLEFURY PERCEIVE <target> | |||
: '''Details:''' | |||
The trained warrior is able to pick out the slightest details of an opponent, even through the haze | |||
of battle. This ability will allow you to determine the exact state of the injuries you have | |||
inflicted against a target. | |||
|- | |||
| bgcolor=#3366CC | '''Underhand''' | |||
| bgcolor=#3366CC | Deliver a devastating rising stroke. | | bgcolor=#3366CC | Deliver a devastating rising stroke. | ||
|- | |- | ||
| bgcolor=#3366CC | Upset | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' UNDERHAND <target> | |||
: '''Details:''' | |||
This raising strike aimed at the torso aims to crack the ribs of your opponent. The more cracked | |||
ribs they suffer from, the less healing elixirs or tonics shall restore them for. | |||
|- | |||
| bgcolor=#3366CC | '''Upset''' | |||
| bgcolor=#3366CC | Bring them down in a tangle of limbs. | | bgcolor=#3366CC | Bring them down in a tangle of limbs. | ||
|- | |- | ||
| bgcolor=#3366CC | Hew | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' BATTLEFURY UPSET <target> | |||
: '''Details:''' | |||
Against an opponent who has suffered at least one badly damaged leg, you may exploit their motions | |||
to gain an opening with which to tangle your weapon with their legs. This will bring them crashing | |||
to the ground. | |||
|- | |||
| bgcolor=#3366CC | '''Hew''' | |||
| bgcolor=#3366CC | Deliver precision strikes against your opponent's limbs. | | bgcolor=#3366CC | Deliver precision strikes against your opponent's limbs. | ||
|- | |- | ||
| bgcolor=#3366CC | | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' HEW <target> <LEFT|RIGHT> <ARM|LEG> | |||
: '''Details:''' | |||
This ability can target either the arms or legs of your opponent. When striking the arms they will | |||
suffer from wrist fractures, and when hitting the legs you will deliver torn tendons. | |||
|- | |||
| bgcolor=#3366CC | '''Pulverise''' | |||
| bgcolor=#3366CC | Pulp your opponent's limbs with crushing blows. | | bgcolor=#3366CC | Pulp your opponent's limbs with crushing blows. | ||
|- | |- | ||
| bgcolor=#3366CC | Focus | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' PULVERISE <target> <LEFT|RIGHT> <ARM|LEG> | |||
: '''Details:''' | |||
This ability can target either the arms or legs of your opponent. When striking the arms they will | |||
suffer from wrist fractures, and when hitting the legs you will deliver torn tendons. | |||
|- | |||
| bgcolor=#3366CC | '''Distract''' | |||
| bgcolor=#3366CC | Distract them with a deafening shout. | |||
|- | |||
| colspan=2 bgcolor=#85A3E0 | | |||
: '''Known:''' Yes | |||
: '''Syntax:''' BATTLEFURY DISTRACT <target> | |||
: '''Details:''' | |||
With this ability, you are able to distract your enemy from acts that take intense focus. For | |||
instance, the behead or shatter abilities from weaponry. | |||
|- | |||
| bgcolor=#3366CC | '''Focus''' | |||
| bgcolor=#3366CC | Alter your technique. | | bgcolor=#3366CC | Alter your technique. | ||
|- | |- | ||
| bgcolor=#3366CC | Cleave | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' BATTLEFURY FOCUS <SPEED|PRECISION> | |||
: '''Details:''' | |||
This ability will allow the trained knight to alter his stance to produce various results. By | |||
focusing on speed, the next attack will be sped up. By focusing on precision, the damage dealt by | |||
the next attack will be reduced, but the number of limb-based afflictions dealt will be doubled. | |||
|- | |||
| bgcolor=#3366CC | '''Cleave''' | |||
| bgcolor=#3366CC | Rend your opponent's body in two. | | bgcolor=#3366CC | Rend your opponent's body in two. | ||
|- | |- | ||
| bgcolor=#3366CC | Skullcrush | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' CLEAVE <target> | |||
: '''Details:''' | |||
If you are wielding a sword in your hand, you may try to cleave someone's body asunder. Your | |||
opponent does not have to be in the room with you when you begin a cleave, but by the time you get | |||
the second cleave-related message, he must be in the room, or the cleave will be stopped. If you do | |||
successfully cleave your opponent, you will so destroy his body that there will be nothing left for | |||
anyone to immolate. | |||
|- | |||
| bgcolor=#3366CC | '''Skullcrush''' | |||
| bgcolor=#3366CC | Crush their skulls. | | bgcolor=#3366CC | Crush their skulls. | ||
|- | |- | ||
| bgcolor=# | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' SKULLCRUSH <target> | |||
: '''Details:''' | |||
If you are wielding a blunt weapon in your hand, you may try to crush someone's skull. Your | |||
opponent does not have to be in the room with you when you begin your attempt, but by the time you | |||
get the second attack-related message, he must be in the room, or the skullcrush will be stopped. | |||
|- | |- | ||
| bgcolor=#3366CC | Devastate | | bgcolor=#3366CC | '''Recover''' | ||
| bgcolor=#3366CC | A true knight will die on his feet. | |||
|- | |||
| colspan=2 bgcolor=#85A3E0 | | |||
: '''Known:''' Yes | |||
: '''Syntax:''' RECOVER FOOTING | |||
: '''Details:''' | |||
Having learned to roll with the momentum of your blows, you will be able to come back to your feet | |||
if knocked down. This ability does not require balance, if following a weaponmastery attack. | |||
|- | |||
| bgcolor=#3366CC | '''Devastate''' | |||
| bgcolor=#3366CC | Destroy their limbs utterly. | | bgcolor=#3366CC | Destroy their limbs utterly. | ||
|- | |- | ||
| bgcolor=#3366CC | Impale | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' DEVASTATE <target> <ARMS|LEGS> | |||
: '''Details:''' | |||
This ability delivers a single, powerful strike across your opponent's body, targeting either their | |||
arms or their legs. The more wrist fractures or torn tendons they suffer from respectively, the | |||
greater the damage to their limbs. | |||
|- | |||
| bgcolor=#3366CC | '''Impale''' | |||
| bgcolor=#3366CC | Sink your blade into an opponent. | | bgcolor=#3366CC | Sink your blade into an opponent. | ||
|- | |- | ||
| bgcolor=#3366CC | Disembowel | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' IMPALE <target> | |||
: '''Details:''' | |||
This wicked ability may be used when your hapless victim has fallen to the ground and lies there, | |||
helpless. With it, you will drive your sword into his body, causing regular damage as long as he is | |||
on the sword. Further, while impaled, he will find himself unable to move, though you too will be | |||
unable to move. Each broken leg your victim suffers from will extend the length of time it will | |||
take him to escape your blade. | |||
|- | |||
| bgcolor=#3366CC | '''Disembowel''' | |||
| bgcolor=#3366CC | Tear the entrails from a target. | | bgcolor=#3366CC | Tear the entrails from a target. | ||
|- | |- | ||
| colspan=2 bgcolor=#85A3E0 | | |||
: '''Known:''' Yes | |||
: '''Syntax:''' DISEMBOWEL <target> knight_twohanded | |||
: '''Details:''' | |||
Once you have impaled someone, you may disembowel them, ripping open their bloated bellies, and | |||
causing immense damage. Those suffering from internal bleeding will take more damage from this | |||
attack. | |||
|} | |} | ||
edits