Difference between revisions of "Health (statistic)"
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'''Health''' represents the physical well-being of an [[ | '''Health''' represents the physical well-being of an [[adventurers|adventurer]]. When one's health reaches zero it will result in [[death]]. | ||
Health may be regained through many ways, the most popular being a [[Health Elixir|health elixir]] and a [[Boar Tattoo|boar tattoo]]. Other ways include a [[devotion]] user's ability to lay healing hands on a victim, the limited use of a [[Crystal Tattoo|crystal tattoo]], or with [[:Category:Artefacts|artefacts]] called [[Regeneration Rings|regeneration rings]]. | Health may be regained through many ways, the most popular being a [[Health Elixir|health elixir]] and a [[Boar Tattoo|boar tattoo]]. Other ways include a [[devotion]] user's ability to lay healing hands on a victim, the limited use of a [[Crystal Tattoo|crystal tattoo]], or with [[:Category:Artefacts|artefacts]] called [[Regeneration Rings|regeneration rings]]. | ||
[[Category:Statistics]] | [[Category:Statistics]] |
Revision as of 03:46, 21 April 2007
Health represents the physical well-being of an adventurer. When one's health reaches zero it will result in death.
Health may be regained through many ways, the most popular being a health elixir and a boar tattoo. Other ways include a devotion user's ability to lay healing hands on a victim, the limited use of a crystal tattoo, or with artefacts called regeneration rings.