|
|
(3 intermediate revisions by one other user not shown) |
Line 1: |
Line 1: |
| With trained knowledge of the anatomies of many of the sentient races that walk Sapience comes the ability to exploit their physical vulnerabilities. Precise, unarmed strikes to pressure points and sensitive locations allow a master of Striking to leave a foe collapsed upon the ground, unable to breathe, or rigid with paralysis. Wielding the closed fist, spear hand, and open palm, a Blademaster may strike in tandem with many sword attacks. | | With trained knowledge of the anatomies of many of the sentient races that walk Sapience comes the ability to exploit their physical vulnerabilities. Precise, unarmed strikes to pressure points and sensitive locations allow a master of Striking to leave a foe collapsed upon the ground, unable to breathe, or rigid with paralysis. Wielding the closed fist, spear hand, and open palm, a Blademaster may strike in tandem with many sword attacks. |
|
| |
|
| The '''Striking''' skill is available to members of the [[Blademaster]] [[class]], along with [[Two Arts]] and [[Shindo]]. | | The skill of '''Striking''' is available to members of the [[Blademaster]] [[class]], along with [[Two Arts]] and [[Shindo]]. |
|
| |
|
| ==[[Abilities]] in Striking== | | ==Abilities in Striking== |
| {{Skill_detail | | {{Skill_detail |
| |skill=Constitution | | |skill=Constitution |
Line 134: |
Line 134: |
| |cooldown=2.50 seconds of balance | | |cooldown=2.50 seconds of balance |
| |detail=By rupturing blood vessels in a target's eyes, leave them blind and unable to trust what they see. | | |detail=By rupturing blood vessels in a target's eyes, leave them blind and unable to trust what they see. |
| | }} |
| | |
| | {{Skill_detail |
| | |skill=Airfist |
| | |description=Channel Shindo into a blustering gale. |
| | |lessons= |
| | |syntax=AIRFIST <target> |
| | |required=15 Shin energy |
| | |target=Adventurers |
| | |cooldown=3.00 seconds of balance |
| | |detail=Through Shin mastery, channel the wind itself to scourge a foe, hindering their attempts to parry or guard blows.<br>** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time. |
| }} | | }} |
|
| |
|
Line 200: |
Line 211: |
| |cooldown=3.00 seconds of balance | | |cooldown=3.00 seconds of balance |
| |detail=Through Shin mastery, channel fire to engulf a victim in a cloak of flames that will scorch away any impending anti-weapon aura of rebounding. Such conflagrating will, however, cauterise the wounds of the target, resulting in them bleeding somewhat less for the duration.<br>** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time. | | |detail=Through Shin mastery, channel fire to engulf a victim in a cloak of flames that will scorch away any impending anti-weapon aura of rebounding. Such conflagrating will, however, cauterise the wounds of the target, resulting in them bleeding somewhat less for the duration.<br>** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time. |
| }}
| |
|
| |
| {{Skill_detail
| |
| |skill=Airfist
| |
| |description=Channel Shindo into a blustering gale.
| |
| |lessons=
| |
| |syntax=AIRFIST <target>
| |
| |required=15 Shin energy
| |
| |target=Adventurers
| |
| |cooldown=3.00 seconds of balance
| |
| |detail=Through Shin mastery, channel the wind itself to scourge a foe, hindering their attempts to parry or guard blows.<br>** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.
| |
| }} | | }} |
|
| |
|
Line 221: |
Line 221: |
| |target=Adventurers | | |target=Adventurers |
| |cooldown=3.00 seconds of balance | | |cooldown=3.00 seconds of balance |
| |detail=Through Shin mastery, channel the very emptiness of the void upon a target, potentially blocking digestion of curative herbs they may consume. Impaling a voidfisted target will disrupt the energy, causing it to fail.<br>** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time. | | |detail=Through Shin mastery, channel the very emptiness of the void upon a target, enabling each of your future strikes to be enhanced with the draining power of the void. When striking a voidfisted opponent, their very mind shall be sapped, and they shall lose mana.<br>** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.<br>Note: Shin generation is halved when striking a voidfisted opponent. |
| }} | | }} |
|
| |
|
With trained knowledge of the anatomies of many of the sentient races that walk Sapience comes the ability to exploit their physical vulnerabilities. Precise, unarmed strikes to pressure points and sensitive locations allow a master of Striking to leave a foe collapsed upon the ground, unable to breathe, or rigid with paralysis. Wielding the closed fist, spear hand, and open palm, a Blademaster may strike in tandem with many sword attacks.
The skill of Striking is available to members of the Blademaster class, along with Two Arts and Shindo.
Abilities in Striking
Constitution
|
Maintaining your intestinal equilibrium.
|
Syntax:
|
CONSTITUTION
|
Required:
|
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
|
Cooldown:
|
3.00 seconds of equilibrium
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
This ability will gain you a stomach of steel.
|
Note:
|
{{{note}}}
|
Sternum
|
A painful blow to the breastbone.
|
Syntax:
|
STRIKE <target> STERNUM
|
Required:
|
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Adventurers
|
Cooldown:
|
2.50 seconds of balance
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
Inflict significant pain with a splintering strike to your target's breastbone, located at the centre of their ribcage.
|
Note:
|
{{{note}}}
|
Shoulder
|
Induce a state of weariness in your target.
|
Syntax:
|
STRIKE <target> SHOULDER
|
Required:
|
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Adventurers
|
Cooldown:
|
2.50 seconds of balance
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
By harassing pressure points near an enemy's shoulder with a frontal strike, weaken important muscles and leave them weary.
|
Note:
|
{{{note}}}
|
Hands
|
Send a numbing pain into your foe's hands.
|
Syntax:
|
STRIKE <target> HANDS LEFT/RIGHT
|
Required:
|
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Adventurers
|
Cooldown:
|
2.50 seconds of balance
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
By directing your strikes to your opponent's hands it will cause them to go numb briefly.
|
Note:
|
{{{note}}}
|
Fitness
|
Control your breathing.
|
Syntax:
|
FITNESS
|
Required:
|
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
|
Cooldown:
|
3.00 seconds of balance
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
With the increased lung power you have gained from your bodily mastery, you are able to purge the effects of asthma.
|
Note:
|
{{{note}}}
|
Ears
|
Turn your opponent into a clumsy fool.
|
Syntax:
|
STRIKE <target> EARS
|
Required:
|
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Adventurers
|
Cooldown:
|
2.50 seconds of balance
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
The inner ear helps to control one's balance. Box your victim's ears with twin open-handed blows to leave them clumsy and staggering.
|
Note:
|
{{{note}}}
|
Nose
|
A disfiguring strike to turn even the most loyal.
|
Syntax:
|
STRIKE <target> NOSE
|
Required:
|
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Adventurers
|
Cooldown:
|
2.50 seconds of balance
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
Comprised of delicate cartilage, the nose is a vulnerable point. By smashing the organ with a swift strike, leave your victim unrecognisable to allies, and unable to command loyal minions.
|
Note:
|
{{{note}}}
|
Knees
|
Send your target sprawling to the ground.
|
Syntax:
|
STRIKE <target> KNEES
|
Required:
|
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Adventurers
|
Cooldown:
|
3.25 seconds of balance
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
Manipulating your opponent's knee joint with a well-placed blade hand will reliably send them falling to the ground.
|
Note:
|
{{{note}}}
|
Alleviate
|
Cure yourself of pesky afflictions.
|
Syntax:
|
ALLEVIATE
|
Required:
|
75 mana
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
|
Cooldown:
|
2.75 seconds of equilibrium
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
Detailed understanding of the body has therapeutic benefits. By actively stimulating relevant muscles and pressure points, you may heal yourself of an ailment.
|
Note:
|
{{{note}}}
|
Neck
|
Cause your opponent's limbs to lock up.
|
Syntax:
|
STRIKE <target> NECK
|
Required:
|
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Adventurers
|
Cooldown:
|
2.50 seconds of balance
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
Clustered nerves in the neck leave a target vulnerable to lasting paralysis if struck with precision.
|
Note:
|
{{{note}}}
|
Kidney
|
Impede your foe's ability to process elixirs
|
Syntax:
|
STRIKE <target> KIDNEYS
|
Required:
|
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Adventurers
|
Cooldown:
|
2.50 seconds of balance
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
A blow to the kidneys will impede your foe's ability to process elixirs, causing symptoms similar to addiction.
|
Note:
|
{{{note}}}
|
Eyes
|
Force your enemy to witness madness.
|
Syntax:
|
STRIKE <target> EYES
|
Required:
|
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Adventurers
|
Cooldown:
|
2.50 seconds of balance
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
By rupturing blood vessels in a target's eyes, leave them blind and unable to trust what they see.
|
Note:
|
{{{note}}}
|
Airfist
|
Channel Shindo into a blustering gale.
|
Syntax:
|
AIRFIST <target>
|
Required:
|
15 Shin energy
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Adventurers
|
Cooldown:
|
3.00 seconds of balance
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
Through Shin mastery, channel the wind itself to scourge a foe, hindering their attempts to parry or guard blows. ** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.
|
Note:
|
{{{note}}}
|
Hamstring
|
Cripple your target's movement.
|
Syntax:
|
STRIKE <target> HAMSTRING
|
Required:
|
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Adventurers
|
Cooldown:
|
2.50 seconds of balance
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
Crippling the hamstring muscles of a target's upper leg will greatly hinder their ability to walk for a short time.
|
Note:
|
{{{note}}}
|
Temple
|
Send your foe into a stupor.
|
Syntax:
|
STRIKE <target> TEMPLE
|
Required:
|
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Adventurers
|
Cooldown:
|
2.50 seconds of balance
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
The head has many exploitable weak points. A strike to either temple, above and behind the eye, will rock the brain and dull your victim's mind, leaving them in a stupor.
|
Note:
|
{{{note}}}
|
Feet
|
Send your mounted target sprawling to the ground.
|
Syntax:
|
STRIKE <target> FEET
|
Required:
|
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Adventurers
|
Cooldown:
|
2.50 seconds of balance
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
Grab the ankle of your mounted opponent, and with a precise twist, send them tumbling from their mount.
|
Note:
|
{{{note}}}
|
Chin
|
Envelop your opponent in a restful sleep.
|
Syntax:
|
STRIKE <target> CHIN
|
Required:
|
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Adventurers
|
Cooldown:
|
2.50 seconds of balance
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
Jolt an opponent's skull with a powerful, upwards blow to their chin, nudging them into a brief slumber.
|
Note:
|
{{{note}}}
|
Icefist
|
Channel Shindo into an icy strike.
|
Syntax:
|
ICEFIST <target>
|
Required:
|
15 Shin energy
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Adventurers
|
Cooldown:
|
3.00 seconds of balance
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
Through Shin mastery, channel the cold to encase a foe in a freezing rime of ice, rendering untouchable any magical tattoos they may bear. ** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.
|
Note:
|
{{{note}}}
|
Flamefist
|
Channel Shindo into a fiery strike.
|
Syntax:
|
FLAMEFIST <target>
|
Required:
|
15 Shin energy
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Adventurers
|
Cooldown:
|
3.00 seconds of balance
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
Through Shin mastery, channel fire to engulf a victim in a cloak of flames that will scorch away any impending anti-weapon aura of rebounding. Such conflagrating will, however, cauterise the wounds of the target, resulting in them bleeding somewhat less for the duration. ** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.
|
Note:
|
{{{note}}}
|
Voidfist
|
Channel Shindo into a powerful vortex.
|
Syntax:
|
VOIDFIST <target>
|
Required:
|
15 Shin energy
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Adventurers
|
Cooldown:
|
3.00 seconds of balance
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
Through Shin mastery, channel the very emptiness of the void upon a target, enabling each of your future strikes to be enhanced with the draining power of the void. When striking a voidfisted opponent, their very mind shall be sapped, and they shall lose mana. ** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time. Note: Shin generation is halved when striking a voidfisted opponent.
|
Note:
|
{{{note}}}
|
Groin
|
Instil a sense of heroism into your target.
|
Syntax:
|
STRIKE <target> GROIN
|
Required:
|
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Adventurers
|
Cooldown:
|
2.50 seconds of balance
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
A vulnerable point for both males and females, the groin, when struck, may cause a foe to block out the overwhelming pain endured, wilfully ignoring any further damage to their body.
|
Note:
|
{{{note}}}
|
Chest
|
Afflict your enemy with constant affliction.
|
Syntax:
|
STRIKE <target> CHEST
|
Required:
|
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Adventurers
|
Cooldown:
|
2.50 seconds of balance
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
This combination of strikes to pressure points upon the chest of your victim will induce a variety of painful sensations upon them, mimicking the ongoing symptoms of numerous other ailments.
|
Note:
|
{{{note}}}
|
Throat
|
Remove your foe's ability to breathe.
|
Syntax:
|
STRIKE <target> THROAT
|
Required:
|
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Adventurers
|
Cooldown:
|
2.50 seconds of balance
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
A blow to the vulnerable throat of an enemy will leave them gasping and unable to breathe.
|
Note:
|
{{{note}}}
|
Stomach
|
Imbue a loss of desire to eat.
|
Syntax:
|
STRIKE <target> STOMACH
|
Required:
|
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Adventurers
|
Cooldown:
|
2.50 seconds of balance
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
A precise strike to the stomach will cause muscles to spasm, leaving your winded target unwilling to eat and unable to digest.
|
Note:
|
{{{note}}}
|
Underarm
|
Force them to secrete a slick sweat.
|
Syntax:
|
STRIKE <target> UNDERARM
|
Required:
|
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Adventurers
|
Cooldown:
|
2.50 seconds of balance
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
By assaulting the sensitive armpit of a foe, you may stimulate their sweat glands, causing an unnaturally profuse degree of perspiration.
|
Note:
|
{{{note}}}
|
Deathstrike
|
Unleash the fury of your martial prowess.
|
Syntax:
|
DEATHSTRIKE <target>
|
Required:
|
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Adventurers
|
Cooldown:
|
2.00 seconds of balance
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
With absolute knowledge of your victim's anatomy, unleashing a fatal combination of strikes to vulnerable points is but a matter of timing.
|
Note:
|
{{{note}}}
|