527
edits
(finished adding runes) |
(Updated BISECT as per classleads 162) |
||
| (5 intermediate revisions by 3 users not shown) | |||
| Line 3: | Line 3: | ||
While Runes are a nice supplement to other skills, the true power of Runelore is only unleashed in the Totem. By sketching up to six runes on a Totem, and then either Implanting it, or Standing it, you are able to create a weapon of destruction that can wreak havoc with anyone the Totem is tuned to affect, when that person enters the room. | While Runes are a nice supplement to other skills, the true power of Runelore is only unleashed in the Totem. By sketching up to six runes on a Totem, and then either Implanting it, or Standing it, you are able to create a weapon of destruction that can wreak havoc with anyone the Totem is tuned to affect, when that person enters the room. | ||
The '''Runelore''' | The skill of '''Runelore''' is available to members of the [[runewardens|Runewarden]] [[class]], along with [[Weaponmastery]] and [[Discipline]]. | ||
==Abilities in Runelore== | ==Abilities in Runelore== | ||
| Line 37: | Line 37: | ||
|cooldown=2.00 seconds of balance | |cooldown=2.00 seconds of balance | ||
|symbol=Nightmare | |symbol=Nightmare | ||
|detail=Inspires fear in an enemy who enters and sees it. It will disappear after one use, unless it is on a totem.[[File:Rune_Kena2.png|right|frameless|24px|alt=KENA]] | |detail=Inspires fear in an enemy who enters and sees it. It will disappear after one use, unless it is on a totem.<br>In configuration:<br>Attune condition: your runeblade strikes a target with 20% mana or less.<br>Empower effect: delivers impatience.[[File:Rune_Kena2.png|right|frameless|24px|alt=KENA]] | ||
}} | }} | ||
| Line 61: | Line 61: | ||
|cooldown=2.00 seconds of balance | |cooldown=2.00 seconds of balance | ||
|symbol=Closed Eye | |symbol=Closed Eye | ||
|detail=This rune will cause someone to fall asleep when they see it, or remove insomnia or the kola defence. It will disappear after one use unless it is on a totem.[[File:Rune_Fehu.gif|right|frameless|24px|alt=FEHU]] | |detail=This rune will cause someone to fall asleep when they see it, or remove insomnia or the kola defence. It will disappear after one use unless it is on a totem.<br>In configuration:<p>Attune condition: your runeblade strikes someone missing the insomnia affliction or who is prone.</p><p>Empower effect: puts a person to sleep if they are missing the insomnia defence. Does not strip kola or similar. [[File:Rune_Fehu.gif|right|frameless|24px|alt=FEHU]] | ||
}} | }} | ||
| Line 97: | Line 97: | ||
|cooldown=2.00 seconds of balance | |cooldown=2.00 seconds of balance | ||
|symbol=Stickman | |symbol=Stickman | ||
|detail=Paralyses an enemy who enters and sees it. Disappears after one use unless it is on a totem.[[File:Rune_Inguz.png|right|frameless|24px|alt=INGUZ]] | |detail=Paralyses an enemy who enters and sees it. Disappears after one use unless it is on a totem.<br>In configuration:<br>Attune condition: your runeblade strikes a paralysed target.<br>Empower effect: gives one stack of the cracked ribs affliction.[[File:Rune_Inguz.png|right|frameless|24px|alt=INGUZ]] | ||
}} | }} | ||
| Line 109: | Line 109: | ||
|cooldown=2.00 seconds of balance | |cooldown=2.00 seconds of balance | ||
|symbol=Open Eye | |symbol=Open Eye | ||
|detail=Returns sight to an enemy who encounters it.[[File:Rune_Wunjo.png|right|frameless|24px|alt=WUNJO]] | |detail=Returns sight to an enemy who encounters it.<br>In configuration:<br>Attune condition: your runeblade strikes a target who is shivering. <br>Empower effect: your foe will suffer damage based on how many cracked ribs they have.[[File:Rune_Wunjo.png|right|frameless|24px|alt=WUNJO]] | ||
}} | }} | ||
| Line 133: | Line 133: | ||
|cooldown=2.00 seconds of balance | |cooldown=2.00 seconds of balance | ||
|symbol=Nail | |symbol=Nail | ||
|detail=This will damage an opponent who sees it. It will disappear after one use, unless on a totem. It will not affect deaf people.[[File:Rune_Slowulu.png|right|frameless|24px|alt=SLOWULU]] | |detail=This will damage an opponent who sees it. It will disappear after one use, unless on a totem. It will not affect deaf people.<br>In configuration:<br> Attune condition: your runeblade strikes a limb that is damaged (i.e. in the process of needing a restoration application to heal it).<br>Empower effect: gives healthleech. If any fracture afflictions are present on your target, they will immediately relapse their associated symptom afflictions.[[File:Rune_Slowulu.png|right|frameless|24px|alt=SLOWULU]] | ||
}} | }} | ||
| Line 157: | Line 157: | ||
|cooldown=4.00 seconds of balance | |cooldown=4.00 seconds of balance | ||
|symbol=Flurry of Lightning Bolts | |symbol=Flurry of Lightning Bolts | ||
|detail=When sketched upon the ground, this rune calls forth a rumbling from the earth to unbalance your enemies.<br>Additionally, you will be able to enhance your abilities with an empowered weapon, allowing you to prevent enemies from fleeing your grasp. This must be used in conjunction with the engage ability in | |detail=When sketched upon the ground, this rune calls forth a rumbling from the earth to unbalance your enemies. This requires they either be not levitating or afflicted with either the lethargy or weariness afflictions. If they are levitating and not afflicted, the levitation defence will be stripped instead of the disruption to their balance. <br>Additionally, you will be able to enhance your abilities with an empowered weapon, allowing you to prevent enemies from fleeing your grasp. This must be used in conjunction with the engage ability in Discipline, and requires an Isaz rune be sketched upon the ground(*).<br>* This requirement is removed if you possess an Isaz rune in configuration upon your runeblade.<br>In configuration:<br>Attune condition: your engage prevents escape, or an isaz rune you have sketched upon the ground disrupts the balance of one of your enemies.<br>Empower effect: delivers epilepsy. [[File:Rune_Isaz.png|right|frameless|24px|alt=ISAZ]] | ||
}} | }} | ||
| Line 216: | Line 216: | ||
|cooldown=2.00 seconds of balance | |cooldown=2.00 seconds of balance | ||
|symbol=None | |symbol=None | ||
|detail=This rune will cause a wall of stone to rise up from the ground, blocking the progress of all who would travel that way. | |detail=This rune will cause a wall of stone to rise up from the ground, blocking the progress of all who would travel that way.<p>If a stonewall already exists in the specified direction, Gular will instead destroy it.</p> | ||
If a stonewall already exists in the specified direction, Gular will instead destroy it. | |||
}} | }} | ||
| Line 230: | Line 229: | ||
|symbol=Horse | |symbol=Horse | ||
|detail=After sketching the rune upon the ground, say 'ride home' from anywhere on the continent, and be taken back to the rune, which will be destroyed. | |detail=After sketching the rune upon the ground, say 'ride home' from anywhere on the continent, and be taken back to the rune, which will be destroyed. | ||
RAIDO LOCATE will show the location of your existing raido rune, if any.< | <br>RAIDO LOCATE will show the location of your existing raido rune, if any.<p>RAIDO SEVER will remotely smudge your existing raido rune, if any.</p> <p>Note: The northern areas only accessible through the wilderness are treated as a separate continent.</p>[[File:Rune_Raido.png|right|frameless|24px|alt=RAIDO]] | ||
Note: The northern areas only accessible through the wilderness are treated as a separate continent.[[File:Rune_Raido.png|right|frameless|24px|alt=RAIDO]] | |||
}} | }} | ||
| Line 291: | Line 289: | ||
|cooldown=4.00 seconds of balance | |cooldown=4.00 seconds of balance | ||
|symbol=Leech | |symbol=Leech | ||
|detail=This destructive rune will suck the nourishment from your enemies standing in the room.[[File:Rune_Nauthiz.png|right|frameless|24px|alt=NAUTHIZ]] | |detail=This destructive rune is unique in that it functions differently under certain conditions.<br>When sketched in a magically flooded location(*), it will cause the water to be drained away immediately, consuming the rune in the process.<br>When sketched out of water it will persist, and will suck the nourishment from your enemies standing in the room.<br>* Nauthiz is special in that it can be sketched even through water.[[File:Rune_Nauthiz.png|right|frameless|24px|alt=NAUTHIZ]] | ||
}} | }} | ||
| Line 303: | Line 301: | ||
|cooldown=2.00 seconds of balance | |cooldown=2.00 seconds of balance | ||
|symbol=Bell | |symbol=Bell | ||
|detail=Returns hearing to an enemy who enters and sees it. Disappears after one use unless it is on a totem.[[File:Rune_Mannaz.png|right|frameless|24px|alt=MANNAZ]] | |detail=Returns hearing to an enemy who enters and sees it. Disappears after one use unless it is on a totem.<br>In configuration:<br>Attune condition: your runeblade strikes a target off focus balance.<br>Empower effect: delivers a timed affliction which disables all mana regeneration.[[File:Rune_Mannaz.png|right|frameless|24px|alt=MANNAZ]] | ||
}} | }} | ||
| Line 327: | Line 325: | ||
|cooldown=2.00 seconds of balance | |cooldown=2.00 seconds of balance | ||
|symbol=Viper | |symbol=Viper | ||
|detail=Will infect someone with voyria if he or she sees it upon entering a room. Disappears after one use unless it is on a totem.[[File:Rune_Sleizak.png|right|frameless|24px|alt=SLEIZAK]] | |detail=Will infect someone with voyria if he or she sees it upon entering a room. Disappears after one use unless it is on a totem.<br>In configuration:<br>Attune condition: your runeblade strikes a weary or lethargic target.<br>Empower effect: delivers nausea. If they are already afflicted with nausea, delivers voyria instead. [[File:Rune_Sleizak.png|right|frameless|24px|alt=SLEIZAK]] | ||
}} | }} | ||
| Line 339: | Line 337: | ||
|cooldown=2.00 seconds of balance | |cooldown=2.00 seconds of balance | ||
|symbol=Upwards-Pointing Arrow | |symbol=Upwards-Pointing Arrow | ||
|detail=Strips away a defence of any enemy who enters and sees it. It disappears after one use, unless it is on a totem.[[File:Rune_Tiwaz.png|right|frameless|24px|alt=TIWAZ]] | |detail=Strips away a defence of any enemy who enters and sees it. It disappears after one use, unless it is on a totem. When sketched upon the ground, it may also be empowered against a target in the sky or trees above, and will draw them back down to your level.<br>In configuration:<br>Attune condition: your target is off restoration salve balance and has no limbs in need of said restoration application.<br>Empower effect: breaks both of your target's arms.[[File:Rune_Tiwaz.png|right|frameless|24px|alt=TIWAZ]] | ||
}} | }} | ||
| Line 432: | Line 430: | ||
|cooldown=2.00 seconds of balance | |cooldown=2.00 seconds of balance | ||
|symbol=Apple Core | |symbol=Apple Core | ||
|detail=Gives anorexia to those who see it upon entering. Disappears after one use unless it is on a totem.[[File:Rune_Loshre.png|right|frameless|24px|alt=LOSHRE]] | |detail=Gives anorexia to those who see it upon entering. Disappears after one use unless it is on a totem.<br>In configuration:<br>Attune condition: your runeblade strikes an addicted target.<br>Empower effect: delivers a timed affliction which, if the person eats ginseng or ferrum while labouring under, will drain their health and mana.[[File:Rune_Loshre.png|right|frameless|24px|alt=LOSHRE]] | ||
}} | |||
{{Skill_detail | |||
|skill=Configuration | |||
|description=Combining runes about a central point. | |||
|lessons= | |||
|syntax=SKETCH CONFIGURATION <runeblade/LEFT/RIGHT/WIELDED> <rune1> <rune2> [rune3]<br>SMUDGE <runeblade> <rune in configuration><br>EMPOWER <rune><br>EMPOWER PRIORITY SET <rune1> <rune2> <rune3><br>EMPOWER PRIORITY CLEAR | |||
|required= | |||
|target= | |||
|cooldown=4.00 seconds of balance | |||
|detail=You have reached a point in your study of the runic script that you may now begin to sketch runic configurations upon your runeblade. Only certain runes can be sketched in configuration, and they must always be sketched about one of the core runeblade runes: Nairat, Hugalaz, Eihwaz, or Pithakhan. Runes sketched in configuration become attuned under certain situations, and when in such a state can be empowered(*). The runes that can be sketched in configuration and their attunement conditions are now listed in the relevant ability file for that rune.<br>* Empowered runes fire their effects after a successful weaponmastery attack resolves: in the case of multiple hit attacks such as doubleslash or combination, they resolve after the entire attack has completed.<br>** Configuration conditions are only checked on the first hit of these multi hit attacks. Runewardens of the dual cutting or dual blunt specialisations should wield their configured runeblade in their left hand.<br>*** You may set an empower priority to automatically attempt to empower runes as they become attuned. | |||
}} | }} | ||
| Line 443: | Line 452: | ||
|target=Room | |target=Room | ||
|cooldown= | |cooldown= | ||
|detail=With this ability, you may take a totem, and make it into a semi-permanent fixture, mainly for defensive purposes. Once you begin the implanting process, it will take quite a bit of time, during which you may not do anything else. Once it IS implanted, however, no one will be able to pick it up, unless he has the ability to uproot a totem, which will take even longer than implanting it.<p>Totems are automatically against the enemies of whatever entity owns them. When implanted, it will be tuned against your enemies. When designated, it will be tuned against the enemies of whatever the new owner happens to be (see AB RUNELORE DESIGNATE). Once claimed, | |detail=With this ability, you may take a totem, and make it into a semi-permanent fixture, mainly for defensive purposes. Once you begin the implanting process, it will take quite a bit of time, during which you may not do anything else. Once it IS implanted, however, no one will be able to pick it up, unless he has the ability to uproot a totem, which will take even longer than implanting it.<p>Totems are automatically against the enemies of whatever entity owns them. When implanted, it will be tuned against your enemies. When designated, it will be tuned against the enemies of whatever the new owner happens to be (see AB RUNELORE DESIGNATE). Once claimed, organisationally-owned totems can be tuned against either the organisation's enemies or all but the organisation's members, and personally-owned totems can be tuned against either the owner's enemies or all but the owner's allies.</p><p>This is the only way to clear the ownership on a totem.</p> | ||
organisationally-owned totems can be tuned against either the organisation's enemies or all but the organisation's members, and personally-owned totems can be tuned against either the owner's enemies or all but the owner's allies.</p><p>This is the only way to clear the ownership on a totem.</p> | |||
}} | }} | ||
| Line 467: | Line 475: | ||
|cooldown=3.00 seconds of balance | |cooldown=3.00 seconds of balance | ||
|detail=With this ability you may designate an owner for a specific totem. Only the crafter of the totem may use this ability. The totem remains owned by the crafter until the designated owner (or a member of the designated owner organisation) CLAIMs the totem. If the totem is claimed, then the designated owner becomes the true owner. If the totem is rejected, then the crafter remains the owner. At that point the crafter may attempt another designation as desired. Houses, Cities, Orders, Oakstone, and individuals may own totems - clans may not.<p>When you designate a totem, its tuning is automatically set against the enemies of the new owner.</p> | |detail=With this ability you may designate an owner for a specific totem. Only the crafter of the totem may use this ability. The totem remains owned by the crafter until the designated owner (or a member of the designated owner organisation) CLAIMs the totem. If the totem is claimed, then the designated owner becomes the true owner. If the totem is rejected, then the crafter remains the owner. At that point the crafter may attempt another designation as desired. Houses, Cities, Orders, Oakstone, and individuals may own totems - clans may not.<p>When you designate a totem, its tuning is automatically set against the enemies of the new owner.</p> | ||
}} | |||
{{Skill_detail | |||
|skill=Bisect | |||
|description=As relentless as the storm. | |||
|lessons= | |||
|syntax=BISECT <target> [venom] | |||
|required= | |||
|target=Adventurers and denizens | |||
|cooldown=4.00 seconds of balance | |||
|detail=While wielding an edged runeblade of some form with the hugalaz rune sketched upon the blade, you may attempt to bisect your foe with a single empowered strike(*).<br>* This is a multi damage typed ability that deals first lightning damage then cutting damage.<br>** If your target is an adventurer and at 20% of their health or lower when the cutting damage would be applied, they will be slain outright instead.<br>*** Notably, this attack bypasses auras of rebounding and reflections but leaves them intact.</br> | |||
}} | |||
{{Skill_detail | |||
|skill=Adapt | |||
|description=Battle waits for no one. | |||
|lessons= | |||
|syntax= | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail=When you wield a runeblade with a configuration upon the blade, usually it takes a short while for the runic configuration to become active. However, the true master of runelore has learned to adapt him or herself to a change in the flow of battle and to turn this to their advantage: thus, when swapping from runeblade to another runeblade in your primary hand of a different type(*), you may eliminate this delay entirely(**).<br>* Going from say, a scimitar to a battleaxe or flail to a morningstar would let you skip the delay in a runic configuration becoming active. Going from a scimitar to a scimitar would not.<br>** You may only adapt once every 10 seconds or so. | |||
}} | }} | ||
edits