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(Adjusted KENA as per classleads) |
(Updated FEHU, WUNJO, RAIDO formatting, and BISECT) |
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|cooldown=2.00 seconds of balance | |cooldown=2.00 seconds of balance | ||
|symbol=Closed Eye | |symbol=Closed Eye | ||
|detail=This rune will cause someone to fall asleep when they see it, or remove insomnia or the kola defence. It will disappear after one use unless it is on a totem.[[File:Rune_Fehu.gif|right|frameless|24px|alt=FEHU]] | |detail=This rune will cause someone to fall asleep when they see it, or remove insomnia or the kola defence. It will disappear after one use unless it is on a totem.<br>In configuration:<p>Attune condition: your runeblade strikes someone missing the insomnia affliction or who is prone.</p><p>Empower effect: puts a person to sleep if they are missing the insomnia defence. Does not strip kola or similar. [[File:Rune_Fehu.gif|right|frameless|24px|alt=FEHU]] | ||
}} | }} | ||
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|cooldown=2.00 seconds of balance | |cooldown=2.00 seconds of balance | ||
|symbol=Open Eye | |symbol=Open Eye | ||
|detail=Returns sight to an enemy who encounters it.<br>In configuration:<br>Attune condition: your runeblade strikes a target | |detail=Returns sight to an enemy who encounters it.<br>In configuration:<br>Attune condition: your runeblade strikes a target who is shivering. <br>Empower effect: your foe will suffer damage based on how many cracked ribs they have.[[File:Rune_Wunjo.png|right|frameless|24px|alt=WUNJO]] | ||
}} | }} | ||
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|cooldown=2.00 seconds of balance | |cooldown=2.00 seconds of balance | ||
|symbol=None | |symbol=None | ||
|detail=This rune will cause a wall of stone to rise up from the ground, blocking the progress of all who would travel that way. | |detail=This rune will cause a wall of stone to rise up from the ground, blocking the progress of all who would travel that way.<p>If a stonewall already exists in the specified direction, Gular will instead destroy it.</p> | ||
If a stonewall already exists in the specified direction, Gular will instead destroy it. | |||
}} | }} | ||
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|symbol=Horse | |symbol=Horse | ||
|detail=After sketching the rune upon the ground, say 'ride home' from anywhere on the continent, and be taken back to the rune, which will be destroyed. | |detail=After sketching the rune upon the ground, say 'ride home' from anywhere on the continent, and be taken back to the rune, which will be destroyed. | ||
RAIDO LOCATE will show the location of your existing raido rune, if any.< | <br>RAIDO LOCATE will show the location of your existing raido rune, if any.<p>RAIDO SEVER will remotely smudge your existing raido rune, if any.</p> <p>Note: The northern areas only accessible through the wilderness are treated as a separate continent.</p>[[File:Rune_Raido.png|right|frameless|24px|alt=RAIDO]] | ||
Note: The northern areas only accessible through the wilderness are treated as a separate continent.[[File:Rune_Raido.png|right|frameless|24px|alt=RAIDO]] | |||
}} | }} | ||
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|cooldown=2.00 seconds of balance | |cooldown=2.00 seconds of balance | ||
|symbol=Viper | |symbol=Viper | ||
|detail=Will infect someone with voyria if he or she sees it upon entering a room. Disappears after one use unless it is on a totem.<br>In configuration:<br>Attune condition: your runeblade strikes a weary or lethargic target.<br>Empower effect: delivers nausea. If they are already afflicted with nausea, delivers voyria instead [[File:Rune_Sleizak.png|right|frameless|24px|alt=SLEIZAK]] | |detail=Will infect someone with voyria if he or she sees it upon entering a room. Disappears after one use unless it is on a totem.<br>In configuration:<br>Attune condition: your runeblade strikes a weary or lethargic target.<br>Empower effect: delivers nausea. If they are already afflicted with nausea, delivers voyria instead. [[File:Rune_Sleizak.png|right|frameless|24px|alt=SLEIZAK]] | ||
}} | }} | ||
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|target=Room | |target=Room | ||
|cooldown= | |cooldown= | ||
|detail=With this ability, you may take a totem, and make it into a semi-permanent fixture, mainly for defensive purposes. Once you begin the implanting process, it will take quite a bit of time, during which you may not do anything else. Once it IS implanted, however, no one will be able to pick it up, unless he has the ability to uproot a totem, which will take even longer than implanting it.<p>Totems are automatically against the enemies of whatever entity owns them. When implanted, it will be tuned against your enemies. When designated, it will be tuned against the enemies of whatever the new owner happens to be (see AB RUNELORE DESIGNATE). Once claimed, | |detail=With this ability, you may take a totem, and make it into a semi-permanent fixture, mainly for defensive purposes. Once you begin the implanting process, it will take quite a bit of time, during which you may not do anything else. Once it IS implanted, however, no one will be able to pick it up, unless he has the ability to uproot a totem, which will take even longer than implanting it.<p>Totems are automatically against the enemies of whatever entity owns them. When implanted, it will be tuned against your enemies. When designated, it will be tuned against the enemies of whatever the new owner happens to be (see AB RUNELORE DESIGNATE). Once claimed, organisationally-owned totems can be tuned against either the organisation's enemies or all but the organisation's members, and personally-owned totems can be tuned against either the owner's enemies or all but the owner's allies.</p><p>This is the only way to clear the ownership on a totem.</p> | ||
organisationally-owned totems can be tuned against either the organisation's enemies or all but the organisation's members, and personally-owned totems can be tuned against either the owner's enemies or all but the owner's allies.</p><p>This is the only way to clear the ownership on a totem.</p> | |||
}} | }} | ||
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|target=Adventurers | |target=Adventurers | ||
|cooldown=4.00 seconds of balance | |cooldown=4.00 seconds of balance | ||
|detail=While wielding an edged runeblade of some form with the hugalaz rune sketched upon the blade, you may attempt to bisect your foe with a single empowered strike(*).<br>* This is a multi damage typed ability that deals first lightning damage then cutting damage.<br>** If your target is at | |detail=While wielding an edged runeblade of some form with the hugalaz rune sketched upon the blade, you may attempt to bisect your foe with a single empowered strike(*).<br>* This is a multi damage typed ability that deals first lightning damage then cutting damage.<br>** If your target is at 20% of their health or lower when the cutting damage would be applied, they will be slain outright instead.<br>*** Notably, this attack bypasses auras of rebounding and reflections but leaves them intact. | ||
}} | }} | ||
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