Cyrene: Difference between revisions

updated guards
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At the time of the refounding of Cyrene, Czanthria also founded the [[Wardens of the Cerulean Spire|Runewardens]] [[guild]]. Three other guilds eventually joined it in making Cyrene their home: the humble monks of the [[Mojushai]], the fiercely loyal magi of the [[Arcane Kindred|Arcanists]], and the artists and performers of the [[Ty Beirdd|Bards]]. Within time, all four guilds underwent conversions into [[:Category:Houses|Houses]]. After the Renaissance, three new Houses were formed: the defenders and combat trainers of Cyrene of The [[Vashnarian Shield]], the talented artisans of The [[Virtuosi]], intrepid explorers of the wilderness to introspective explorers of the mind in the [[Discurean Outriders]].
At the time of the refounding of Cyrene, Czanthria also founded the [[Wardens of the Cerulean Spire|Runewardens]] [[guild]]. Three other guilds eventually joined it in making Cyrene their home: the humble monks of the [[Mojushai]], the fiercely loyal magi of the [[Arcane Kindred|Arcanists]], and the artists and performers of the [[Ty Beirdd|Bards]]. Within time, all four guilds underwent conversions into [[:Category:Houses|Houses]]. After the Renaissance, three new Houses were formed: the defenders and combat trainers of Cyrene of The [[Vashnarian Shield]], the talented artisans of The [[Virtuosi]], intrepid explorers of the wilderness to introspective explorers of the mind in the [[Discurean Outriders]].


Cyrene is guarded by the ever-watchful gazes of dashing troubadours, mountain archers, imperial guardsmen, ice mages, and runic knights.
Cyrene is guarded by the ever-watchful gazes of tritonic envoys, mountain archers, imperial guardsmen, oscillating lake wyrms, and runic knights.


==Laws and Policies==
==Laws and Policies==
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