Venom (Skill) and Hypnosis: Difference between pages

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(Added EKANELIA)
 
(Updated HYPNOTISE to align with classlead changes.)
 
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The Venom skill involves the production of various venoms by glands. These glands are remnants of evolution and lay dormant in most people. To those with the skill though, they can be used to great effect. First, one must secrete a particular venom. There will be a short pause while your glands produce the chosen toxin. Once the venom has been secreted, it cannot be held in the bloodstream indefinitely. Each venom has a risk factor incorporated into it. The more powerful the venom, the greater the chance of it backfiring and affecting the producer. To get the venom out of the bloodstream, one must either bite another adventurer or purge the venom from their body.
Where a skill like Venom is a naturally developed ability, and a skill like Subterfuge is an ability with many magical elements, Hypnosis is a science. It has long been known that our subconscious mind is a powerful force and that it can be influenced in mysterious ways, but until a forgotten Serpentlord discovered the principles of Hypnosis, there was no way to use it.


It should be pointed out that denizens will be immune to most venoms that do things other than cause damage.
With this skill, a practitioner of Hypnosis will be able to sink someone into a hypnotic trance, possibly even without them realising it, and implant various subliminal suggestions. They can then seal their victim's mind and implant a timer that determines how long after the hypnosis has been triggered until the suggestions start becoming active.


The skill of '''Venom''' is available to members of the [[Serpent]] [[class]], along with [[Subterfuge]] and [[Hypnosis]].
The skill of '''Hypnosis''' is available to members of the [[Serpent]] [[class]], along with [[Subterfuge]] and [[Venom_(Skill)|Venom]].


==Abilities in Venom==
==Abilities in Hypnosis==
<b>Hypnotic techniques</b>
{{Skill_detail
{{Skill_detail
  |skill=Secrete
  |skill=Hypnotise
  |description=The ancient ability of producing venom.
  |description=Their minds are yours.
  |lessons=
  |lessons=
  |syntax=SECRETE <venom>
  |syntax=HYPNOTISE <target><br>SUGGEST <target> <suggestion><br>SEAL <target> <delay in seconds><br>SNAP <target>
  |required=
  |required=Equilibrium
  |target=Self
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=The ancient ability of producing venom.
  |detail=This ability is the basis for all hypnotic manipulation. First you must hypnotise a victim, to seize control of his or her mind. This can take several seconds.<p>Once a trance is secured, you may begin implanting hypnotic suggestions, and finally seal the victim's trance. Once this is complete, you may snap your victim to trigger their trance, and the hypnotic suggestions shall begin to fire in rapid succession.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Bite
  |skill=Seal
  |description=Sinking your fangs into an unfortunate victim.
  |description=Poised to strike.
  |lessons=
  |lessons=
  |syntax=BITE <target> [<venom>]
  |syntax=SEAL <target> <delay in seconds>
  |required=
  |required=200 mana
  |target=Adventurers and denizens
  |target=Adventurers
  |cooldown=4.00 seconds of balance
  |cooldown=2.0 seconds of equilibrium
  |detail=Sinking your fangs into an unfortunate victim.<br>The addition of a venom only functions when biting adventurers.
  |detail=The act of sealing a hypnotic trance primes it for use. You may seal your trance at any time for three seconds and upwards, and suggestions tick periodically every four seconds there after.<p>However, if you seal your trance while your victim suffers from a deadened mind, the trance will sink more deeply into their psyche, tying itself more intrinsically and becoming vastly more potent when triggered(*).<br>* The delay can be set as low as one second, and the suggestions trigger every three seconds there after.</br>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Purge
  |skill=Analyse
  |description=Cleansing your venom sacs of poison.
  |description=Discover the implanted suggestions in someone.
  |lessons=
  |lessons=
  |syntax=PURGE
  |syntax=ANALYSE <target{{!}}ME>
  |required=
  |required=
  |target=Self
  |target=Adventurers and self
  |cooldown=
  |cooldown=1.50 seconds of equilibrium
  |detail=Cleansing your venom sacs of poison.
  |detail=With this ability, you may analyse a person's state of mind (including your own), to determine any hypnotic suggestions that may be implanted.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Shrugging
  |skill=Impulse
  |description=Resist the detrimental effects of venoms.
  |description=Some pressure here, some manipulation there.
  |lessons=
  |lessons=
  |syntax=SHRUGGING
  |syntax=IMPULSE <target> <suggestion>
  |required=
  |required=
  |target=Self
  |target=
  |cooldown=13.00 seconds
  |cooldown=1.70 seconds of equilibrium
  |detail=With your mastery over your own body, you are able to cure yourself of an affliction. Due to the taxing nature of this ability, you will need to recover a short time after using it before you may use it again.
  |detail=It is one thing to sink your mark into a hypnotic trance and set their mind into a downward spiral, but quite another to simply lay them low with a glance. Nevertheless, you are now equal to both tasks.<p>By triggering impulses in the mind of your victim, you may inflict them with one of the trivial suggestions(*) that are known to you.<br>* See ab hypnosis for the list of trivial suggestions.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=[[Sumac]]
  |skill=Cleanse
  |description=Minor damage.
  |description=Clean yourself or another of suggestions.
  |lessons=
  |lessons=
  |syntax=SECRETE SUMAC<br>BITE <target>
  |syntax=CLEANSE <adventurer/ME> <suggestion>
  |required=
  |required=
  |target=Adventurers and denizens
  |target=Adventurers and self
  |cooldown=
  |cooldown=
  |detail=This venom will cause minor damage to adventurers and denizens. This venom cannot be used to envenom a weapon.
  |detail=This ability allows you to cleanse hypnotic suggestions from an individual.<p>You may also cleanse yourself, but in this instance you can only remove suggestions that would force you to carry out a physical action.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=[[Xentio]]
  |skill=Mesmerise
  |description=Loss of coordination.
  |description=Much subtler, near-undetectable hypnosis.
  |lessons=
  |lessons=
  |syntax=SECRETE XENTIO<br>BITE <target>
  |syntax=MESMERISE <target>
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=Cause a loss of coordination in your target.
  |detail=By mesmerising a victim, you will be able to greatly increase the chance of them overlooking your attempts to remove their hard earned possessions via pickpocketing.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=[[Oleander]]
  |skill=Imprint
  |description=Blindness.
  |description=Store the mental state of your subject.
  |lessons=
  |lessons=
  |syntax=SECRETE OLEANDER<br>BITE <target>
  |syntax=HYPNOTIC IMPRINT <target><br>HYPNOTIC IMPRINT FORGET <person><br>HYPNOTIC IMPRINT FORGET ALL<br>HYPNOTIC IMPRINT LIST
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=Cause blindness in your target.
  |detail=This greatest of the hypnotic arts allows you to store the mental state of a subject, greatly increasing the speed of future hypnosis attempts against that person.<p>Note that you may only hold up to five imprints at any one time.</p>
}}
}}


<b>Trivial suggestions</b>
{{Skill_detail
{{Skill_detail
  |skill=[[Eurypteria]]
  |skill=[[Amnesia]]
  |description=Gives the victim delusions of invulnerability.
  |description=Causes the victim to forget to do his next action.
  |lessons=
  |lessons=
  |syntax=SECRETE EURYPTERIA<br>BITE <target>
  |syntax=SUGGEST <target> AMNESIA
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=Afflict your victim with recklessness.
  |detail=Causes the victim to forget to do his next action.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=[[Kalmia]]
  |skill=[[Paranoia]]
  |description=Inhibits the respiratory system.
  |description=They are out to get you, believe me.
  |lessons=
  |lessons=
  |syntax=SECRETE KALMIA<br>BITE <target>
  |syntax=SUGGEST <target> PARANOIA
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=Afflict your victim with severe asthma.
  |detail=They are out to get you, believe me.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=[[Digitalis]]
  |skill=[[Loneliness]]
  |description=Causes unbearable shyness.
  |description=Fear of being left on your own.
  |lessons=
  |lessons=
  |syntax=SECRETE DIGITALIS<br>BITE <target>
  |syntax=SUGGEST <target> LONELINESS
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=Cause unbearable shyness in your victim.
  |detail=Fear of being left on your own.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=[[Darkshade]]
  |skill=[[Claustrophobia]]
  |description=Makes the victim allergic to sunlight.
  |description=Fear of enclosed spaces.
  |lessons=
  |lessons=
  |syntax=SECRETE DARKSHADE<br>BITE <target>
  |syntax=SUGGEST <target> CLAUSTROPHOBIA
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=Give your target an allergy to sunlight.
  |detail=Fear of enclosed spaces.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=[[Curare]]
  |skill=[[Stuttering]]
  |description=A venom of muscular paralysis.
  |description=Anxious difficulty with speech.
  |lessons=
  |lessons=
  |syntax=SECRETE CURARE<br>BITE <target>
  |syntax=SUGGEST <target> STUTTERING
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=Cause your victim's body to freeze with paralysis.
  |detail=Anxious difficulty with speech.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=[[Epteth]]
  |skill=[[Hallucinations]]
  |description=Shrivel up the arms of your unlucky victim.
  |description=Vivid hallucinations to plague your foe.
  |lessons=
  |lessons=
  |syntax=SECRETE EPTETH<br>BITE <target>
  |syntax=SUGGEST <target> HALLUCINATIONS
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=Cause your victim's arms to shrivel.
  |detail=Vivid hallucinations to plague your foe.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=[[Prefarar]]
  |skill=[[Dementia]]
  |description=Increase the recipient's sensitivity.
  |description=Hugely distorts victim's perception of the world.
  |lessons=
  |lessons=
  |syntax=SECRETE PREFARAR<br>BITE <target>
  |syntax=SUGGEST <target> DEMENTIA
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=Increase your victim's sensitivity to pain.
  |detail=Hugely distorts victim's perception of the world.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=[[Monkshood]]
  |skill=[[Deadening]]
  |description=Disfigure your victim, causing disloyalty in those around.
  |description=Weakening of the mind.
  |lessons=
  |lessons=
  |syntax=SECRETE MONKSHOOD<br>BITE <target>
  |syntax=SUGGEST <target> DEADENING
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=Causes your victim to become disfigured making their loyal servants turn on them.
  |detail=Weakening of the mind.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=[[Euphorbia]]
  |skill=[[Epilepsy]]
  |description=Induces spasmodic vomiting.
  |description=Throw your victim's nervous system into disarray.
  |lessons=
  |lessons=
  |syntax=SECRETE EUPHORBIA<br>BITE <target>
  |syntax=SUGGEST <target> EPILEPSY
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=Induces spasmodic vomiting.
  |detail=Throw your victim's nervous system into disarray.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=[[Colocasia]]
  |skill=[[Agoraphobia]]
  |description=Gives blindness and deafness.
  |description=Fear of open spaces.
  |lessons=
  |lessons=
  |syntax=SECRETE COLOCASIA<br>BITE <target>
  |syntax=SUGGEST <target> AGORAPHOBIA
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=Cause both blindness and deafness in your victim.
  |detail=Fear of open spaces.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=[[Oculus]]
  |skill=[[Masochism]]
  |description=Forces the recipient's eyelids open.
  |description=The love of your own pain.
  |lessons=
  |lessons=
  |syntax=SECRETE OCULUS<br>BITE <target>
  |syntax=SUGGEST <target> MASOCHISM
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=Forces your victim's eyelids open clearing his eyes of blindness.
  |detail=The love of your own pain.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=[[Camus]]
  |skill=[[Recklessness]]
  |description=A more powerful version of Sumac.
  |description=Ignorance of health and disregard for well-being.
  |lessons=
  |lessons=
  |syntax=SECRETE CAMUS<br>BITE <target>
  |syntax=SUGGEST <target> RECKLESSNESS
|required=
|target=Adventurers and denizens
|cooldown=
|detail=A more powerful version of Sumac poison. This venom can not be used to envenom a weapon.
}}
 
{{Skill_detail
|skill=[[Vernalius]]
|description=A venom that weakens the muscles.
|lessons=
|syntax=SECRETE VERNALIUS<br>BITE <target>
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=A venom that weakens the muscles.
  |detail=Ignorance of health and disregard for well-being.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=[[Epseth]]
  |skill=[[Vertigo]]
  |description=Cause the legs of your victim to become useless.
  |description=Fear of heights.
  |lessons=
  |lessons=
  |syntax=SECRETE EPSETH<br>BITE <target>
  |syntax=SUGGEST <target> VERTIGO
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=Cause the legs of your victim to become useless.
  |detail=Fear of heights.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=[[Larkspur]]
  |skill=[[Confusion]]
  |description=Causes great dizziness.
  |description=Causes the mind to become confounded.
  |lessons=
  |lessons=
  |syntax=SECRETE LARKSPUR<br>BITE <target>
  |syntax=SUGGEST <target> CONFUSION
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=Cause great dizziness in your target.
  |detail=Causes the mind to become confounded.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=[[Slike]]
  |skill=[[Stupidity]]
  |description=Give the curse of anorexia to your victim.
  |description=Abject, stumbling idiocy.
  |lessons=
  |lessons=
  |syntax=SECRETE SLIKE<br>BITE <target>
  |syntax=SUGGEST <target> STUPIDITY
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=Causes your victim to fall prey to anorexia.
  |detail=Abject, stumbling idiocy.
}}
}}


<b>Complex Suggestions</b>
{{Skill_detail
{{Skill_detail
  |skill=[[Voyria]]
  |skill=[[Clumsiness]]
  |description=The deadliest venom known to mankind.
  |description=Inability to use weaponry effectively.
  |lessons=
  |lessons=
  |syntax=SECRETE VOYRIA<br>BITE <target>
  |syntax=SUGGEST <target> CLUMSINESS
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=This deadly venom will induce a quick death for its victim.
  |detail=Inability to use weaponry effectively.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=[[Delphinium]]
  |skill=[[Addiction]]
  |description=Put your victim to sleep.
  |description=A terrible addiction.
  |lessons=
  |lessons=
  |syntax=SECRETE DELPHINIUM<br>BITE <target>
  |syntax=SUGGEST <target> ADDICTION
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=Put your victim to sleep.
  |detail=A terrible addiction.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Transcretion
  |skill=[[Pacifism]]
  |description=The ability to instantly secrete a venom.
  |description=Loss of desire to cause anyone harm.
  |lessons=
  |lessons=
  |syntax=SECRETE <venom> ON <edged weapon>
  |syntax=SUGGEST <target> PACIFISM
|required=
|target=Self
|cooldown=
|detail=The ability of Transcretion is automatic and will allow you to secrete and instantly be able to bite without waiting for balance. You will also be able to secrete venoms directly onto edged weapons.
}}
 
{{Skill_detail
|skill=[[Notechis]]
|description=Induce haemophilia in a target.
|lessons=
|syntax=SECRETE NOTECHIS<br>BITE <target>
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=Induce haemophilia in your target. This venom can not be used to envenom a weapon.
  |detail=Loss of desire to cause anyone harm.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=[[Vardrax]]
  |skill=[[Hypersomnia]]
  |description=Grants an insatiable addiction.
  |description=A condition that prevents insomnia.
  |lessons=
  |lessons=
  |syntax=SECRETE VARDRAX<br>BITE <target>
  |syntax=SUGGEST <target> HYPERSOMNIA
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=This potent venom will instill an addiction in your victim that will not be sated.
  |detail=A condition that prevents insomnia.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=[[loki_(venom)|Loki]]
  |skill=[[Lethargy]]
  |description=An unpredictable toxin.
  |description=A distinct lack of energy.
  |lessons=
  |lessons=
  |syntax=SECRETE LOKI<br>BITE <target>
  |syntax=SUGGEST <target> LETHARGY
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=This unpredictable toxin will afflict your victim with a random venom.
  |detail=A distinct lack of energy.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=[[Aconite]]
  |skill=[[Anorexia]]
  |description=Cause sheer stupidity in your opponent.
  |description=Loss of desire to eat.
  |lessons=
  |lessons=
  |syntax=SECRETE ACONITE<br>BITE <target>
  |syntax=SUGGEST <target> ANOREXIA
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=Afflict your victim with sheer stupidity.
  |detail=Loss of desire to eat.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=[[Selarnia]]
  |skill=[[disruption|Disrupt]]
  |description=Forcing your victim back into mortal form.
  |description=Destroy your opponent's mental equilibrium.
  |lessons=
  |lessons=
  |syntax=SECRETE SELARNIA<br>BITE <target>
  |syntax=SUGGEST <target> DISRUPT
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=This venom will force the spirit animals out of those pesky forestals.
  |detail=Destroy your opponent's mental equilibrium.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=[[Gecko]]
  |skill=[[Generosity]]
  |description=Causes the recipient to become foully oily.
  |description=Indiscriminate, overwhelming generosity.
  |lessons=
  |lessons=
  |syntax=SECRETE GECKO<br>BITE <target>
  |syntax=SUGGEST <target> GENEROSITY
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=Cause your victim to secrete foul oils from his skin.
  |detail=Indiscriminate, overwhelming generosity.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=[[Scytherus]]
  |skill=Action
  |description=A venom that thins the blood.
  |description=The ability to suggest an action of your choice.
  |lessons=
  |lessons=
  |syntax=SECRETE SCYTHERUS<br>BITE <target>
  |syntax=SUGGEST <target> ACTION <command>
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=A nasty venom that will thin the victim's blood allowing your toxins to be more effective.
  |detail=This potent suggestion will allow you to directly implant a command into the mind of your victim, which they will have no choice but to perform once their trance is activated.  
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=[[Nechamandra]]
  |skill=[[Hypochondria]]
  |description=A venom that chills the veins.
  |description=The conviction that one is constantly afflicted.
  |lessons=
  |lessons=
  |syntax=SECRETE NECHAMANDRA<br>BITE <target>
  |syntax=SUGGEST <target> HYPOCHONDRIA
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=A venom that chills the veins.
  |detail=The conviction that one is constantly afflicted.
}}
 
{{Skill_detail
|skill=Ekanelia
|description=A lethality profound.
|lessons=
|syntax=EKANELIA<br>EKANELIA STUDY <reaction>
|required=
|target=
|cooldown=
|detail=Your grasp of venom has reached such a profound transcendence that you are now able to turn the very immune system of your victim's against
them. Certain venoms, when delivered in just the right quantities, can promote violent immune responses which in turn lead to cascading failures and further afflictions manifesting throughout the subjects body.<p>Each reaction has:<br>A trigger: the venom which sets off the cascading failure (this is what you bite with).<br>Conditionals: the afflictions which the subject must already labour under.<br>A result: the result of the reaction taking place.<p>Some reactions have:<br>A bonus conditional: a bonus conditional which can be met.<br>A bonus result: the bonus which is achieved if the bonus conditional is met.<p>Naturally, with the exact dose and balance requirements of this high art of venom, only the fangs of the serpent are sufficient for this purpose(*).<p>* You may see what reactions you are aware of with the EKANELIA command, and study one at further length with the EKANELIA STUDY <reaction> command.<br>** Reactions fire on the bite command.</p>
}}
}}


[[Category:Skills]]
[[Category:Skills]]

Latest revision as of 19:18, 22 September 2025

Where a skill like Venom is a naturally developed ability, and a skill like Subterfuge is an ability with many magical elements, Hypnosis is a science. It has long been known that our subconscious mind is a powerful force and that it can be influenced in mysterious ways, but until a forgotten Serpentlord discovered the principles of Hypnosis, there was no way to use it.

With this skill, a practitioner of Hypnosis will be able to sink someone into a hypnotic trance, possibly even without them realising it, and implant various subliminal suggestions. They can then seal their victim's mind and implant a timer that determines how long after the hypnosis has been triggered until the suggestions start becoming active.

The skill of Hypnosis is available to members of the Serpent class, along with Subterfuge and Venom.

Abilities in Hypnosis

Hypnotic techniques

Hypnotise Their minds are yours.
Syntax: HYPNOTISE <target>
SUGGEST <target> <suggestion>
SEAL <target> <delay in seconds>
SNAP <target>
Required: Equilibrium
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is the basis for all hypnotic manipulation. First you must hypnotise a victim, to seize control of his or her mind. This can take several seconds.

Once a trance is secured, you may begin implanting hypnotic suggestions, and finally seal the victim's trance. Once this is complete, you may snap your victim to trigger their trance, and the hypnotic suggestions shall begin to fire in rapid succession.

Note: {{{note}}}
Seal Poised to strike.
Syntax: SEAL <target> <delay in seconds>
Required: 200 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.0 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The act of sealing a hypnotic trance primes it for use. You may seal your trance at any time for three seconds and upwards, and suggestions tick periodically every four seconds there after.

However, if you seal your trance while your victim suffers from a deadened mind, the trance will sink more deeply into their psyche, tying itself more intrinsically and becoming vastly more potent when triggered(*).
* The delay can be set as low as one second, and the suggestions trigger every three seconds there after.

Note: {{{note}}}
Analyse Discover the implanted suggestions in someone.
Syntax: ANALYSE <target|ME>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and self
Cooldown: 1.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you may analyse a person's state of mind (including your own), to determine any hypnotic suggestions that may be implanted.
Note: {{{note}}}
Impulse Some pressure here, some manipulation there.
Syntax: IMPULSE <target> <suggestion>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 1.70 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: It is one thing to sink your mark into a hypnotic trance and set their mind into a downward spiral, but quite another to simply lay them low with a glance. Nevertheless, you are now equal to both tasks.

By triggering impulses in the mind of your victim, you may inflict them with one of the trivial suggestions(*) that are known to you.
* See ab hypnosis for the list of trivial suggestions.

Note: {{{note}}}
Cleanse Clean yourself or another of suggestions.
Syntax: CLEANSE <adventurer/ME> <suggestion>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability allows you to cleanse hypnotic suggestions from an individual.

You may also cleanse yourself, but in this instance you can only remove suggestions that would force you to carry out a physical action.

Note: {{{note}}}
Mesmerise Much subtler, near-undetectable hypnosis.
Syntax: MESMERISE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By mesmerising a victim, you will be able to greatly increase the chance of them overlooking your attempts to remove their hard earned possessions via pickpocketing.
Note: {{{note}}}
Imprint Store the mental state of your subject.
Syntax: HYPNOTIC IMPRINT <target>
HYPNOTIC IMPRINT FORGET <person>
HYPNOTIC IMPRINT FORGET ALL
HYPNOTIC IMPRINT LIST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This greatest of the hypnotic arts allows you to store the mental state of a subject, greatly increasing the speed of future hypnosis attempts against that person.

Note that you may only hold up to five imprints at any one time.

Note: {{{note}}}

Trivial suggestions

Amnesia Causes the victim to forget to do his next action.
Syntax: SUGGEST <target> AMNESIA
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Causes the victim to forget to do his next action.
Note: {{{note}}}
Paranoia They are out to get you, believe me.
Syntax: SUGGEST <target> PARANOIA
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: They are out to get you, believe me.
Note: {{{note}}}
Loneliness Fear of being left on your own.
Syntax: SUGGEST <target> LONELINESS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Fear of being left on your own.
Note: {{{note}}}
Claustrophobia Fear of enclosed spaces.
Syntax: SUGGEST <target> CLAUSTROPHOBIA
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Fear of enclosed spaces.
Note: {{{note}}}
Stuttering Anxious difficulty with speech.
Syntax: SUGGEST <target> STUTTERING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Anxious difficulty with speech.
Note: {{{note}}}
Hallucinations Vivid hallucinations to plague your foe.
Syntax: SUGGEST <target> HALLUCINATIONS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Vivid hallucinations to plague your foe.
Note: {{{note}}}
Dementia Hugely distorts victim's perception of the world.
Syntax: SUGGEST <target> DEMENTIA
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Hugely distorts victim's perception of the world.
Note: {{{note}}}
Deadening Weakening of the mind.
Syntax: SUGGEST <target> DEADENING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Weakening of the mind.
Note: {{{note}}}
Epilepsy Throw your victim's nervous system into disarray.
Syntax: SUGGEST <target> EPILEPSY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Throw your victim's nervous system into disarray.
Note: {{{note}}}
Agoraphobia Fear of open spaces.
Syntax: SUGGEST <target> AGORAPHOBIA
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Fear of open spaces.
Note: {{{note}}}
Masochism The love of your own pain.
Syntax: SUGGEST <target> MASOCHISM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The love of your own pain.
Note: {{{note}}}
Recklessness Ignorance of health and disregard for well-being.
Syntax: SUGGEST <target> RECKLESSNESS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Ignorance of health and disregard for well-being.
Note: {{{note}}}
Vertigo Fear of heights.
Syntax: SUGGEST <target> VERTIGO
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Fear of heights.
Note: {{{note}}}
Confusion Causes the mind to become confounded.
Syntax: SUGGEST <target> CONFUSION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Causes the mind to become confounded.
Note: {{{note}}}
Stupidity Abject, stumbling idiocy.
Syntax: SUGGEST <target> STUPIDITY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Abject, stumbling idiocy.
Note: {{{note}}}

Complex Suggestions

Clumsiness Inability to use weaponry effectively.
Syntax: SUGGEST <target> CLUMSINESS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Inability to use weaponry effectively.
Note: {{{note}}}
Addiction A terrible addiction.
Syntax: SUGGEST <target> ADDICTION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A terrible addiction.
Note: {{{note}}}
Pacifism Loss of desire to cause anyone harm.
Syntax: SUGGEST <target> PACIFISM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Loss of desire to cause anyone harm.
Note: {{{note}}}
Hypersomnia A condition that prevents insomnia.
Syntax: SUGGEST <target> HYPERSOMNIA
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A condition that prevents insomnia.
Note: {{{note}}}
Lethargy A distinct lack of energy.
Syntax: SUGGEST <target> LETHARGY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A distinct lack of energy.
Note: {{{note}}}
Anorexia Loss of desire to eat.
Syntax: SUGGEST <target> ANOREXIA
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Loss of desire to eat.
Note: {{{note}}}
Disrupt Destroy your opponent's mental equilibrium.
Syntax: SUGGEST <target> DISRUPT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Destroy your opponent's mental equilibrium.
Note: {{{note}}}
Generosity Indiscriminate, overwhelming generosity.
Syntax: SUGGEST <target> GENEROSITY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Indiscriminate, overwhelming generosity.
Note: {{{note}}}
Action The ability to suggest an action of your choice.
Syntax: SUGGEST <target> ACTION <command>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This potent suggestion will allow you to directly implant a command into the mind of your victim, which they will have no choice but to perform once their trance is activated.
Note: {{{note}}}
Hypochondria The conviction that one is constantly afflicted.
Syntax: SUGGEST <target> HYPOCHONDRIA
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The conviction that one is constantly afflicted.
Note: {{{note}}}