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Seaspells are powerful spells invoked through melding one's psyche with a sea spirit that dwells within a ship, via a consecrated and mounted figurehead. Each seaspell has an associated power cost, and the power is replenished through sailing and from invoking hunger on a seamonster. | Seaspells are powerful spells invoked through melding one's psyche with a sea spirit that dwells within a [[ship]], via a consecrated and mounted [[figurehead]]. Each seaspell has an associated power cost, and the power is replenished through [[sailing]] and from invoking hunger on a [[seamonster]]. | ||
A figurehead may have up to four seaspells invested, and seaspells may only be invested or uninvested when docked at a harbour. Hunger does not need to be invested. | A figurehead may have up to four seaspells invested, and seaspells may only be invested or uninvested when docked at a [[harbour]]. Hunger does not need to be invested. | ||
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: Lasting for 100 seconds, the speed of your ship will increase between 2 and 4 knots. Despite the name, windboost will affect a vessel even with furled sails. | : Lasting for 100 seconds, the speed of your ship will increase between 2 and 4 knots. Despite the name, windboost will affect a vessel even with furled sails. | ||
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[[category: skills]] | |||
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