Seaspells: Difference between revisions

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Seaspells are powerful spells invoked through melding one's psyche with a sea spirit that dwells within a ship, via a consecrated and mounted figurehead. Each seaspell has an associated power cost, and the power is replenished through sailing and from invoking hunger on a seamonster.
Seaspells are powerful spells invoked through melding one's psyche with a sea spirit that dwells within a [[ship]], via a consecrated and mounted [[figurehead]]. Each seaspell has an associated power cost, and the power is replenished through [[sailing]] and from invoking hunger on a [[seamonster]].


A figurehead may have up to four seaspells invested, and seaspells may only be invested or uninvested when docked at a harbour. Hunger does not need to be invested.
A figurehead may have up to four seaspells invested, and seaspells may only be invested or uninvested when docked at a [[harbour]]. Hunger does not need to be invested.


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: Lasting for 100 seconds, the speed of your ship will increase between 2 and 4 knots. Despite the name, windboost will affect a vessel even with furled sails.
: Lasting for 100 seconds, the speed of your ship will increase between 2 and 4 knots. Despite the name, windboost will affect a vessel even with furled sails.
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[[category: skills]]
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