Difference between revisions of "Bard"

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:''This page is about the class. For other uses, please see [[Bards (disambiguation)]].''
:''This page is about the class. For other uses, please see [[Bards (disambiguation)]].''
[[File:achaea_bard_circle.jpg|x400px|alt=Bard Official|right]]
<div style="min-height:400px">
The Bard class was a formalisation of the wisdom of the Great Bard, Scarlatti, God of the Arts. During a casual festival of the arts, Ralph Mercadia, long a singer and performer, learned the songs of Scarlatti and was encouraged to continue to develop the songs and skills of the Bard by that ancient deity. Thus in 350 AF was born the class of Bard.


The '''Bard''' class, introduced in the year 350 AF, is like no other class in [[Achaea]]. Ralph Mercadia (born [[Sarapin]] 5, 264 AF), a singer and performer, learned the songs of [[Scarlatti]] during a casual festival of the arts. The God of the Arts encouraged him to continue to develop the lyrical ballads and melodic skills of the Bard. Ralph's labour led to the formation of both the Bard class and [[Ty Beirdd|Bards Guild]]. With the introduction of [[auto-class]] and [[:Category:Houses|Houses]], the influence of bards spread out beyond [[Cyrene]], the city where the Guild was based. Despite this freedom, many Bards still join House [[Ty Beirdd]], where they eagerly pursue an artistic lifestyle.
For nigh six hundred years the singers and performers swashbuckled their way through the world. Accomplished vocalists, yet their music was lacking. Roguish acrobats, yet their movement was inhibited. Limited by the confines of their art, they could not fell the great threats of the world. Their vivid voices could move a mortal heart,  
but could never touch a beast's soul. Their sublime harmonics heralded music's irrepressible might, but they had no meaning.


Bards utilise the [[:Category:Skills|skills]] of [[Swashbuckling]], [[Voicecraft]], and [[Harmonics]] to make their way in the world, bringing music and style to everything they undertake.
Refined by the gift of the Great Bard in the year 948 AF, the talents of Sapience's Bards were transformed from swashbuckling skalds into keepers of legacy. Wielding the lethal art of the Bladedance and its corresponding bladesong, with rapier in hand it is the Bard who composes great works to bolster ally and devastate foe. And in their chronicling of history is the most grandiose of all their arts: the Saga. Famous and pivotal tales that shaped Sapience in the Modern Age, the history of the new era is foundation to all the Great Bard believed mortality capable of achieving.


== [[:Category:Abilities|Abilities]] in [[Battlerage]] ==
But in the mountain city of Cyrene stands an edict most different. Bards of lowland cities recite Sagas of the land. Those of Cyrene are bound to but one, singular epic: the life and legend of Black Pazuzu, Prince of Woe. Spanning the length and breadth of the fell demon's existence from beginning to end, it was Cyrene who shouldered the burden of Achaea's most ancient evil. And in so doing they alone may tell the tale of his terrible sin.
{| border=0 cellpadding=2 cellspacing=2
 
| bgcolor=#cccccc | '''Ability'''
A Bard's skills include [[Bladedance]], [[Composition]], and [[Sagas]]. A fledgling Bard possesses Bladedance
| bgcolor=#cccccc | '''Description'''
and Composition, and gains Sagas upon embracing class.
|-
 
| bgcolor=#999999 | '''Moulinet'''
[[Woe]] is an alternative iteration of the Sagas skill and is exclusive to Cyrene.
| bgcolor=#999999 | Slash your opponent with a long, looping cut.
 
|-
</div>
| colspan=2 bgcolor=#c9c9c9 |
 
==Abilities in [[Battlerage]] ==
{{Skill_detail
|skill=Moulinet
|description=Slash your opponent with a long, looping cut.
|level=6
|syntax=MOULINET <target>
|required=14 rage
|target=Denizens
|cooldown=16.00 seconds
|detail=The moulinet is a circular cut, using the wrist to quickly slash down the length of your target's body.
}}
 
{{Skill_detail
|skill=Trill
|description=Your opponent's psyche is no match for your voice.
|level=10
|syntax=PLAY TRILL AT <target>
|required=28 rage
|target=Denizens
|cooldown=41.00 seconds
|detail=A high-pitched chant that will make your target forgetful for a short time.<br>'''''Gives affliction: Amnesia'''''
}}
 
{{Skill_detail
|skill=Resonance
|description=Shatter a denizen's shield with your voice.
|level=20
|syntax=PLAY RESONANCE AT <target>
|required=17 rage
|target=Denizens
|cooldown=
|detail=Use your rage and the pitch of your voice at exactly the right frequency to resonate with a denizen's shield, causing it to shatter.
}}
 
{{Skill_detail
|skill=Howlslash
|description=Voice and blade, working as one.
|level=35
|syntax=HOWLSLASH <target>
|required=36 rage
|target=Denizens
|cooldown=23.00 seconds
|detail=Use the power of your voice to distract your target before attacking with a vicious strike.
}}
 
{{Skill_detail
|skill=Cyclone
|description=Repeatedly slash your target as you spin.
|level=50
|syntax=CYCLONE <target>
|required=25 rage
|target=Denizens
|cooldown=23.00 seconds
|detail=Spin in a tight circle, slashing out with your blade as you pass by your target. Opponents that are too stunned or clumsy to avoid the brunt of the onslaught will take substantially increased damage.<br>'''''Uses afflictions: Clumsiness or Stun'''''
}}


: '''Syntax:'''            MOULINET <target>
{{Skill_detail
: '''Works on/against:'''            Denizens
|skill=Charm
: '''Cooldown:'''            16.00 seconds
|description=Lull your victim into serving you.
: '''Resource:'''            14 rage
|level=65
: '''Details:'''
|syntax=CHARM <target>
The moulinet is a circular cut, using the wrist to quickly slash down the length of your target's body.
|required=32 rage
|-
|target=Denizens
| bgcolor=#999999 | '''Trill'''
|cooldown=43.00 seconds
| bgcolor=#999999 | Your opponent's psyche is no match for your voice.
|detail=A beguiling song that charms your victim, making it fight for you for a short time.<br>'''''Gives affliction: Charm'''''
|-
}}
| colspan=2 bgcolor=#c9c9c9 |


: '''Syntax:'''            PLAY TRILL AT <target>
==Related [[:Category:Artefacts|Artefacts]] for Bards==
: '''Gives affliction:'''    Amnesia
{| class="wikitable"
: '''Works on/against:'''            Denizens
| bgcolor=#999999 | '''Artefact'''
: '''Cooldown:'''            41.00 seconds
| bgcolor=#999999 | '''Description'''
: '''Resource:'''            28 rage
: '''Details:'''
A high-pitched chant that will make your target forgetful for a short time.
|-
| bgcolor=#999999 | '''Howlslash'''
| bgcolor=#999999 | Voice and blade, working as one.
|-
|-
| colspan=2 bgcolor=#c9c9c9 |
| bgcolor=#D3D3D3 | '''Artefact Rapiers'''
 
| bgcolor=#D3D3D3 | '''[[Blackened_rapier|a blackened rapier]]''': Dmg: 57; To-hit: 168; Spd: 238<br>'''[[Eagle%27s_Scream|An Eagle's Scream]]''': Dmg: 60; To-hit: 173; Spd: 242<br>'''[[Soulpiercer|A Soulpiercer]]''': Dmg: 63; To-hit: 184; Spd: 246
: '''Syntax:'''           HOWLSLASH <target>
: '''Works on/against:'''           Denizens
: '''Cooldown:'''           23.00 seconds
: '''Resource:'''           36 rage
: '''Details:'''
Use the power of your voice to distract your target before attacking with a vicious strike.
|-
|-
| bgcolor=#999999 | '''Cyclone'''
| bgcolor=#B3B3B3 | '''[[Glass_rose|A glass rose]]'''
| bgcolor=#999999 | Repeatedly slash your target as you spin.
| bgcolor=#B3B3B3 | Doubles the length of time aria will stay active on a target.
|-
|-
| colspan=2 bgcolor=#c9c9c9 |
| bgcolor=#D3D3D3 | '''[[Golden_pendulum|A golden pendulum]]'''
 
| bgcolor=#D3D3D3 | Reduces the time between harmonics being called, and their arrival.
: '''Syntax:'''           CYCLONE <target>
: '''Uses affliction:'''    Stun or Clumsiness
: '''Works on/against:'''            Denizens
: '''Cooldown:'''            23.00 seconds
: '''Resource:'''            25 rage
: '''Details:'''
Spin in a tight circle, slashing out with your blade as you pass by your target. Opponents that are too stunned or clumsy to avoid the brunt of the onslaught will take substantially increased damage.
|-
|-
| bgcolor=#999999 | '''Charm'''
| bgcolor=#B3B3B3 | '''[[Silver_tuning_fork|Silver tuning fork]]'''
| bgcolor=#999999 | Lull your victim into serving you.
| bgcolor=#B3B3B3 | Doubles the lifespan of a composition.
|-
|-
| colspan=2 bgcolor=#c9c9c9 |
| bgcolor=#D3D3D3 | '''[[Moon-and-star_insignia|A moon-and-star insignia]]'''
 
| bgcolor=#D3D3D3 | Allows bards to compose performances with an additional movement.
: '''Syntax:'''           PLAY CHARM AT <target>
: '''Gives affliction:'''    Charm
: '''Works on/against:'''            Denizens
: '''Cooldown:'''            43.00 seconds
: '''Resource:'''            32 rage
: '''Details:'''
A beguiling song that charms your victim, making it fight for you for a short time.
|}


[[Category:Classes]]
[[Category:Classes]]

Latest revision as of 18:19, 16 June 2024

This page is about the class. For other uses, please see Bards (disambiguation).
Bard Official

The Bard class was a formalisation of the wisdom of the Great Bard, Scarlatti, God of the Arts. During a casual festival of the arts, Ralph Mercadia, long a singer and performer, learned the songs of Scarlatti and was encouraged to continue to develop the songs and skills of the Bard by that ancient deity. Thus in 350 AF was born the class of Bard.

For nigh six hundred years the singers and performers swashbuckled their way through the world. Accomplished vocalists, yet their music was lacking. Roguish acrobats, yet their movement was inhibited. Limited by the confines of their art, they could not fell the great threats of the world. Their vivid voices could move a mortal heart, but could never touch a beast's soul. Their sublime harmonics heralded music's irrepressible might, but they had no meaning.

Refined by the gift of the Great Bard in the year 948 AF, the talents of Sapience's Bards were transformed from swashbuckling skalds into keepers of legacy. Wielding the lethal art of the Bladedance and its corresponding bladesong, with rapier in hand it is the Bard who composes great works to bolster ally and devastate foe. And in their chronicling of history is the most grandiose of all their arts: the Saga. Famous and pivotal tales that shaped Sapience in the Modern Age, the history of the new era is foundation to all the Great Bard believed mortality capable of achieving.

But in the mountain city of Cyrene stands an edict most different. Bards of lowland cities recite Sagas of the land. Those of Cyrene are bound to but one, singular epic: the life and legend of Black Pazuzu, Prince of Woe. Spanning the length and breadth of the fell demon's existence from beginning to end, it was Cyrene who shouldered the burden of Achaea's most ancient evil. And in so doing they alone may tell the tale of his terrible sin.

A Bard's skills include Bladedance, Composition, and Sagas. A fledgling Bard possesses Bladedance and Composition, and gains Sagas upon embracing class.

Woe is an alternative iteration of the Sagas skill and is exclusive to Cyrene.

Abilities in Battlerage

Moulinet Slash your opponent with a long, looping cut. Level: 6
Syntax: MOULINET <target>
Required: 14 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 16.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The moulinet is a circular cut, using the wrist to quickly slash down the length of your target's body.
Note: {{{note}}}
Trill Your opponent's psyche is no match for your voice. Level: 10
Syntax: PLAY TRILL AT <target>
Required: 28 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 41.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A high-pitched chant that will make your target forgetful for a short time.
Gives affliction: Amnesia
Note: {{{note}}}
Resonance Shatter a denizen's shield with your voice. Level: 20
Syntax: PLAY RESONANCE AT <target>
Required: 17 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Use your rage and the pitch of your voice at exactly the right frequency to resonate with a denizen's shield, causing it to shatter.
Note: {{{note}}}
Howlslash Voice and blade, working as one. Level: 35
Syntax: HOWLSLASH <target>
Required: 36 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 23.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Use the power of your voice to distract your target before attacking with a vicious strike.
Note: {{{note}}}
Cyclone Repeatedly slash your target as you spin. Level: 50
Syntax: CYCLONE <target>
Required: 25 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 23.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Spin in a tight circle, slashing out with your blade as you pass by your target. Opponents that are too stunned or clumsy to avoid the brunt of the onslaught will take substantially increased damage.
Uses afflictions: Clumsiness or Stun
Note: {{{note}}}
Charm Lull your victim into serving you. Level: 65
Syntax: CHARM <target>
Required: 32 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 43.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A beguiling song that charms your victim, making it fight for you for a short time.
Gives affliction: Charm
Note: {{{note}}}

Related Artefacts for Bards

Artefact Description
Artefact Rapiers a blackened rapier: Dmg: 57; To-hit: 168; Spd: 238
An Eagle's Scream: Dmg: 60; To-hit: 173; Spd: 242
A Soulpiercer: Dmg: 63; To-hit: 184; Spd: 246
A glass rose Doubles the length of time aria will stay active on a target.
A golden pendulum Reduces the time between harmonics being called, and their arrival.
Silver tuning fork Doubles the lifespan of a composition.
A moon-and-star insignia Allows bards to compose performances with an additional movement.