Druid and Bard: Difference between pages

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:''This page is about the class. For other uses, please see [[Druids (disambiguation)]].''
:''This page is about the class. For other uses, please see [[Bards (disambiguation)]].''
[[File:achaea_druid_circle.jpg|x400px|alt=Druid Official|right]]
[[File:achaea_bard_circle.jpg|x400px|alt=Bard Official|right]]
<div style="min-height:400px">
<div style="min-height:400px">
Druids are the most ancient of the forestal classes, devoted to the forests and all they represent. Although their isolationist nature has tended to remove them from the great events of history, the formation of the forest commune of Eleusis in modern times (as well as the formation of the Council of Oakstone) has given Druids power that extends beyond their beloved forests. Members of the Druid class tend to stay clear of the near-religious battles between good and evil that dominate much of the land, preferring instead to focus on what they deem good: The welfare of the forests. Though some Druids are loners, there is a thriving forestal community, and some Druids are as social as possible.  
The Bard class was a formalisation of the wisdom of the Great Bard, Scarlatti, God of the Arts. During a casual festival of the arts, Ralph Mercadia, long a singer and performer, learned the songs of Scarlatti and was encouraged to continue to develop the songs and skills of the Bard by that ancient deity. Thus in 350 AF was born the class of Bard.


The skills of a Druid are rooted in forest and beast. Perhaps the most important is the ability to establish a location in the forest as his personal grove, from which much of his power flows. Within his Grove, none can stand against a Druid; there they reign supreme, backed by the full power of the forest. Swarms of bees will attack enemies, an earth golem can be made to guard the grove, lightning can be called down, thorny vines summoned to hurt and hinder your enemies, and far more. A Druid can travel through the forest instantly from his grove, and return to it equally quickly.
For nigh six hundred years the singers and performers swashbuckled their way through the world. Accomplished vocalists, yet their music was lacking. Roguish acrobats, yet their movement was inhibited. Limited by the confines of their art, they could not fell the great threats of the world. Their vivid voices could move a mortal heart,  
but could never touch a beast's soul. Their sublime harmonics heralded music's irrepressible might, but they had no meaning.


Outside of a grove, and even outside of forests generally, a Druid remains a force to be reckoned with, if not nearly as powerful as in the forest. They are able to tap into the remnants of natural life in a location, coaxing them to grow at an astounding rate. Through their power is Nature able to progress at a much faster rate, granting power to those who stand upon the reclaim land. Similarly, a druid is able to transform into a variety of different animals, ranging from the humble squirrel to the grizzly bear to the mighty wyvern. These transformations grant the Druid a range of new powers, from bird forms that allow flying to the skies above and swooping down to hoist a victim into the skies, to the elephant form that allows trampling an opponent, and a host of other capabilities.
Refined by the gift of the Great Bard in the year 948 AF, the talents of Sapience's Bards were transformed from swashbuckling skalds into keepers of legacy. Wielding the lethal art of the Bladedance and its corresponding bladesong, with rapier in hand it is the Bard who composes great works to bolster ally and devastate foe. And in their chronicling of history is the most grandiose of all their arts: the Saga. Famous and pivotal tales that shaped Sapience in the Modern Age, the history of the new era is foundation to all the Great Bard believed mortality capable of achieving.
 
But in the mountain city of Cyrene stands an edict most different. Bards of lowland cities recite Sagas of the land. Those of Cyrene are bound to but one, singular epic: the life and legend of Black Pazuzu, Prince of Woe. Spanning the length and breadth of the fell demon's existence from beginning to end, it was Cyrene who shouldered the burden of Achaea's most ancient evil. And in so doing they alone may tell the tale of his terrible sin.
 
A Bard's skills include [[Bladedance]], [[Composition]], and [[Sagas]]. A fledgling Bard possesses Bladedance
and Composition, and gains Sagas upon embracing class.
 
[[Woe]] is an alternative iteration of the Sagas skill and is exclusive to Cyrene.


A fledgling '''Druid''' possesses the skills of [[Groves]] and [[Metamorphosis]], gaining [[Reclamation]] upon embracing class.
</div>
</div>


==Abilities in [[Battlerage]] ==
==Abilities in [[Battlerage]] ==
{{Skill_detail
{{Skill_detail
  |skill=Strangle
  |skill=Moulinet
  |description=Summon vines to throttle your opponent.
  |description=Slash your opponent with a long, looping cut.
  |level=6
  |level=6
  |syntax=STRANGLE <target>
  |syntax=MOULINET <target>
  |required=14 rage
  |required=14 rage
  |target=Denizens
  |target=Denizens
  |cooldown=16.00 seconds
  |cooldown=16.00 seconds
  |detail=Summon vines from your quarterstaff which will throttle your opponent. The vines will continue to choke the life from your target for some time, doing damage to the denizen for the duration.
  |detail=The moulinet is a circular cut, using the wrist to quickly slash down the length of your target's body.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Redeem
  |skill=Trill
  |description=Severely weaken your target.
  |description=Your opponent's psyche is no match for your voice.
  |level=10
  |level=10
  |syntax=RECLAMATION REDEEM <target>
  |syntax=PLAY TRILL AT <target>
  |required=22 rage
  |required=28 rage
  |target=Denizens
  |target=Denizens
  |cooldown=31.00 seconds
  |cooldown=41.00 seconds
  |detail=Steal a target's energy for a short time to feed the natural world around it, giving the weakness affliction for several seconds.<br>'''''Gives affliction: Weakness'''''
  |detail=A high-pitched chant that will make your target forgetful for a short time.<br>'''''Gives affliction: Amnesia'''''
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Vinecrack
  |skill=Resonance
  |description=Crack a denizen's shield like a tough nut.
  |description=Shatter a denizen's shield with your voice.
  |level=20
  |level=20
  |syntax=VINECRACK <target>
  |syntax=PLAY RESONANCE AT <target>
  |required=17 rage
  |required=17 rage
  |target=Denizens
  |target=Denizens
  |cooldown=
  |cooldown=
  |detail=Wrap your target in vines which constrict around it, shattering a denizen's shield.
  |detail=Use your rage and the pitch of your voice at exactly the right frequency to resonate with a denizen's shield, causing it to shatter.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Ravage
  |skill=Howlslash
  |description=Unleash your animalistic rage.
  |description=Voice and blade, working as one.
  |level=35
  |level=35
  |syntax=RAVAGE <target>
  |syntax=HOWLSLASH <target>
  |required=36 rage
  |required=36 rage
  |target=Denizens
  |target=Denizens
  |cooldown=23.00 seconds
  |cooldown=23.00 seconds
  |detail=Spring upon your target and savagely attack it with your fangs and claws. (Requires Wildcat, Cheetah, Hyena, Bear, Wolverine, Icewyrm, Gorilla, Wyvern, or Hydra)
  |detail=Use the power of your voice to distract your target before attacking with a vicious strike.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Sear
  |skill=Cyclone
  |description=Summon the blinding power of sunlight.
  |description=Repeatedly slash your target as you spin.
  |level=50
  |level=50
  |syntax=SEAR <target>
  |syntax=CYCLONE <target>
  |required=25 rage
  |required=25 rage
  |target=Denizens
  |target=Denizens
  |cooldown=23.00 seconds
  |cooldown=23.00 seconds
  |detail=Summon a blast of sunlight from your outstretched quarterstaff to blind your opponent. This attack will do significantly increased damage to targets that are afflicted by recklessness or are stunned.<br>'''''Uses afflictions: Recklessness or Stun'''''
  |detail=Spin in a tight circle, slashing out with your blade as you pass by your target. Opponents that are too stunned or clumsy to avoid the brunt of the onslaught will take substantially increased damage.<br>'''''Uses afflictions: Clumsiness or Stun'''''
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Glare
  |skill=Charm
  |description=Startle your target into clumsiness.
  |description=Lull your victim into serving you.
  |level=65
  |level=65
  |syntax=QUARTERSTAFF|QSTAFF GLARE <target>
  |syntax=CHARM <target>
  |required=14 rage
  |required=32 rage
  |target=Denizens
  |target=Denizens
  |cooldown=23.00 seconds
  |cooldown=43.00 seconds
  |detail=Assault your target with the brightened tip of your quarterstaff, causing the target to become clumsy for several seconds.<br>'''''Gives affliction: Clumsiness'''''
  |detail=A beguiling song that charms your victim, making it fight for you for a short time.<br>'''''Gives affliction: Charm'''''
}}
}}


==Related [[:Category:Artefacts|Artefacts]]==
==Related [[:Category:Artefacts|Artefacts]] for Bards==
{| class="wikitable"  
{| class="wikitable"  
| bgcolor=#999999 | '''Artefact'''
| bgcolor=#999999 | '''Artefact'''
| bgcolor=#999999 | '''Description'''
| bgcolor=#999999 | '''Description'''
|-
|-
| bgcolor=#D3D3D3 | '''[[Yggdrasian Splinter]] (Quarterstaff)'''
| bgcolor=#D3D3D3 | '''Artefact Rapiers'''
| bgcolor=#D3D3D3 | Increases personal sunlight capacity by 2500 (+50% at transcendent).
| bgcolor=#D3D3D3 | '''[[Blackened_rapier|a blackened rapier]]''': Dmg: 57; To-hit: 168; Spd: 238<br>'''[[Eagle%27s_Scream|An Eagle's Scream]]''': Dmg: 60; To-hit: 173; Spd: 242<br>'''[[Soulpiercer|A Soulpiercer]]''': Dmg: 63; To-hit: 184; Spd: 246
|-
| bgcolor=#B3B3B3 | '''[[clasp_of_the_animal_spirit|A clasp of the animal spirit]]'''
| bgcolor=#B3B3B3 | Strengthens the bond to your current morph.
|-
| bgcolor=#D3D3D3 | '''[[Gaian Plinth]]'''
| bgcolor=#D3D3D3 |
* Increases rate of sunlight gain in grove.
* Increases max sunlight to 18000.
* Reduces cost of GROVE IMBUE by 1000 sunlight.
|-
|-
| bgcolor=#B3B3B3 | '''[[Rakia's flame]]'''
| bgcolor=#B3B3B3 | '''[[Glass_rose|A glass rose]]'''
| bgcolor=#B3B3B3 | Increases the rate at which a Metamorph can SUMMON FLAME.
| bgcolor=#B3B3B3 | Doubles the length of time aria will stay active on a target.
|-
|-
| bgcolor=#D3D3D3 | '''[[Copper Knuckles]]'''
| bgcolor=#D3D3D3 | '''[[Golden_pendulum|A golden pendulum]]'''
| bgcolor=#D3D3D3 | Increases Metamorphosis MAUL damage by 10%.
| bgcolor=#D3D3D3 | Reduces the time between harmonics being called, and their arrival.
|-
|-
| bgcolor=#B3B3B3 | '''[[Brass Knuckles]]'''
| bgcolor=#B3B3B3 | '''[[Silver_tuning_fork|Silver tuning fork]]'''
| bgcolor=#B3B3B3 | Increases Metamorphosis MAUL damage by 15%.
| bgcolor=#B3B3B3 | Doubles the lifespan of a composition.
|-
|-
| bgcolor=#D3D3D3 | '''[[Spiked Knuckles]]'''
| bgcolor=#D3D3D3 | '''[[Moon-and-star_insignia|A moon-and-star insignia]]'''
| bgcolor=#D3D3D3 | Increases Metamorphosis MAUL damage by 20%.
| bgcolor=#D3D3D3 | Allows bards to compose performances with an additional movement.


[[Category:Classes]]
[[Category:Classes]]

Latest revision as of 18:19, 16 June 2024

This page is about the class. For other uses, please see Bards (disambiguation).
Bard Official

The Bard class was a formalisation of the wisdom of the Great Bard, Scarlatti, God of the Arts. During a casual festival of the arts, Ralph Mercadia, long a singer and performer, learned the songs of Scarlatti and was encouraged to continue to develop the songs and skills of the Bard by that ancient deity. Thus in 350 AF was born the class of Bard.

For nigh six hundred years the singers and performers swashbuckled their way through the world. Accomplished vocalists, yet their music was lacking. Roguish acrobats, yet their movement was inhibited. Limited by the confines of their art, they could not fell the great threats of the world. Their vivid voices could move a mortal heart, but could never touch a beast's soul. Their sublime harmonics heralded music's irrepressible might, but they had no meaning.

Refined by the gift of the Great Bard in the year 948 AF, the talents of Sapience's Bards were transformed from swashbuckling skalds into keepers of legacy. Wielding the lethal art of the Bladedance and its corresponding bladesong, with rapier in hand it is the Bard who composes great works to bolster ally and devastate foe. And in their chronicling of history is the most grandiose of all their arts: the Saga. Famous and pivotal tales that shaped Sapience in the Modern Age, the history of the new era is foundation to all the Great Bard believed mortality capable of achieving.

But in the mountain city of Cyrene stands an edict most different. Bards of lowland cities recite Sagas of the land. Those of Cyrene are bound to but one, singular epic: the life and legend of Black Pazuzu, Prince of Woe. Spanning the length and breadth of the fell demon's existence from beginning to end, it was Cyrene who shouldered the burden of Achaea's most ancient evil. And in so doing they alone may tell the tale of his terrible sin.

A Bard's skills include Bladedance, Composition, and Sagas. A fledgling Bard possesses Bladedance and Composition, and gains Sagas upon embracing class.

Woe is an alternative iteration of the Sagas skill and is exclusive to Cyrene.

Abilities in Battlerage

Moulinet Slash your opponent with a long, looping cut. Level: 6
Syntax: MOULINET <target>
Required: 14 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 16.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The moulinet is a circular cut, using the wrist to quickly slash down the length of your target's body.
Note: {{{note}}}
Trill Your opponent's psyche is no match for your voice. Level: 10
Syntax: PLAY TRILL AT <target>
Required: 28 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 41.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A high-pitched chant that will make your target forgetful for a short time.
Gives affliction: Amnesia
Note: {{{note}}}
Resonance Shatter a denizen's shield with your voice. Level: 20
Syntax: PLAY RESONANCE AT <target>
Required: 17 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Use your rage and the pitch of your voice at exactly the right frequency to resonate with a denizen's shield, causing it to shatter.
Note: {{{note}}}
Howlslash Voice and blade, working as one. Level: 35
Syntax: HOWLSLASH <target>
Required: 36 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 23.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Use the power of your voice to distract your target before attacking with a vicious strike.
Note: {{{note}}}
Cyclone Repeatedly slash your target as you spin. Level: 50
Syntax: CYCLONE <target>
Required: 25 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 23.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Spin in a tight circle, slashing out with your blade as you pass by your target. Opponents that are too stunned or clumsy to avoid the brunt of the onslaught will take substantially increased damage.
Uses afflictions: Clumsiness or Stun
Note: {{{note}}}
Charm Lull your victim into serving you. Level: 65
Syntax: CHARM <target>
Required: 32 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 43.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A beguiling song that charms your victim, making it fight for you for a short time.
Gives affliction: Charm
Note: {{{note}}}

Related Artefacts for Bards

Artefact Description
Artefact Rapiers a blackened rapier: Dmg: 57; To-hit: 168; Spd: 238
An Eagle's Scream: Dmg: 60; To-hit: 173; Spd: 242
A Soulpiercer: Dmg: 63; To-hit: 184; Spd: 246
A glass rose Doubles the length of time aria will stay active on a target.
A golden pendulum Reduces the time between harmonics being called, and their arrival.
Silver tuning fork Doubles the lifespan of a composition.
A moon-and-star insignia Allows bards to compose performances with an additional movement.