Difference between revisions of "Talk:Staff of Nicator"

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I believed it would enrich the Staff powers page to list the powers previous holders have had, rather than keep it as "unknown". The Staff of Nicator is one of the most important artifacts in Achaea's history and at the centre of much of it. The usual 'cool' factor about it was the powers one would gain while wielding the staff, from historical NPCs to actual players. I thought it would make for an interesting additional to Achaea's lore to list the powers. The powers of Staff holders are often discussed in the game and become rather universal. It is how Farrah received her moniker of "Undying Farrah" at the time. If Imyrr's power was wrong, then that's fine, we can leave it blank. I have no real horse in this one, I simply thought it would enrich the page as well I didnt see it breaking any policy, thus the deletion seemed rather extreme. -- [[Asmodron]], {{CURRENTTIME}}, 05 June 2024.
I believed it would enrich the Staff powers page to list the powers previous holders have had, rather than keep it as "unknown". The Staff of Nicator is one of the most important artifacts in Achaea's history and at the centre of much of it. The usual 'cool' factor about it was the powers one would gain while wielding the staff, from historical NPCs to actual players. I thought it would make for an interesting additional to Achaea's lore to list the powers. The powers of Staff holders are often discussed in the game and become rather universal. It is how Farrah received her moniker of "Undying Farrah" at the time. If Imyrr's power was wrong, then that's fine, we can leave it blank. I have no real horse in this one, I simply thought it would enrich the page as well I didnt see it breaking any policy, thus the deletion seemed rather extreme. -- [[Asmodron]], {{CURRENTTIME}}, 05 June 2024.
Imyrr beat us to the punch, and I actually think the table split to differentiate between modern player bearers and Seleucar bearers is a good one. I can't agree that staff powers should be listed for players. The more we add to the Wiki, the less people have to go in-game to learn. There should be a balance between accuracy and breadth, and minimalism/vagueness, which is both my personal opinion and the stated guidelines/purpose of the Wiki. Additionally, each Staff has multiple unique powers, not just the big ones you listed, and there's also no way of verifying that the correct power has been added without the Staff Holder to confirm as the Garden NEVER confirms nor denies powers past or present. A player has no way of figuring out Staff Powers without going and talking to people, unlike with something like auctions where there are news posts and syntax to check winners independently. If there is something cool that you want to preserve like a moniker, that can and should be preserved in-game in some fashion rather than here. --[[Eoka]], 22:41, 05 June 2024 (GMT)

Revision as of 22:41, 5 June 2024

Please take this opportunity to directly cite whatever policy you think is being violated, Asmodron. I will take the opportunity to once again cite the disclaimer listed below every single post on the AchaeaWiki: "Please note that all contributions to AchaeaWiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here." I also direct you to the AchaeaWiki:Contributing Guidelines where you will find no protections given for "not being able to delete things without the express approval of the administration". The administration provides LIMITED oversight to "protected" pages, which neither of these are. And finally, I remind you that the power you listed for Imyrr is WRONG. Not debatable, WRONG. So beyond all powers being something that should be left to be discussed and discovered in-game given their inherently secret nature, your addition was factually incorrect. --Eoka, 12:57, 05 June 2024, (GMT)


As the majority of this has already been addressed in the Lucretian Athenaeum discussion, i'll move on to the other points.

I believed it would enrich the Staff powers page to list the powers previous holders have had, rather than keep it as "unknown". The Staff of Nicator is one of the most important artifacts in Achaea's history and at the centre of much of it. The usual 'cool' factor about it was the powers one would gain while wielding the staff, from historical NPCs to actual players. I thought it would make for an interesting additional to Achaea's lore to list the powers. The powers of Staff holders are often discussed in the game and become rather universal. It is how Farrah received her moniker of "Undying Farrah" at the time. If Imyrr's power was wrong, then that's fine, we can leave it blank. I have no real horse in this one, I simply thought it would enrich the page as well I didnt see it breaking any policy, thus the deletion seemed rather extreme. -- Asmodron, 04:11, 05 June 2024.

Imyrr beat us to the punch, and I actually think the table split to differentiate between modern player bearers and Seleucar bearers is a good one. I can't agree that staff powers should be listed for players. The more we add to the Wiki, the less people have to go in-game to learn. There should be a balance between accuracy and breadth, and minimalism/vagueness, which is both my personal opinion and the stated guidelines/purpose of the Wiki. Additionally, each Staff has multiple unique powers, not just the big ones you listed, and there's also no way of verifying that the correct power has been added without the Staff Holder to confirm as the Garden NEVER confirms nor denies powers past or present. A player has no way of figuring out Staff Powers without going and talking to people, unlike with something like auctions where there are news posts and syntax to check winners independently. If there is something cool that you want to preserve like a moniker, that can and should be preserved in-game in some fashion rather than here. --Eoka, 22:41, 05 June 2024 (GMT)