Aeonics and Psionics: Difference between pages

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Aeonics grants [[Depthswalkers]] a degree of control over the flow of [[time]]. Originally practiced by the ancient Tsol'teth Overlord [[Agith'maal]], it was deemed too dangerous even by the standards of the current generation of the [[Tsol'teth]] race and placed upon the short list of arts forbidden. However, not all of Agith'maal's descendents were so cautious. Parni deSangre, destroyer of once-great Seleucar taught an apprentice; and when she was hunted down and slain by the Tsol'teth warrior Agith'tai for her perceived threat, he granted Sapience knowledge of the art. Whether out of spite or duty, it is still unknown. Practitioners of this skill specialise in modifications to localised time, both their own and that of others. It is whispered that the truly great may turn aside the greatest enemy of all: death.
The most ancient of powers given to the Aldar in the moment of their formation by Ayar, beyond even the innumerable other natural advantages of their race, was their strength in will and mind. This manifested itself in vast psionic and telepathic might, an ability wielded with unfathomable ease as they imposed their thought upon themselves and upon the world around them. With the centuries of peace during which these arts were mastered, coupled to their functionally unchallenged rule of Creation below the Pantheon itself, offensive techniques within Psionics never saw true progress beyond the simple, rendering them almost unrefined by the measure of modern telepaths. Yet it was never their offensive powers that made this lost art so mighty in the hands of the Firstborn.


The skill of '''Aeonics''' is available to members of the [[Depthswalker]] [[class]], along with [[Shadowmancy]] and [[Terminus]].
The skill of '''Psionics''' is available to members of the [[Psion]] [[class]], along with [[Weaving]] and [[Emulation]].


==Abilities in Aeonics==
==Abilities in Psionics==
{{Skill_detail
{{Skill_detail
  |skill=Memory
  |skill=Expunge
  |description=Remember what was.
  |description=Your mind must never be corrupted.
  |lessons=
  |lessons=
  |syntax=CHRONO MEMORY<br>CHRONO RETURN
  |syntax=PSI EXPUNGE
  |required=
  |required=
  |target=Self
  |target=
  |cooldown=
  |cooldown=3.00 seconds of equilibrium
  |detail=In a display of power beyond the comprehension of any current practitioner of Aeonics, Parni deSangre, he who was Tenith'oru, imprinted the memory of his fallen protege upon the timestream so indelibly that with sufficient training, a practitioner of the time arts may step back through the years and see what once was. (*)<br>* This is the method through which one shall study Aeonics and later Terminus: they may LEARN from Kosuira.  
  |detail=Purge your mind of a single mental affliction. If you have impatience, this will always be cured first. If you are confused, you will be unable to focus enough to carry out this psionic act.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Regression
  |skill=Splinter
  |description=Time bends to accommodate.
  |description=A spike of psychic force.
  |lessons=
  |lessons=
  |syntax=None
  |syntax=PSI SPLINTER <target>
  |required=
  |required=
  |target=Self
  |target=Adventurers and denizens
  |cooldown=
  |cooldown=2.00 seconds of equilibrium
  |detail=This is both the most basic and core of the Aeonics abilities. Though Aeonic-based abilities are powerful on their own, many of them can be boosted to even greater heights of potency. However, this will use your very life force as fuel; aging you rapidly beyond anything a normal adventurer was meant to sustain.<p>However, due to your mastery, you will slowly regress back to your original age over time. The novice practitioner may be liberal with their life force, wasting it away in the first moments of any engagement. The skilled one, however, shall be far more calculating.</p><p>Note that a very few abilities may drain your life force even when not boosted, if to a lesser degree. These abilities will be noted in the relevant ability files.</p><p>This ability is passive and cannot be deactivated. The age costs in ability files refer specifically to the cost of the ability if boosted.</p>
  |detail=A precisely targeted spike of psychic force will shatter the magical shields surrounding your opponents.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Divine
  |skill=Comprehend
  |description=The timelines do not lie.
  |description=A simple application of your intellect.
  |lessons=
  |lessons=
  |syntax=CHRONO DIVINE <target> [BOOST]
  |syntax=PSI COMPREHEND
  |required=40 age
  |required=
  |target=Adventurers
  |target=
  |cooldown=
  |cooldown=2.80 seconds of equilibrium
  |detail=By following the timeline, you may seek out another adventurer and determine their location.<br>When boosted, this ability will cost no balance or equilibrium.
  |detail=Direct your considerable intellect towards the process of understanding all racial languages(*).<p>* This has the same restrictions as the necklace of comprehension artefact.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Rewind
  |skill=Expand
  |description=The past becomes the present.
  |description=The mind shall not be constrained.
  |lessons=
  |lessons=
  |syntax=CHRONO REWIND [BOOST]
  |syntax=PSI EXPAND
  |required=20 age
  |required=
  |target=Self
  |target=
  |cooldown=
  |cooldown=3.00 seconds of equilibrium
  |detail=This ability will allow you to rewind time to a point when you were healthier, restoring some health.<br>When boosted, this ability rewinds further, restoring more health.
  |detail=Expand your mental faculties, restoring some mana.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Blur
  |skill=Imprint
  |description=Move with supernatural speed.
  |description=Communication is key.
  |lessons=
  |lessons=
  |syntax=CHRONO BLUR [BOOST]
  |syntax=PSI IMPRINT <RETRIEVE{{!}}message>
  |required=180 age
  |required=
  |target=Self
  |target=
  |cooldown=
  |cooldown=3.00 seconds of equilibrium
  |detail=This ability allows you to move more rooms at a time.<br>When boosted, it will last longer.
  |detail=You may imprint a psionic message upon a location, after which any other also practiced in psionics may retrieve said message. There may only be one psionic message per location and the act of retrieving the message will damage said message. If damaged too much, the message will fade.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Rift
  |skill=Insertion
  |description=Distance is no barrier.
  |description=A subtle touch of misdirection.
  |lessons=
  |lessons=
  |syntax=CHRONO RIFT <target> [BOOST]
  |syntax=PSI INSERTION <target> <CITY{{!}}PARTY{{!}}ARMY{{!}}TELL> <talker> <message>
  |required=140 age
  |required=
  |target=Adventurers
  |target=
  |cooldown=
  |cooldown=2.40 seconds of equilibrium
  |detail=This ability will allow you to open a rift to serve as a portal between you and another adventurer. Note that there is a delay between you creating the rift and it fully manifesting; a monolith at either end shall prevent the rift from being opened.<p>Note that if you boost the rift, a monolith on your end of the attempt shall not prevent it from opening, though one on the target's end shall still.</p>
  |detail=Interfering in an individuals telepathic communication channels is a trivial enough process if one knows how. It is said that the true born Aldar could project their influence across an entire network, but alas such is lost to all but the barest few. You may target an individual and make them see a message on the channel you so desire, though the telesense defence will make it apparent to them that someone is interfering (though they will not see who).  
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Images
  |skill=Ironwill
  |description=One of many.
  |description=Your mind against theirs.
  |lessons=
  |lessons=
  |syntax=CHRONO IMAGES [boost]
  |syntax=PSI IRONWILL [<target>]
  |required=500 age
  |required=
  |target=Self
  |target=
  |cooldown=
  |cooldown=3.00 seconds of equilibrium
  |detail=By tapping into alternative timelines, you may allow your enemies to see multiple copies of you, though only one is real. This will serve as a reflection to spare you from an attack; if you boost the ability, two reflections shall manifest.
  |detail=By focusing all of your attention on the process(*), you may drive out foreign influence upon your mind or the mind of a friendly target(**), breaking any mindlocks if one is present.<p>* This is a channeled action: you may perform no other actions while focusing on severing the mindlock.</p>** In the case where you target it at the person you have lifebonded it will be the same delay as when targeting it at yourself: in all other cases the channel is twice as long.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Causality
  |skill=Radiate
  |description=The future is yours.
  |description=Your will is implacable.
  |lessons=
  |lessons=
  |syntax=CHRONO CAUSALITY [BOOST]
  |syntax=PSI RADIATE
  |required=270 age
  |required=
|target=Self
|cooldown=
|detail=By tapping into the threads of causality, you can determine when and where an enemy shall strike. This will allow you to dodge any physical attack with absolute certainty, though no more than once. You may only do this sparingly.<br>If you boost this ability, you may tap into the threads of causality without incurring an equilibrium cost.
}}
 
{{Skill_detail
|skill=Accelerate
|description=It all adds up.
|lessons=
|syntax=CHRONO ACCELERATE [BOOST]
|required=340 age
|target=Self
|cooldown=
|detail=With this ability you may massively increase your body's ability to purge afflictions, resulting in a random affliction being cured from those presently afflicting you. If you boost this ability, two afflictions will be cured.<p>Note that being reckless will make you unable to carry out the acceleration process, and being prone will make boosting the process impossible.</p>
}}
 
{{Skill_detail
|skill=Disassociate
|description=Gain now is pain later.
|lessons=
|syntax=CHRONO DISASSOCIATE [BOOST]
|required=400 age
|target=Self
|cooldown=
|detail=This ability shall allow you to become numb to all damage taken for nine seconds. However, when the nine seconds end, you shall take the total damage you would have suffered, and more.<br>If boosted, the disassociation shall only last for five seconds.
}}
 
{{Skill_detail
|skill=Doom
|description=Their days are numbered.
|lessons=
|syntax=CHRONO DOOM <target> [BOOST]
|required=720 age
  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=4.00 seconds of equilibrium
  |detail=By gathering your full Aeonic might, you may eradicate someone from the timestream, destroying them utterly.<p>Note that this takes all of your considerable concentration; you may not perform any other actions while preparing your target's end. A target being afflicted with aeon when you initiate this ability shall slightly speed up the completion time; this stacks with the boosted bonus.</p><p>Additionally, note that by boosting this ability, hindrances such as paralysis and entanglements shall not abort your attempt; the subject must leave if they wish to survive. The ability will also complete slightly faster. However, this comes with a price. If you then fail to complete your attempt to bring about the doom of your victim, the aeonic backlash shall completely annihilate you from existence, killing you instantly.</p>
  |detail=Radiate a circle of psychic force outwards, knocking all that stand in your location off their feet: friend and foe alike.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Dilation
  |skill=Muddle
  |description=Given time all rules can be broken.
  |description=A gentle touch to confound and mislead.
  |lessons=
  |lessons=
  |syntax=CHRONO DILATION [BOOST]
  |syntax=PSI MUDDLE <target>
  |required=200 age
  |required=
  |target=Self
  |target=
  |cooldown=
  |cooldown=3.00 seconds of equilibrium
  |detail=A meditative state which allows you to alter the flow of time around you, making you regress to your natural age much faster.<br>If boosted, the amount of age that you shall regress by on each tick shall be increased.  
  |detail=This subversive psionic art will not harm your enemy directly, but will cause mental maladies to affect them more significantly(*).<p>* They shall have a greater chance of failing actions due to stupidity, and are more likely to suffer the adverse affects of dizziness.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Aeon
  |skill=Sensitivity
  |description=The curse of the Lord of Time.
  |description=The faintest changes are yours to know.
  |lessons=
  |lessons=
  |syntax=CHRONO AEON <target> [BOOST]
  |syntax=None
  |required=360 age
  |required=
  |target=Adventurers
  |target=
  |cooldown=
  |cooldown=
  |detail=The curse of Aeon, Lord of Time, shall strike down a target who lacks the speed defence. All of their actions while the curse remains shall be delayed to a major degree. If they are protected by the speed defence, it shall be stripped instead of them receiving the curse.<br>Note that the curse will fade on its own after a while. If boosted, the curse shall remain indefinitely until cured.
  |detail=Your mind is now so attuned to those around you that you will be able to detect when the body, mind or spirit of someone you have began the unweaving of reaches a critical level.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Displacement
  |skill=Manipulate
  |description=A minor adjustment.
  |description=Controlling the self is of paramount concern.
  |lessons=
  |lessons=
  |syntax=CHRONO DISPLACE <dir> [BOOST]
  |syntax=PSI MANIPULATE <cmd>
  |required=200 age
  |required=
  |target=Self
  |target=
  |cooldown=
  |cooldown=3.30 seconds of equilibrium
  |detail=With a minor application of your power, shift yourself to an adjacent location. If boosted, this ability's equilibrium cost is reduced noticeably.
  |detail=Drive your body into action even when paralysed through sheer force of will.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Preempt
  |skill=Breakthrough
  |description=There is no escape.
  |description=Pain is a warning.
  |lessons=
  |lessons=
  |syntax=CHRONO PREEMPT <target> [BOOST]<br>CHRONO UNPREEMPT
  |syntax=PSI BREAKTHROUGH
  |required=250 age
  |required=
  |target=Adventurers
  |target=
  |cooldown=
  |cooldown=3.00 seconds of equilibrium
  |detail=By predicting where a person will be, whenever they try to move to an adjacent location from your current one you shall preempt them, moving to that location first.<br>This ability requires you be unhindered(*).<br>The effect lasts 15 seconds if unboosted. If boosted, it lasts for twice that. Additionally, if boosted the ability will not incur an equilibrium cost.<br>* This requires you not be prone, have paralysis, or writhe-based afflictions; it does not include having balance or equilibrium.<br>Note that after preempt expires against a target, that target is immune to -any- Depthswalker using preempt on them for a short time afterwards.
  |detail=By pushing your mind beyond its safe limits, you will temporarily speed your focus balance.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Shift
  |skill=Link
  |description=A slip sideways through time.
  |description=Your mind is far superior.
  |lessons=
  |lessons=
  |syntax=CHRONO SHIFT [BOOST]
  |syntax=PSI LINK <target><br>PSI UNLINK
  |required=600 age
  |required=
  |target=Self
  |target=
  |cooldown=
  |cooldown=
  |detail=This powerful manipulation of the timestream shall cause your health and mana to switch their current values. Note that this ability is potent enough that even when not boosted, it shall incur an age cost (half the standard boost cost).<br>If boosted, the equilibrium cost is significantly reduced.
  |detail=Link your mind to another and you will take attacks against their mind upon yourself. Be warned, if your mana falls below half of your maximum you will die outright and if not resurrected by a starburst tattoo or similar shall find your soul lacking significantly in substance(*).<p>* You will die and be left on low mana as a soul.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Backlash
  |skill=Blast
  |description=Everything has a price.
  |description=Sometimes a hammer can replace the scalpel.
  |lessons=
  |lessons=
  |syntax=CHRONO BACKLASH
  |syntax=PSI BLAST <target>
  |required=
  |required=
  |target=Self
  |target=
  |cooldown=
  |cooldown=3.00 seconds of equilibrium
  |detail=By forcibly manipulating time, you are able to completely remove any excess age you may have built up due to overuse of your Aeonic abilities. However, the strain this puts on your body shall mean that further regression shall take much longer for a time.
  |detail=Sometimes you require a more overt display of force. Though your gifts do not lend themselves overly to offensive acts, an unfocussed blast of psychic power is more than within your grasp. Providing a target's mind is sufficiently weakened(*), you may direct this blast to ravage their mind, leaving their mental defences in ruins. This will permit you to not only strike at their flesh with your woven weapons, but also at their mind(**).<p>* They must have at least three of: impatience, stupidity, blackout,  
dizziness, epilepsy, and unwoven mind.<br>** Your weaving attacks shall drain mana when striking a target with a ravaged mind.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Discard
  |skill=Projection
  |description=The mind is your weapon.
  |description=Your will made manifest.
  |lessons=
  |lessons=
  |syntax=CHRONO DISCARD <amount> [BOOST]
  |syntax=PSI PROJECTION
  |required=150 age
  |required=
  |target=Self
  |target=
  |cooldown=
  |cooldown=3.00 seconds of equilibrium
  |detail=You may discard away your vitality in order to expand your mind, swapping health for mana at a 50% loss (so discard 1000 health, get 500 mana).<br>When boosted, this ability will not incur an equilibrium cost.
  |detail=By creating a psychic projection of yourself in a location, you may overlay it with yourself from anywhere on the same plane and continent. Doing so will swap your location with the projection(*).<p>* The projection will fade after three swaps.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Haste
  |skill=Vanish
  |description=Be slow and dead.
  |description=Perception is everything.
  |lessons=
  |lessons=
  |syntax=CHRONO HASTE <target{{!}}BOOST>
  |syntax=PSI VANISH <PARTIAL{{!}}TOTAL>
  |required=470 age
  |required=
  |target=Adventurers
  |target=
  |cooldown=
  |cooldown=2.50 seconds of equilibrium
  |detail=Direct your command of time to increase the rate of balance recovery of another. If you boost this ability, you may boost all those that stand with you.  
  |detail=This advanced psionic ability will permit you to consistently annihilate the knowledge of your presence from the minds of those in your proximity. You may select partial(*) or total(**), total having all of the benefits of partial but lasting half as long. This ability is very taxing, and you may only enact any form of vanish every so often.<p>* A partial vanish shall hide your presence in a room.<br>** A total vanish shall hide your entry and exit, as well as your presence on alertness.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Loop
  |skill=Transcend
  |description=Over, and over, and over again.
  |description=Perfect unity of the mind and body.
  |lessons=
  |lessons=
  |syntax=CHRONO LOOP [BOOST]<br>CHRONO ASSERT
  |syntax=PSI TRANSCEND
  |required=350 age
  |required=
  |target=
  |target=
  |cooldown=
  |cooldown=3.00 seconds of equilibrium
  |detail=This Aeonics spell is cast upon a scythe manifested via Shadowmancy. While imbued into the blade of a scythe, the next attack with that scythe shall lock your foe into a timeloop, which, until cured, shall result in all Shadowmancy-based instills delivering two afflictions instead of one.<p>NOTE: While the loop is active, venoms on your scythe will lay dormant and not deliver their effects.</p><p>When boosted, the loop effect shall benefit the attack it is delivered upon with this effect as well as subsequent ones.</p><p>Note that this spell is unique in that, due to its instability, you must have regressed to below 250 extra years of age in order to invoke it.</p><p>If you wish to purge the effect from your weapon, you may simply CHRONO ASSERT.</p>
  |detail=By attaining a truly transcendent mind, you may operate your physical and mental abilities in complete harmony(*). To attain this state of mind you must exercise your body's potential while focussing on the state of transcendence(**).<p>* Once your mind and body achieve full transcendence, you can perform a psionics action while off equilibrium and for no incurred equilibrium cost.<br>** Each time you perform a weaving-based attack while transcendence is active you will increase how harmonised your mind and body are. A failure to attack after some time will cause your state to regress.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Degenerate
  |skill=Combustion
  |description=The ravages of time.
  |description=Just like heating water.
  |lessons=
  |lessons=
  |syntax=CHRONO DEGENERATE <target> [BOOST]
  |syntax=PSI COMBUSTION <target>
  |required=700 age
  |required=
  |target=Adventurers
  |target=
  |cooldown=
  |cooldown=3.00 seconds of equilibrium
  |detail=If a target is sufficiently afflicted(*), you may drastically accelerate the effects of said afflictions. This will cause the unfortunate subject to age in an instant, decreasing their constitution by one for each affliction.<br>When boosted, the target will lose two constitution per affliction.<br>* Valid afflictions are: weariness, clumsiness, healthleech, nausea, asthma, and paralysis.  
  |detail=One of the basic exercises for budding psion students was to heat a cup of water with their will alone. Unfortunately, during the War of Humanity where death was the business of the Aldar, one particularly malicious student under Han-Silnir's command determined that at its heart blood is simply liquid too, and equally available for manipulation.<p>Though boiling the blood inside a person's veins is fortunately beyond modern psionics users, blood that is open to the air is an easy target(*). While the blood forged flames burn upon someone's skin, they will find it impossible to apply salves(**).</p><p>* If someone is bleeding sufficiently, you may set their blood aflame with this technique.<br>** This affliction is cured once all bleeding is clotted away.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Paradox
  |skill=Excise
  |description=They shall conform.
  |description=A single cut at the fundamental level.
  |lessons=
  |lessons=
  |syntax=CHRONO PARADOX <target> <plant> [BOOST]
  |syntax=PSI EXCISE <target>
  |required=350 age
  |required=
  |target=Adventurers
  |target=
  |cooldown=
  |cooldown=3.00 seconds of equilibrium
|detail=You may instill a future possibility into the timeline, dictating that your target shall not eat a given herb(*). If they violate that directive and eat that herb, a paradox will be created and they shall suffer non-trivial mana damage.<br>If this ability is boosted, it consumes no equilibrium and lasts for ten herb eats. If not boosted, it lasts for five.<br>* Valid herbs are kelp, goldenseal, lobelia, ash and bellwort. They will work for their transmutation counterparts.<br>** Note that paradox will only fire if the target has something else they could be eating, given the nature of the ability. 
  |detail=If your enemy's mind is sufficiently weakened, you can deliver a single precise stroke to cause the whole to collapse in upon itself(*).<p>* Requires below 30% of mana.</p>
}}
 
{{Skill_detail
|skill=Deteriorate
|description=Madness comes to all.
|lessons=
|syntax=CHRONO DETERIORATE <target> [BOOST]
|required=350 age
|target=Adventurers
|cooldown=
  |detail=If a target is sufficiently afflicted(*), you may drastically accelerate the effects of said afflictions. This will cause the unfortunate subject to age in an instant, decreasing their intelligence by one for each affliction.<br>When boosted, the target will lose two intelligence per affliction.<br>In addition, someone suffering under this status will take significantly more health and mana loss from the depression affliction.<br>* Valid afflictions are: stupidity, confusion, hallucinations, depression, shadowmancy madness, vertigo, masochism, agoraphobia, claustrophobia.
}}
 
{{Skill_detail
|skill=Distortion
|description=Those that forget the past...
|lessons=
|syntax=CHRONO DISTORT [BOOST]
|required=300 age
|target=Adventurers and room
|cooldown=
|detail=This powerful act of time manipulation allows you to distort the timestream in a location, causing all of your personal enemies to have a chance to be moved slightly back in time each time they attempt to leave. This will result in them failing to escape your location.<br>Note that boosting this ability removes the eq cost. However, the older you are, the less able you are to maintain this spell, resulting in it becoming progressively less potent the older you grow.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Timewell
  |skill=Foresight
  |description=Your might made manifest.
  |description=The pinnacle of mental might.
  |lessons=
  |lessons=
  |syntax=CHRONO TIMEWELL [BOOST]
  |syntax=PSI FORESIGHT <target> <TREE{{!}}SHIELD>
|required=700 age
|target=Room
|cooldown=
|detail=One of the greatest of the Aeonic arts is the ability to summon forth a timewell. This ability shall bring forth a disruption, making many ranged attacks fail to be able to be performed upon one standing within its disruptive field.<br>Notably, this ability shall not dissipate if the creator falls in battle.<br>If boosted, the timewell shall last longer than normal.
}}
 
{{Skill_detail
|skill=Rebirth
|description=Death shall never claim you.
|lessons=
|syntax=CHRONO REBIRTH
  |required=
  |required=
  |target=Self
  |target=
  |cooldown=
  |cooldown=
  |detail=This greatest of the time abilities exacts a terrible price upon the user. Not only can it only be used sparingly, but when activated it shall immediately raise you to the maximum age possible for you to survive.<br>However, the power it grants is equally terrible. You may return from the very brink of death, reforming your mortal shell around your soul. Be warned. You shall return extremely weak in mind and body.  
  |detail=In ancient times the Aldar Caymus drove his mind's potential beyond all others, able to pierce the very fabric of time and gaze upon events not yet transpired. While no other has achieved the mastery he claimed since, a lesser form of such foresight is available to you. By fixating on a possible eventuality in the future, if such an eventuality comes to pass you will be able to act with unnatural speed to disrupt it. While this will not foil the action entirely, it will cause it to have undesirable consequences. If your foresight fails however, and the action is not performed, you will be stunned.<p>'''Tree''': foreseeing a tree touch will extend the recovery period.<br>'''Shield''': foreseeing a shield tattoo shall extend the equilibrium recovery period.  
}}
}}


[[Category:Skills]][[Category:Edit needed]]
[[Category:Skills]][[Category:Edit needed]]

Revision as of 15:45, 22 December 2023

The most ancient of powers given to the Aldar in the moment of their formation by Ayar, beyond even the innumerable other natural advantages of their race, was their strength in will and mind. This manifested itself in vast psionic and telepathic might, an ability wielded with unfathomable ease as they imposed their thought upon themselves and upon the world around them. With the centuries of peace during which these arts were mastered, coupled to their functionally unchallenged rule of Creation below the Pantheon itself, offensive techniques within Psionics never saw true progress beyond the simple, rendering them almost unrefined by the measure of modern telepaths. Yet it was never their offensive powers that made this lost art so mighty in the hands of the Firstborn.

The skill of Psionics is available to members of the Psion class, along with Weaving and Emulation.

Abilities in Psionics

Expunge Your mind must never be corrupted.
Syntax: PSI EXPUNGE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Purge your mind of a single mental affliction. If you have impatience, this will always be cured first. If you are confused, you will be unable to focus enough to carry out this psionic act.
Note: {{{note}}}
Splinter A spike of psychic force.
Syntax: PSI SPLINTER <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and denizens
Cooldown: 2.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A precisely targeted spike of psychic force will shatter the magical shields surrounding your opponents.
Note: {{{note}}}
Comprehend A simple application of your intellect.
Syntax: PSI COMPREHEND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.80 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Direct your considerable intellect towards the process of understanding all racial languages(*).

* This has the same restrictions as the necklace of comprehension artefact.

Note: {{{note}}}
Expand The mind shall not be constrained.
Syntax: PSI EXPAND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Expand your mental faculties, restoring some mana.
Note: {{{note}}}
Imprint Communication is key.
Syntax: PSI IMPRINT <RETRIEVE|message>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You may imprint a psionic message upon a location, after which any other also practiced in psionics may retrieve said message. There may only be one psionic message per location and the act of retrieving the message will damage said message. If damaged too much, the message will fade.
Note: {{{note}}}
Insertion A subtle touch of misdirection.
Syntax: PSI INSERTION <target> <CITY|PARTY|ARMY|TELL> <talker> <message>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.40 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Interfering in an individuals telepathic communication channels is a trivial enough process if one knows how. It is said that the true born Aldar could project their influence across an entire network, but alas such is lost to all but the barest few. You may target an individual and make them see a message on the channel you so desire, though the telesense defence will make it apparent to them that someone is interfering (though they will not see who).
Note: {{{note}}}
Ironwill Your mind against theirs.
Syntax: PSI IRONWILL [<target>]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By focusing all of your attention on the process(*), you may drive out foreign influence upon your mind or the mind of a friendly target(**), breaking any mindlocks if one is present.

* This is a channeled action: you may perform no other actions while focusing on severing the mindlock.

** In the case where you target it at the person you have lifebonded it will be the same delay as when targeting it at yourself: in all other cases the channel is twice as long.

Note: {{{note}}}
Radiate Your will is implacable.
Syntax: PSI RADIATE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Radiate a circle of psychic force outwards, knocking all that stand in your location off their feet: friend and foe alike.
Note: {{{note}}}
Muddle A gentle touch to confound and mislead.
Syntax: PSI MUDDLE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This subversive psionic art will not harm your enemy directly, but will cause mental maladies to affect them more significantly(*).

* They shall have a greater chance of failing actions due to stupidity, and are more likely to suffer the adverse affects of dizziness.

Note: {{{note}}}
Sensitivity The faintest changes are yours to know.
Syntax: None
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your mind is now so attuned to those around you that you will be able to detect when the body, mind or spirit of someone you have began the unweaving of reaches a critical level.
Note: {{{note}}}
Manipulate Controlling the self is of paramount concern.
Syntax: PSI MANIPULATE <cmd>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3.30 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Drive your body into action even when paralysed through sheer force of will.
Note: {{{note}}}
Breakthrough Pain is a warning.
Syntax: PSI BREAKTHROUGH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By pushing your mind beyond its safe limits, you will temporarily speed your focus balance.
Note: {{{note}}}
Link Your mind is far superior.
Syntax: PSI LINK <target>
PSI UNLINK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Link your mind to another and you will take attacks against their mind upon yourself. Be warned, if your mana falls below half of your maximum you will die outright and if not resurrected by a starburst tattoo or similar shall find your soul lacking significantly in substance(*).

* You will die and be left on low mana as a soul.

Note: {{{note}}}
Blast Sometimes a hammer can replace the scalpel.
Syntax: PSI BLAST <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Sometimes you require a more overt display of force. Though your gifts do not lend themselves overly to offensive acts, an unfocussed blast of psychic power is more than within your grasp. Providing a target's mind is sufficiently weakened(*), you may direct this blast to ravage their mind, leaving their mental defences in ruins. This will permit you to not only strike at their flesh with your woven weapons, but also at their mind(**).

* They must have at least three of: impatience, stupidity, blackout, dizziness, epilepsy, and unwoven mind.
** Your weaving attacks shall drain mana when striking a target with a ravaged mind.

Note: {{{note}}}
Projection Your will made manifest.
Syntax: PSI PROJECTION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By creating a psychic projection of yourself in a location, you may overlay it with yourself from anywhere on the same plane and continent. Doing so will swap your location with the projection(*).

* The projection will fade after three swaps.

Note: {{{note}}}
Vanish Perception is everything.
Syntax: PSI VANISH <PARTIAL|TOTAL>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This advanced psionic ability will permit you to consistently annihilate the knowledge of your presence from the minds of those in your proximity. You may select partial(*) or total(**), total having all of the benefits of partial but lasting half as long. This ability is very taxing, and you may only enact any form of vanish every so often.

* A partial vanish shall hide your presence in a room.
** A total vanish shall hide your entry and exit, as well as your presence on alertness.

Note: {{{note}}}
Transcend Perfect unity of the mind and body.
Syntax: PSI TRANSCEND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By attaining a truly transcendent mind, you may operate your physical and mental abilities in complete harmony(*). To attain this state of mind you must exercise your body's potential while focussing on the state of transcendence(**).

* Once your mind and body achieve full transcendence, you can perform a psionics action while off equilibrium and for no incurred equilibrium cost.
** Each time you perform a weaving-based attack while transcendence is active you will increase how harmonised your mind and body are. A failure to attack after some time will cause your state to regress.

Note: {{{note}}}
Combustion Just like heating water.
Syntax: PSI COMBUSTION <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: One of the basic exercises for budding psion students was to heat a cup of water with their will alone. Unfortunately, during the War of Humanity where death was the business of the Aldar, one particularly malicious student under Han-Silnir's command determined that at its heart blood is simply liquid too, and equally available for manipulation.

Though boiling the blood inside a person's veins is fortunately beyond modern psionics users, blood that is open to the air is an easy target(*). While the blood forged flames burn upon someone's skin, they will find it impossible to apply salves(**).

* If someone is bleeding sufficiently, you may set their blood aflame with this technique.
** This affliction is cured once all bleeding is clotted away.

Note: {{{note}}}
Excise A single cut at the fundamental level.
Syntax: PSI EXCISE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If your enemy's mind is sufficiently weakened, you can deliver a single precise stroke to cause the whole to collapse in upon itself(*).

* Requires below 30% of mana.

Note: {{{note}}}
Foresight The pinnacle of mental might.
Syntax: PSI FORESIGHT <target> <TREE|SHIELD>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: In ancient times the Aldar Caymus drove his mind's potential beyond all others, able to pierce the very fabric of time and gaze upon events not yet transpired. While no other has achieved the mastery he claimed since, a lesser form of such foresight is available to you. By fixating on a possible eventuality in the future, if such an eventuality comes to pass you will be able to act with unnatural speed to disrupt it. While this will not foil the action entirely, it will cause it to have undesirable consequences. If your foresight fails however, and the action is not performed, you will be stunned.

Tree: foreseeing a tree touch will extend the recovery period.
Shield: foreseeing a shield tattoo shall extend the equilibrium recovery period.

Note: {{{note}}}