Difference between revisions of "Striking"

From AchaeaWiki
Jump to navigation Jump to search
(→‎Abilities in Striking: AB files/syntax and See Also for TwoArts and Shindo)
(Voidfist Updated)
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
'''Striking''' is the mastered art of locating the physical vulnerabilities of another and utilising this knowledge within combat. Those of the [[Blademaster]] class possess this deadly skill, using precise strikes to pressure points and sensitive locations in order to stand victorious within combat.  
With trained knowledge of the anatomies of many of the sentient races that walk Sapience comes the ability to exploit their physical vulnerabilities. Precise, unarmed strikes to pressure points and sensitive locations allow a master of Striking to leave a foe collapsed upon the ground, unable to breathe, or rigid with paralysis. Wielding the closed fist, spear hand, and open palm, a Blademaster may strike in tandem with many sword attacks.


==[[:Category:Abilities|Abilities]] in Striking==
The skill of '''Striking''' is available to members of the [[Blademaster]] [[class]], along with [[Two Arts]] and [[Shindo]].
{| border=0 cellpadding=2 cellspacing=2
| bgcolor=#cccccc | '''Ability'''
| bgcolor=#cccccc | '''Description'''
|-
| bgcolor=#9F8F86 | '''Constitution'''
| bgcolor=#9F8F86 | Maintaining your intestinal equilibrium.
|-
| colspan=2 bgcolor=#BBB0AA |
: '''Known:''' Yes


: '''Syntax:'''            CONSTITUTION
==Abilities in Striking==
{{Skill_detail
|skill=Constitution
|description=Maintaining your intestinal equilibrium.
|lessons=
|syntax=CONSTITUTION
|required=
|target=
|cooldown=3.00 seconds of equilibrium
|detail=This ability will gain you a stomach of steel.
}}


: '''Details:'''
{{Skill_detail
|skill=Sternum
|description=A painful blow to the breastbone.
|lessons=
|syntax=STRIKE <target> STERNUM
|required=
|target=Adventurers
|cooldown=2.50 seconds of balance
|detail=Inflict significant pain with a splintering strike to your target's breastbone, located at the centre of their ribcage.
}}


This ability will gain you a stomach of steel.
{{Skill_detail
|-
|skill=Shoulder
| bgcolor=#9F8F86 | '''Sternum'''
|description=Induce a state of weariness in your target.
| bgcolor=#9F8F86 | A painful blow to the breastbone.
|lessons=
|-
|syntax=STRIKE <target> SHOULDER
| colspan=2 bgcolor=#BBB0AA |
|required=
: '''Known:''' No (6 lessons required)
|target=Adventurers
|cooldown=2.50 seconds of balance
|detail=By harassing pressure points near an enemy's shoulder with a frontal strike, weaken important muscles and leave them weary.
}}


: '''Syntax:'''            STRIKE <adventurer> STERNUM
{{Skill_detail
|skill=Hands
|description=Send a numbing pain into your foe's hands.
|lessons=
|syntax=STRIKE <target> HANDS LEFT/RIGHT
|required=
|target=Adventurers
|cooldown=2.50 seconds of balance
|detail=By directing your strikes to your opponent's hands it will cause them to go numb briefly.
}}


: '''Works on/against:''' Adventurers
{{Skill_detail
  |skill=Fitness
|description=Control your breathing.
|lessons=
|syntax=FITNESS
|required=
|target=
|cooldown=3.00 seconds of balance
|detail=With the increased lung power you have gained from your bodily mastery, you are able to purge the effects of asthma.
}}


: '''Details:'''
{{Skill_detail
|skill=Ears
|description=Turn your opponent into a clumsy fool.
|lessons=
|syntax=STRIKE <target> EARS
|required=
|target=Adventurers
|cooldown=2.50 seconds of balance
|detail=The inner ear helps to control one's balance. Box your victim's ears with twin open-handed blows to leave them clumsy and staggering.
}}


Inflict significant pain with a splintering strike to your target's breastbone, located at the centre of their ribcage.
{{Skill_detail
|-
|skill=Nose
| bgcolor=#9F8F86 | '''Shoulder'''
|description=A disfiguring strike to turn even the most loyal.
| bgcolor=#9F8F86 | Induce a state of weariness in your target.
|lessons=
|-
|syntax=STRIKE <target> NOSE
| colspan=2 bgcolor=#BBB0AA |
|required=
: '''Known:''' No (15 lessons required)
|target=Adventurers
|cooldown=2.50 seconds of balance
|detail=Comprised of delicate cartilage, the nose is a vulnerable point. By smashing the organ with a swift strike, leave your victim unrecognisable to allies, and unable to command loyal minions.
}}


: '''Syntax:'''            STRIKE <adventurer> SHOULDER
{{Skill_detail
|skill=Knees
|description=Send your target sprawling to the ground.
|lessons=
|syntax=STRIKE <target> KNEES
|required=
|target=Adventurers
|cooldown=3.25 seconds of balance
|detail=Manipulating your opponent's knee joint with a well-placed blade hand will reliably send them falling to the ground.
}}


: '''Works on/against:''' Adventurers
{{Skill_detail
  |skill=Alleviate
|description=Cure yourself of pesky afflictions.
|lessons=
|syntax=ALLEVIATE
|required=75 mana
|target=
|cooldown=2.75 seconds of equilibrium
|detail=Detailed understanding of the body has therapeutic benefits. By actively stimulating relevant muscles and pressure points, you may heal yourself of an ailment.
}}


: '''Details:'''
{{Skill_detail
|skill=Neck
|description=Cause your opponent's limbs to lock up.
|lessons=
|syntax=STRIKE <target> NECK
|required=
|target=Adventurers
|cooldown=2.50 seconds of balance
|detail=Clustered nerves in the neck leave a target vulnerable to lasting paralysis if struck with precision.
}}


By harassing pressure points near an enemy's shoulder with a frontal strike, weaken important muscles and leave them weary.
{{Skill_detail
|-
|skill=Kidney
| bgcolor=#9F8F86 | '''Hands'''
|description=Impede your foe's ability to process elixirs
| bgcolor=#9F8F86 | Send a numbing pain into your foe's hands.
|lessons=
|-
|syntax=STRIKE <target> KIDNEYS
| colspan=2 bgcolor=#BBB0AA |  
|required=
: '''Known:''' No (33 lessons required)
|target=Adventurers
|cooldown=2.50 seconds of balance
|detail=A blow to the kidneys will impede your foe's ability to process elixirs, causing symptoms similar to addiction.
}}


: '''Syntax:'''            STRIKE <adventurer> HANDS LEFT|RIGHT
{{Skill_detail
|skill=Eyes
|description=Force your enemy to witness madness.
|lessons=
|syntax=STRIKE <target> EYES
|required=
|target=Adventurers
|cooldown=2.50 seconds of balance
|detail=By rupturing blood vessels in a target's eyes, leave them blind and unable to trust what they see.
}}


: '''Works on/against:''' Adventurers
{{Skill_detail
  |skill=Airfist
|description=Channel Shindo into a blustering gale.
|lessons=
|syntax=AIRFIST <target>
|required=15 Shin energy
|target=Adventurers
|cooldown=3.00 seconds of balance
|detail=Through Shin mastery, channel the wind itself to scourge a foe, hindering their attempts to parry or guard blows.<br>** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.
}}


: '''Details:'''
{{Skill_detail
|skill=Hamstring
|description=Cripple your target's movement.
|lessons=
|syntax=STRIKE <target> HAMSTRING
|required=
|target=Adventurers
|cooldown=2.50 seconds of balance
|detail=Crippling the hamstring muscles of a target's upper leg will greatly hinder their ability to walk for a short time.
}}


By directing your strikes to your opponent's hands it will cause them to go numb briefly.
{{Skill_detail
|-
|skill=Temple
| bgcolor=#9F8F86 | '''Fitness'''
|description=Send your foe into a stupor.
| bgcolor=#9F8F86 | Control your breathing.
|lessons=
|-
|syntax=STRIKE <target> TEMPLE
| colspan=2 bgcolor=#BBB0AA |
|required=
: '''Known:''' No (44 lessons required)
|target=Adventurers
|cooldown=2.50 seconds of balance
|detail=The head has many exploitable weak points. A strike to either temple, above and behind the eye, will rock the brain and dull your victim's mind, leaving them in a stupor.
}}


: '''Syntax:'''            FITNESS
{{Skill_detail
|skill=Feet
|description=Send your mounted target sprawling to the ground.
|lessons=
|syntax=STRIKE <target> FEET
|required=
|target=Adventurers
|cooldown=2.50 seconds of balance
|detail=Grab the ankle of your mounted opponent, and with a precise twist, send them tumbling from their mount.
}}


: '''Details:'''
{{Skill_detail
|skill=Chin
|description=Envelop your opponent in a restful sleep.
|lessons=
|syntax=STRIKE <target> CHIN
|required=
|target=Adventurers
|cooldown=2.50 seconds of balance
|detail=Jolt an opponent's skull with a powerful, upwards blow to their chin, nudging them into a brief slumber.
}}


With the increased lung power you have gained from your bodily mastery, you are able to purge the effects of asthma.
{{Skill_detail
|-
|skill=Icefist
| bgcolor=#9F8F86 | '''Ears'''
|description=Channel Shindo into an icy strike.
| bgcolor=#9F8F86 | Turn your opponent into a clumsy fool.
|lessons=
|-
|syntax=ICEFIST <target>
| colspan=2 bgcolor=#BBB0AA |
|required=15 Shin energy
: '''Known:''' No (66 lessons required)
|target=Adventurers
|cooldown=3.00 seconds of balance
|detail=Through Shin mastery, channel the cold to encase a foe in a freezing rime of ice, rendering untouchable any magical tattoos they may bear.<br>** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.
}}


: '''Syntax:'''            STRIKE <adventurer> EARS
{{Skill_detail
|skill=Flamefist
|description=Channel Shindo into a fiery strike.
|lessons=
|syntax=FLAMEFIST <target>
|required=15 Shin energy
|target=Adventurers
|cooldown=3.00 seconds of balance
|detail=Through Shin mastery, channel fire to engulf a victim in a cloak of flames that will scorch away any impending anti-weapon aura of rebounding. Such conflagrating will, however, cauterise the wounds of the target, resulting in them bleeding somewhat less for the duration.<br>** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.
}}


: '''Works on/against:''' Adventurers
{{Skill_detail
|skill=Voidfist
|description=Channel Shindo into a powerful vortex.
|lessons=
|syntax=VOIDFIST <target>
|required=15 Shin energy
  |target=Adventurers
|cooldown=3.00 seconds of balance
|detail=Through Shin mastery, channel the very emptiness of the void upon a target, enabling each of your future strikes to be enhanced with the draining power of the void. When striking a voidfisted opponent, their very mind shall be sapped, and they shall lose mana.<br>** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.<br>Note: Shin generation is halved when striking a voidfisted opponent.
}}


: '''Details:'''
{{Skill_detail
|skill=Groin
|description=Instil a sense of heroism into your target.
|lessons=
|syntax=STRIKE <target> GROIN
|required=
|target=Adventurers
|cooldown=2.50 seconds of balance
|detail=A vulnerable point for both males and females, the groin, when struck, may cause a foe to block out the overwhelming pain endured, wilfully ignoring any further damage to their body.
}}


The inner ear helps to control one's balance. Box your victim's ears with twin open-handed blows to leave them clumsy and staggering.
{{Skill_detail
|-
|skill=Chest
| bgcolor=#9F8F86 | '''Nose'''
|description=Afflict your enemy with constant affliction.
| bgcolor=#9F8F86 | A disfiguring strike to turn even the most loyal.
|lessons=
|-
|syntax=STRIKE <target> CHEST
| colspan=2 bgcolor=#BBB0AA |
|required=
: '''Known:''' No (88 lessons required)
|target=Adventurers
|cooldown=2.50 seconds of balance
|detail=This combination of strikes to pressure points upon the chest of your victim will induce a variety of painful sensations upon them, mimicking the ongoing symptoms of numerous other ailments.
}}


: '''Syntax:'''            STRIKE <adventurer> NOSE
{{Skill_detail
|skill=Throat
|description=Remove your foe's ability to breathe.
|lessons=
|syntax=STRIKE <target> THROAT
|required=
|target=Adventurers
|cooldown=2.50 seconds of balance
|detail=A blow to the vulnerable throat of an enemy will leave them gasping and unable to breathe.
}}


: '''Works on/against:''' Adventurers
{{Skill_detail
  |skill=Stomach
|description=Imbue a loss of desire to eat.
|lessons=
|syntax=STRIKE <target> STOMACH
|required=
|target=Adventurers
|cooldown=2.50 seconds of balance
|detail=A precise strike to the stomach will cause muscles to spasm, leaving your winded target unwilling to eat and unable to digest.
}}


: '''Details:'''
{{Skill_detail
|skill=Underarm
|description=Force them to secrete a slick sweat.
|lessons=
|syntax=STRIKE <target> UNDERARM
|required=
|target=Adventurers
|cooldown=2.50 seconds of balance
|detail=By assaulting the sensitive armpit of a foe, you may stimulate their sweat glands, causing an unnaturally profuse degree of perspiration.
}}


Comprised of delicate cartilage, the nose is a vulnerable point. By smashing the organ with a swift strike, leave your victim unrecognisable to allies, and unable to command loyal minions.
{{Skill_detail
|-
|skill=Deathstrike
| bgcolor=#9F8F86 | '''Knees'''
|description=Unleash the fury of your martial prowess.
| bgcolor=#9F8F86 | Send your target sprawling to the ground.
|lessons=
|-
|syntax=DEATHSTRIKE <target>
| colspan=2 bgcolor=#BBB0AA |
|required=
: '''Known:''' No (111 lessons required)
|target=Adventurers
|cooldown=2.00 seconds of balance
|detail=With absolute knowledge of your victim's anatomy, unleashing a fatal combination of strikes to vulnerable points is but a matter of timing.
}}


: '''Syntax:'''            STRIKE <adventurer> KNEES
[[Category:Skills]][[Category:Edit needed]]
 
: '''Works on/against:'''  Adventurers
 
: '''Details:'''
 
Manipulating your opponent's knee joint with a well-placed blade hand will reliably send them falling to the ground.
|-
| bgcolor=#9F8F86 | '''Alleviate'''
| bgcolor=#9F8F86 | Cure yourself of pesky afflictions.
|-
| colspan=2 bgcolor=#BBB0AA |
: '''Known:''' No (133 lessons required)
 
: '''Syntax:'''            ALLEVIATE
 
: '''Details:'''
 
Detailed understanding of the body has therapeutic benefits. By actively stimulating relevant muscles and pressure points, you may heal yourself of an ailment.
|-
| bgcolor=#9F8F86 | '''Neck'''
| bgcolor=#9F8F86 | Cause your opponent's limbs to lock up.
|-
| colspan=2 bgcolor=#BBB0AA |
: '''Known:''' No (155 lessons required)
 
: '''Syntax:'''            STRIKE <adventurer> NECK
 
: '''Works on/against:'''  Adventurers
 
: '''Details:'''
 
Clustered nerves in the neck leave a target vulnerable to lasting paralysis if struck with precision.
|-
| bgcolor=#9F8F86 | '''Kidney'''
| bgcolor=#9F8F86 | Drive aggressive urges from your foe.
|-
| colspan=2 bgcolor=#BBB0AA |
: '''Known:''' No (199 lessons required)
 
: '''Syntax:'''            STRIKE <adventurer> KIDNEYS
 
: '''Works on/against:'''  Adventurers
 
: '''Details:'''
 
A blow to the kidneys will cause deep, lingering pain, pacifying any mortal foe for a time.
|-
| bgcolor=#9F8F86 | '''Eyes'''
| bgcolor=#9F8F86 | Force your enemy to witness madness.
|-
| colspan=2 bgcolor=#BBB0AA |
: '''Known:''' No (244 lessons required)
 
: '''Syntax:'''            STRIKE <adventurer> EYES
 
: '''Works on/against:'''  Adventurers
 
: '''Details:'''
 
By rupturing blood vessels in a target's eyes, leave them blind and unable to trust what they see.
|-
| bgcolor=#9F8F86 | '''Hamstring'''
| bgcolor=#9F8F86 | Cripple your target's movement.
|-
| colspan=2 bgcolor=#BBB0AA |
: '''Known:''' No (288 lessons required)
 
: '''Syntax:'''            STRIKE <adventurer> HAMSTRING
 
: '''Works on/against:'''  Adventurers
 
: '''Details:'''
 
Crippling the hamstring muscles of a target's upper leg will greatly hinder their ability to walk for a short time.
|-
| bgcolor=#9F8F86 | '''Temple'''
| bgcolor=#9F8F86 | Send your foe into a stupor.
|-
| colspan=2 bgcolor=#BBB0AA |
: '''Known:''' No (333 lessons required)
 
: '''Syntax:'''            STRIKE <adventurer> TEMPLE
 
: '''Works on/against:'''  Adventurers
 
: '''Details:'''
 
The head has many exploitable weak points. A strike to either temple, above and behind the eye, will rock the brain and dull your victim's mind, leaving them in a stupor.
|-
| bgcolor=#9F8F86 | '''Feet'''
| bgcolor=#9F8F86 | Send your mounted target sprawling to the ground.
|-
| colspan=2 bgcolor=#BBB0AA |
: '''Known:''' No (377 lessons required)
 
: '''Syntax:'''            STRIKE <adventurer> FEET
 
: '''Works on/against:'''  Adventurers
 
: '''Details:'''
 
Grab the ankle of your mounted opponent, and with a precise twist, send them tumbling from their mount.
|-
| bgcolor=#9F8F86 | '''Chin'''
| bgcolor=#9F8F86 | Envelop your opponent in a restful sleep.
|-
| colspan=2 bgcolor=#BBB0AA |
: '''Known:''' No (422 lessons required)
 
: '''Syntax:'''            STRIKE <adventurer> CHIN
 
: '''Works on/against:'''  Adventurers
 
: '''Details:'''
 
Jolt an opponent's skull with a powerful, upwards blow to their chin, nudging them into a brief slumber.
|-
| bgcolor=#9F8F86 | '''Icefist'''
| bgcolor=#9F8F86 | Channel Shindo into an icy strike.
|-
| colspan=2 bgcolor=#BBB0AA |
: '''Known:''' No (466 lessons required)
 
: '''Syntax:'''            ICEFIST <adventurer>
                 
: '''Extra Information:''' Shin Energy: 15
 
: '''Works on/against:'''  Adventurers
 
: '''Details:'''
 
Through Shin mastery, channel the cold to encase a foe in a freezing rime of ice, rendering untouchable any magical tattoos they may bear.
 
&#42;&#42; Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.
|-
| bgcolor=#9F8F86 | '''Flamefist'''
| bgcolor=#9F8F86 | Channel Shindo into a fiery strike.
|-
| colspan=2 bgcolor=#BBB0AA |
: '''Known:''' No (511 lessons required)
 
: '''Syntax:'''            FLAMEFIST <adventurer>
                 
: '''Extra Information:''' Shin Energy: 15
 
: '''Works on/against:'''  Adventurers
 
: '''Details:'''
 
Through Shin mastery, channel fire to engulf a victim in a cloak of flames that will scorch away any impending anti-weapon aura of rebounding. Such conflagrating will, however, cauterise the wounds of the target, resulting in them bleeding somewhat less for the duration.
 
&#42;&#42; Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.
|-
| bgcolor=#9F8F86 | '''Airfist'''
| bgcolor=#9F8F86 | Channel Shindo into a blustering gale.
|-
| colspan=2 bgcolor=#BBB0AA |
: '''Known:''' No (555 lessons required)
 
: '''Syntax:'''            AIRFIST <adventurer>
                 
: '''Extra Information:''' Shin Energy: 15
 
: '''Works on/against:'''  Adventurers
 
: '''Details:'''
 
Through Shin mastery, channel the wind itself to scourge a foe, hindering their attempts to parry blows, and shackling the movements of any chaos orb that may protect them.
 
&#42;&#42; Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.
|-
| bgcolor=#9F8F86 | '''Voidfist'''
| bgcolor=#9F8F86 | Channel Shindo into a powerful vortex.
|-
| colspan=2 bgcolor=#BBB0AA |
: '''Known:''' No (633 lessons required)
 
: '''Syntax:'''            VOIDFIST <target>
                 
: '''Extra Information:''' Shin Energy: 15
 
: '''Works on/against:'''  Adventurers
 
: '''Details:'''
 
Through Shin mastery, channel the very emptiness of the void upon a target, potentially blocking digestion of curative herbs they may consume.
 
Impaling a voidfisted target will disrupt the energy, causing it to fail.
 
Pommelstriking an opponent on the other hand shall extend a currently active voidfist, up to a point.
 
&#42;&#42; Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.
|-
| bgcolor=#9F8F86 | '''Groin'''
| bgcolor=#9F8F86 | Instil a sense of heroism into your target.
|-
| colspan=2 bgcolor=#BBB0AA |
: '''Known:''' No (771 lessons required)
 
: '''Syntax:'''            STRIKE <adventurer> GROIN
 
: '''Works on/against:'''  Adventurers
 
: '''Details:'''
 
A vulnerable point for both males and females, the groin, when struck, may cause a foe to block out the overwhelming pain endured, wilfully ignoring any further damage to their body.
|-
| bgcolor=#9F8F86 | '''Chest'''
| bgcolor=#9F8F86 | Afflict your enemy with constant affliction.
|-
| colspan=2 bgcolor=#BBB0AA |
: '''Known:''' No (943 lessons required)
 
: '''Syntax:'''            STRIKE <adventurer> CHEST
 
: '''Works on/against:'''  Adventurers
 
: '''Details:'''
 
This combination of strikes to pressure points upon the chest of your victim will induce a variety of painful sensations upon them, mimicking the ongoing symptoms of numerous other ailments.
|-
| bgcolor=#9F8F86 | '''Throat'''
| bgcolor=#9F8F86 | Remove your foe's ability to breathe.
|-
| colspan=2 bgcolor=#BBB0AA |
: '''Known:''' No (1116 lessons required)
 
: '''Syntax:'''            STRIKE <adventurer> THROAT
 
: '''Works on/against:'''  Adventurers
 
: '''Details:'''
 
A blow to the vulnerable throat of an enemy will leave them gasping and unable to breathe.
|-
| bgcolor=#9F8F86 | '''Stomach'''
| bgcolor=#9F8F86 | Imbue a loss of desire to eat.
|-
| colspan=2 bgcolor=#BBB0AA |
: '''Known:''' No (1392 lessons required)
 
: '''Syntax:'''            STRIKE <adventurer> STOMACH
 
: '''Works on/against:'''  Adventurers
 
: '''Details:'''
 
A precise strike to the stomach will cause muscles to spasm, leaving your winded target unwilling to eat and unable to digest.
|-
| bgcolor=#9F8F86 | '''Underarm'''
| bgcolor=#9F8F86 | Force them to secrete a slick sweat.
|-
| colspan=2 bgcolor=#BBB0AA |
: '''Known:''' No (1564 lessons required)
 
: '''Syntax:'''            STRIKE <adventurer> UNDERARM
 
: '''Works on/against:'''  Adventurers
 
: '''Details:'''
 
By assaulting the sensitive armpit of a foe, you may stimulate their sweat glands, causing an unnaturally profuse degree of perspiration.
|-
| bgcolor=#9F8F86 | '''Deathstrike'''
| bgcolor=#9F8F86 | Unleash the fury of your martial prowess.
|-
| colspan=2 bgcolor=#BBB0AA |
: '''Known:''' No (1736 lessons required)
 
: '''Syntax:'''            DEATHSTRIKE <adventurer>
 
: '''Works on/against:'''  Adventurers
 
: '''Details:'''
 
With absolute knowledge of your victim's anatomy, unleashing a fatal combination of strikes to vulnerable points is but a matter of timing.
|-
|}
 
 
=====See also=====
 
*[[TwoArts]]
*[[Shindo]]
 
 
[[Category:Skills]]

Latest revision as of 01:45, 3 March 2022

With trained knowledge of the anatomies of many of the sentient races that walk Sapience comes the ability to exploit their physical vulnerabilities. Precise, unarmed strikes to pressure points and sensitive locations allow a master of Striking to leave a foe collapsed upon the ground, unable to breathe, or rigid with paralysis. Wielding the closed fist, spear hand, and open palm, a Blademaster may strike in tandem with many sword attacks.

The skill of Striking is available to members of the Blademaster class, along with Two Arts and Shindo.

Abilities in Striking

Constitution Maintaining your intestinal equilibrium.
Syntax: CONSTITUTION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will gain you a stomach of steel.
Note: {{{note}}}
Sternum A painful blow to the breastbone.
Syntax: STRIKE <target> STERNUM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Inflict significant pain with a splintering strike to your target's breastbone, located at the centre of their ribcage.
Note: {{{note}}}
Shoulder Induce a state of weariness in your target.
Syntax: STRIKE <target> SHOULDER
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By harassing pressure points near an enemy's shoulder with a frontal strike, weaken important muscles and leave them weary.
Note: {{{note}}}
Hands Send a numbing pain into your foe's hands.
Syntax: STRIKE <target> HANDS LEFT/RIGHT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By directing your strikes to your opponent's hands it will cause them to go numb briefly.
Note: {{{note}}}
Fitness Control your breathing.
Syntax: FITNESS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With the increased lung power you have gained from your bodily mastery, you are able to purge the effects of asthma.
Note: {{{note}}}
Ears Turn your opponent into a clumsy fool.
Syntax: STRIKE <target> EARS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The inner ear helps to control one's balance. Box your victim's ears with twin open-handed blows to leave them clumsy and staggering.
Note: {{{note}}}
Nose A disfiguring strike to turn even the most loyal.
Syntax: STRIKE <target> NOSE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Comprised of delicate cartilage, the nose is a vulnerable point. By smashing the organ with a swift strike, leave your victim unrecognisable to allies, and unable to command loyal minions.
Note: {{{note}}}
Knees Send your target sprawling to the ground.
Syntax: STRIKE <target> KNEES
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.25 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Manipulating your opponent's knee joint with a well-placed blade hand will reliably send them falling to the ground.
Note: {{{note}}}
Alleviate Cure yourself of pesky afflictions.
Syntax: ALLEVIATE
Required: 75 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.75 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Detailed understanding of the body has therapeutic benefits. By actively stimulating relevant muscles and pressure points, you may heal yourself of an ailment.
Note: {{{note}}}
Neck Cause your opponent's limbs to lock up.
Syntax: STRIKE <target> NECK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Clustered nerves in the neck leave a target vulnerable to lasting paralysis if struck with precision.
Note: {{{note}}}
Kidney Impede your foe's ability to process elixirs
Syntax: STRIKE <target> KIDNEYS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A blow to the kidneys will impede your foe's ability to process elixirs, causing symptoms similar to addiction.
Note: {{{note}}}
Eyes Force your enemy to witness madness.
Syntax: STRIKE <target> EYES
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By rupturing blood vessels in a target's eyes, leave them blind and unable to trust what they see.
Note: {{{note}}}
Airfist Channel Shindo into a blustering gale.
Syntax: AIRFIST <target>
Required: 15 Shin energy
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Through Shin mastery, channel the wind itself to scourge a foe, hindering their attempts to parry or guard blows.
** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.
Note: {{{note}}}
Hamstring Cripple your target's movement.
Syntax: STRIKE <target> HAMSTRING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Crippling the hamstring muscles of a target's upper leg will greatly hinder their ability to walk for a short time.
Note: {{{note}}}
Temple Send your foe into a stupor.
Syntax: STRIKE <target> TEMPLE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The head has many exploitable weak points. A strike to either temple, above and behind the eye, will rock the brain and dull your victim's mind, leaving them in a stupor.
Note: {{{note}}}
Feet Send your mounted target sprawling to the ground.
Syntax: STRIKE <target> FEET
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Grab the ankle of your mounted opponent, and with a precise twist, send them tumbling from their mount.
Note: {{{note}}}
Chin Envelop your opponent in a restful sleep.
Syntax: STRIKE <target> CHIN
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Jolt an opponent's skull with a powerful, upwards blow to their chin, nudging them into a brief slumber.
Note: {{{note}}}
Icefist Channel Shindo into an icy strike.
Syntax: ICEFIST <target>
Required: 15 Shin energy
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Through Shin mastery, channel the cold to encase a foe in a freezing rime of ice, rendering untouchable any magical tattoos they may bear.
** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.
Note: {{{note}}}
Flamefist Channel Shindo into a fiery strike.
Syntax: FLAMEFIST <target>
Required: 15 Shin energy
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Through Shin mastery, channel fire to engulf a victim in a cloak of flames that will scorch away any impending anti-weapon aura of rebounding. Such conflagrating will, however, cauterise the wounds of the target, resulting in them bleeding somewhat less for the duration.
** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.
Note: {{{note}}}
Voidfist Channel Shindo into a powerful vortex.
Syntax: VOIDFIST <target>
Required: 15 Shin energy
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Through Shin mastery, channel the very emptiness of the void upon a target, enabling each of your future strikes to be enhanced with the draining power of the void. When striking a voidfisted opponent, their very mind shall be sapped, and they shall lose mana.
** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.
Note: Shin generation is halved when striking a voidfisted opponent.
Note: {{{note}}}
Groin Instil a sense of heroism into your target.
Syntax: STRIKE <target> GROIN
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A vulnerable point for both males and females, the groin, when struck, may cause a foe to block out the overwhelming pain endured, wilfully ignoring any further damage to their body.
Note: {{{note}}}
Chest Afflict your enemy with constant affliction.
Syntax: STRIKE <target> CHEST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This combination of strikes to pressure points upon the chest of your victim will induce a variety of painful sensations upon them, mimicking the ongoing symptoms of numerous other ailments.
Note: {{{note}}}
Throat Remove your foe's ability to breathe.
Syntax: STRIKE <target> THROAT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A blow to the vulnerable throat of an enemy will leave them gasping and unable to breathe.
Note: {{{note}}}
Stomach Imbue a loss of desire to eat.
Syntax: STRIKE <target> STOMACH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A precise strike to the stomach will cause muscles to spasm, leaving your winded target unwilling to eat and unable to digest.
Note: {{{note}}}
Underarm Force them to secrete a slick sweat.
Syntax: STRIKE <target> UNDERARM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By assaulting the sensitive armpit of a foe, you may stimulate their sweat glands, causing an unnaturally profuse degree of perspiration.
Note: {{{note}}}
Deathstrike Unleash the fury of your martial prowess.
Syntax: DEATHSTRIKE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With absolute knowledge of your victim's anatomy, unleashing a fatal combination of strikes to vulnerable points is but a matter of timing.
Note: {{{note}}}