Difference between revisions of "Xp"
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* a [[crystal clover]] | * a [[crystal clover]] | ||
* a [[paper lantern]] | * a [[paper lantern]] | ||
* being a citizen of a [[city]] with the [[effigy of Victory]] | * being a citizen of a [[city]] with the [[effigy of Victory]] | ||
* | |||
Some experience boosts are more situational such as: | |||
* owning a [[smoked glass sundial]], when hunting [[Sidhe]] in daytime and [[Unsidhe]] at nighttime | |||
* hunting in environments whilst owning the corresponding [[scintillating gems]] | |||
* hunting [[denizens]] on outer [[islands]] and on [[Yggdsrasil|Yggdrasian]] planes (except [[Nur]]) has a small bonus | |||
* hunting [[denizens]] which have the temporary longevity xp bonus, having not been killed for an extended period of time. | |||
[[category: statistics]][[category:combat]] | [[category: statistics]][[category:combat]] |
Revision as of 00:42, 11 January 2022
Experience, also known as xp, is way to describe adventurer capability. As one lives and acts in the realms, they will typically find things to do that will garner experience, primarily hunting, completing quests, and also combat. Experience is measured in levels.
Experience can be occasionally gained at an accelerated rate at an Experience Event, such as a Great Hunt. Ingesting particular pharmaceuticals or using particular promotional artefacts also lend themselves to temporary experience boosts.
Experience boosting sources include:
- the rare mineral profithyst
- an elixir of life enhancement
- an orb of swirling glass
- an unnamed doll
- eating a chocolate from an aromatic velvet pouch
- a crystal clover
- a paper lantern
- being a citizen of a city with the effigy of Victory
Some experience boosts are more situational such as:
- owning a smoked glass sundial, when hunting Sidhe in daytime and Unsidhe at nighttime
- hunting in environments whilst owning the corresponding scintillating gems
- hunting denizens on outer islands and on Yggdrasian planes (except Nur) has a small bonus
- hunting denizens which have the temporary longevity xp bonus, having not been killed for an extended period of time.