Difference between revisions of "Skirmishing"
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Revision as of 17:42, 28 February 2018
Skirmishing is the formidable third skill of Sentinels. Masters of their chosen weapon and skilled both in and out of the forests of Sapience, the sentinel class combine flawless technique with a ruthless savagery to achieve their ends.
Discarding the civilised constructs of chivalry and fairness, a practitioner of skirmishing uses both the environment and all tools at his disposal to eliminate all opposition. The true masters of the art are rumoured to be able to send their prey into a comatose state, or even destroy their enemies so completely that the remains can never be found.
Abilities in Skirmishing
Ability | Description |
Returning | The ability to throw an axe such that it will return. |
Trip | Knock an unruly foe to the ground. |
Grab | Use an axe to pull someone in from a nearby room. |
Shove | Sending a hapless victim crashing to the forest floor. |
Rive | Shatter an opponent's shield. |
Thrust | The most basic of skirmishing attacks. |
Spinning | Set up a defensive shield with a spear or trident. |
Seize | Grabbing unwary victims from the forest floor. |
Scout | A good woodsman checks his path. |
Brace | Impale attackers on a spear or trident. |
Rivestrike | There is no defence against your onslaught. |
Ensnare | Mesmerise them with your flawless skill. |
Lacerate | Let them bleed for their foolishness. |
Scythe | Slice through the defences that would protect your foes. |
Rattle | Rattle their brains with a blow to the head. |
Truss | Truss them up for slaughter. |
Skullbash | Split their skull with a mighty blow. |
Gouge | Lay them open with a precision strike. |
Impale | Drive your blade straight through your target. |
Drag | Drag away your prey. |
Barbs | Chivalry is a construct of the city dwellers. |
Wrench | Gut them like a fish. |
Doublestrike | Strike, then strike again. |
Extirpate | Return them to the embrace of nature. |