Difference between revisions of "Forging"

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m (linking to forged weapons, to unorphan that page)
(outdated, past tense, linked to armoursmithing and weaponsmithing)
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'''Forging''' allows an individual to use [[commodities]] to craft [[armour]], shields, and [[weapons|weaponry]], and it is available to those of the three knight [[:category:classes|classes]]: [[Paladin]], [[Infernal]], and [[Runewarden]].
'''Forging''' allowed an individual to use [[commodities]] to craft [[armour]], shields, and [[weapons|weaponry]], and it was available to those of the three knight [[:category:classes|classes]]: [[Paladin]], [[Infernal]], and [[Runewarden]].


To begin the forging of a new item, a vacant [[forge]] must first be located, and these can be found in all major [[city|cities]], as well as a few [[:category:villages|villages]]. A single piece of [[coal]] must be placed in the forge and lit in order to generate enough heat for crafting. The necessary commodities must then be placed into the forge before crafting can begin. Forging proceeds in two stages. First, the mass of commodities is formed into a crude weapon, shield, or set of armour; the second step is then refinement of the crude item. All forged items of the same type possess equivalent statistics prior to refinement. Each refinement will randomly increase one statistic until the item has been fully crafted, at which point no further refinement is possible.
To begin the forging of a new item, a vacant [[forge]] had to first be located, and these could be found in all major [[city|cities]], as well as a few [[:category:villages|villages]]. After a [[coal]] was placed in the forge and lit in order to generate enough heat for crafting, the necessary commodities were then placed into the forge. Forging proceeded in two stages. First, the mass of commodities was formed into a crude weapon, shield, or set of armour; the second step was then refinement of the crude item. All forged items of the same type possessed equivalent statistics prior to refinement. Each refinement could randomly increase one statistic until the item was been fully crafted, at which point no further refinement was possible.


Use of the [[Hammer of Forging]] [[artefact]] allows a smith to create [[forged weapons|fully crafted items]] with fewer refinement steps and with greater potential for above-average statistics.
Use of the [[Hammer of Forging]] [[artefact]] allowed a smith to create [[forged weapons|fully crafted items]] with fewer refinement steps and with greater potential for above-average statistics.
 
The field of forging is now split into two trade skills: [[weaponsmithing]] and [[armoursmithing]].


===[[:Category:Abilities|Abilities]] in Forging===
===[[:Category:Abilities|Abilities]] in Forging===

Revision as of 22:19, 17 August 2017

Forging allowed an individual to use commodities to craft armour, shields, and weaponry, and it was available to those of the three knight classes: Paladin, Infernal, and Runewarden.

To begin the forging of a new item, a vacant forge had to first be located, and these could be found in all major cities, as well as a few villages. After a coal was placed in the forge and lit in order to generate enough heat for crafting, the necessary commodities were then placed into the forge. Forging proceeded in two stages. First, the mass of commodities was formed into a crude weapon, shield, or set of armour; the second step was then refinement of the crude item. All forged items of the same type possessed equivalent statistics prior to refinement. Each refinement could randomly increase one statistic until the item was been fully crafted, at which point no further refinement was possible.

Use of the Hammer of Forging artefact allowed a smith to create fully crafted items with fewer refinement steps and with greater potential for above-average statistics.

The field of forging is now split into two trade skills: weaponsmithing and armoursmithing.

Abilities in Forging

Ability Description
Club A crude bludgeoning weapon.
Buckler The smallest shield.
Dirk A weapon made for stabbing.
Spear The standard weapon of the footman.
Leatherarmour A suit of leather armour.
Halberd The simplest of the polearms.
Cavalry A small shield, but more effective than the buckler.
Shortsword A smaller version of the longsword.
Mace The Basilican maces.
Ringmail Armour composed of overlapping rings of metal.
Axe The handaxe; made for throwing.
Bardiche Another polearm. More complicated than the halberd.
Dagger Obsidian throwing daggers.
Banded A shield of reasonable effectiveness.
Whip The feared weapon of those who practice serpentry.
Talons Steel talons to equip falcons with.
Morningstar An iron ball connected to a handle by a chain.
Scalemail Armour made of overlapping scales of metal and leather.
Warhammer A large bludgeoning weapon.
Rapier The weapon of the cultured urbanite.
Javelin Nothing hurts quite as much as being hit by a javelin.
Kite A large, protective shield.
Flail A wicked-looking variation on a morningstar.
Chainmail Armour made of interlocking rings of metal.
Trident Oftentimes the favourite weapon of gladiators.
Battleaxe Favoured weapon of the mountain dwarves.
Tower The largest and most cumbersome shield.
Splintmail Good armour made of strips of metal and leather.
Bastard The famous Delosian bastard swords.
Lance Weapon of the mounted knight.
Scimitar A very effective curved sword favoured in the south.
Fieldplate The most common, but still very good, form of platemail.
Broadsword A popular variation on the longsword.
Longsword The standard against which all is based.
Smelting Smelt a weapon back to some useful commodities.
Fullplate The most magnificent armour. See AB FORGING FULLPLATE.