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m (linking to forged weapons, to unorphan that page) |
(outdated, past tense, linked to armoursmithing and weaponsmithing) |
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'''Forging''' | '''Forging''' allowed an individual to use [[commodities]] to craft [[armour]], shields, and [[weapons|weaponry]], and it was available to those of the three knight [[:category:classes|classes]]: [[Paladin]], [[Infernal]], and [[Runewarden]]. | ||
To begin the forging of a new item, a vacant [[forge]] | To begin the forging of a new item, a vacant [[forge]] had to first be located, and these could be found in all major [[city|cities]], as well as a few [[:category:villages|villages]]. After a [[coal]] was placed in the forge and lit in order to generate enough heat for crafting, the necessary commodities were then placed into the forge. Forging proceeded in two stages. First, the mass of commodities was formed into a crude weapon, shield, or set of armour; the second step was then refinement of the crude item. All forged items of the same type possessed equivalent statistics prior to refinement. Each refinement could randomly increase one statistic until the item was been fully crafted, at which point no further refinement was possible. | ||
Use of the [[Hammer of Forging]] [[artefact]] | Use of the [[Hammer of Forging]] [[artefact]] allowed a smith to create [[forged weapons|fully crafted items]] with fewer refinement steps and with greater potential for above-average statistics. | ||
The field of forging is now split into two trade skills: [[weaponsmithing]] and [[armoursmithing]]. | |||
===[[:Category:Abilities|Abilities]] in Forging=== | ===[[:Category:Abilities|Abilities]] in Forging=== |
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