Difference between revisions of "Forging"

72 bytes added ,  22:19, 17 August 2017
outdated, past tense, linked to armoursmithing and weaponsmithing
m (linking to forged weapons, to unorphan that page)
(outdated, past tense, linked to armoursmithing and weaponsmithing)
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'''Forging''' allows an individual to use [[commodities]] to craft [[armour]], shields, and [[weapons|weaponry]], and it is available to those of the three knight [[:category:classes|classes]]: [[Paladin]], [[Infernal]], and [[Runewarden]].
'''Forging''' allowed an individual to use [[commodities]] to craft [[armour]], shields, and [[weapons|weaponry]], and it was available to those of the three knight [[:category:classes|classes]]: [[Paladin]], [[Infernal]], and [[Runewarden]].


To begin the forging of a new item, a vacant [[forge]] must first be located, and these can be found in all major [[city|cities]], as well as a few [[:category:villages|villages]]. A single piece of [[coal]] must be placed in the forge and lit in order to generate enough heat for crafting. The necessary commodities must then be placed into the forge before crafting can begin. Forging proceeds in two stages. First, the mass of commodities is formed into a crude weapon, shield, or set of armour; the second step is then refinement of the crude item. All forged items of the same type possess equivalent statistics prior to refinement. Each refinement will randomly increase one statistic until the item has been fully crafted, at which point no further refinement is possible.
To begin the forging of a new item, a vacant [[forge]] had to first be located, and these could be found in all major [[city|cities]], as well as a few [[:category:villages|villages]]. After a [[coal]] was placed in the forge and lit in order to generate enough heat for crafting, the necessary commodities were then placed into the forge. Forging proceeded in two stages. First, the mass of commodities was formed into a crude weapon, shield, or set of armour; the second step was then refinement of the crude item. All forged items of the same type possessed equivalent statistics prior to refinement. Each refinement could randomly increase one statistic until the item was been fully crafted, at which point no further refinement was possible.


Use of the [[Hammer of Forging]] [[artefact]] allows a smith to create [[forged weapons|fully crafted items]] with fewer refinement steps and with greater potential for above-average statistics.
Use of the [[Hammer of Forging]] [[artefact]] allowed a smith to create [[forged weapons|fully crafted items]] with fewer refinement steps and with greater potential for above-average statistics.
 
The field of forging is now split into two trade skills: [[weaponsmithing]] and [[armoursmithing]].


===[[:Category:Abilities|Abilities]] in Forging===
===[[:Category:Abilities|Abilities]] in Forging===
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